Victoria 3

Victoria 3

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ad5ian Dec 10, 2023 @ 1:16pm
Building system and other suggestions
Firstly. Is there any way to change the building system? I want Victoria 2 system in which if you have the money you could build in a province 8 factories at a time, railway, port and fort, all at the same time. And the same for every province. At least this would make V3 playable. I play Argentina and having to wait years to have something build, one at a time, in a country in massive need for development, ruins the game, makes it unplayable. There's absolutely no reason to have the system that exists at this moment.

First issue is the most important.

Second. The goods should be imported and exported automatically (again, like in V2), so no manual convoys or trade routes, that micromanagement is not fun at all. On the national market only things to set should be tariffs and if a country or even a commodity is embargoed or not. Maybe anybody would have access to it as long as they are not embargoed and respect the tariffs and rules of my national market, or that should be decided by having trade agreements (which should be easier to sign, so no base reluctance if its a win-win, they have something I want, I have something they want)

Third. Add a global market, like in V2. A Regulated Global Market that should be governed by a set of international laws, like a universal tariff and other set of laws, maybe, that can also be changed by periodic international voting of the members. Advantages and disadvantages of joining the Regulated Global Market? You still have tariffs like on the national market, but you cannot set them as you please, but are agreed upon at international level. Then have access, of course, at way more buyers and sellers. Disadvantages would be you cannot embargo any of its members or set the tariff amounts, plus your producers have to be competitive not to be ruined.

Third, the barracks demolished if a unit is disbanded is crazy. Having them built each time we recruit a new unit is also crazy. At least once built, the barracks should stay at the level they were built at even if disbanding the units. Should be just like in Victoria 2, the size of army should depend only on the soldier population and the money you have to support them.

Forth. I don't even know if it's possible, but remake the combat system . Like in V2, and other older Paradox games, so we can move our armies around, that was the real fun part of Victoria 2. and who says otherwise didn't play V2.

I have some to say about the economic system as well, but maybe later.
Last edited by ad5ian; Dec 10, 2023 @ 1:27pm
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Showing 1-15 of 32 comments
pauloandrade224 Dec 10, 2023 @ 2:54pm 
Nice 3 Ideas for future DLC the devs will see this post and take 4 years to do it YOU DID IT WOOOHOOOO!

Its a joke post if u didnt get it :secretweapon_hoi:
Alex Dec 10, 2023 @ 3:56pm 
Welcome to Paradox, where you buy a half-finished game, and then have to buy a brazillion DLC to get a complete title.
Last edited by Alex; Dec 10, 2023 @ 3:57pm
ad5ian Dec 10, 2023 @ 5:20pm 
Originally posted by Alex:
Welcome to Paradox, where you buy a half-finished game, and then have to buy a brazillion DLC to get a complete title.

I don't think it can really be fixed. Especially the combat.
This is even described as an economic simulation. What economy? The game doesn't allow us to build our economy. I have multiple provinces all in dire need of development, but I cannot do anything about it, I have to wait for an eternity to build just a thing at a time. What's the use of conquering colonies like it was in V2? Then you conquered a "primitive nation" and all people were employed producing stuff either in resource gathering or did their own stuff as artisans etc. Not to mention you could build everything you want at the same time as long as you have the money and money was not really an issue. Now I conquered some place in Africa, then what? My core areas would take hundreds of years to develop at this pace, no way develop other places too. Game is as fun as watching the grass grow. And anyway the ones that created such a game definitely are not the ones who would listen to any advice about changing their "brilliant" vision.
The potential of the Victoria 2 was colossal, they only had to fix that (cause it's not working properly). V3 should have been a masterpiece, but what a disappointment.
Alex Dec 11, 2023 @ 12:45am 
It's not quite as bad as you've described. You simply need to increase your construction capacity, for example AI-controlled England in the 186x has over 800.

On the other hand, most of your points are indeed valid. The game feels half-finished, a beta, even. There are tons of features where you think "that's it?" because they were likely cut short for the release.
Last edited by Alex; Dec 11, 2023 @ 12:46am
TheCollector Dec 11, 2023 @ 4:38am 
Originally posted by ad5ian:
...
I want Victoria 2 system in which if you have the money you could build in a province 8 factories at a time, railway, port and fort, all at the same time. And the same for every province. At least this would make V3 playable.
...

Are you sure you have the money for all the construction at the same time?
Construction can be expensive in V3. If you have too much money, add more construction sectors to your economy. Depending on technology, at the start of the game most advanced nations can use 25 construction points per week per building, so if you have 50 construction capacity, you can build 2 buildings at the same time, 75 for 3, 100 for 4, etc.
see https://vic3.paradoxwikis.com/Building

Play China. I've seen games on youtube where China has more than 10k construction, so they can build around 400 buildings at the same time (with 25 construction per building).
Adventurous350 Dec 11, 2023 @ 5:02am 
Yes I just discovered this yesterday as the USA. I had tons of money and building was slow. I looked it up and discovered that construction sectors use money so now I have too many but am able to build two buildings at once. I expect with nation development this will get better. I am also excited for my war with Mexico. I know this is an economy simulator but war is always the most interesting aspect for me, so I hope to see it evolve more. It's a good time period for warfare.
Alex Dec 11, 2023 @ 5:38am 
Which economic system law do you have? With better ones, the building investment pool will take over some or most of the costs, and private construction is also privately funded.

P.S. It's now 1875, and AI-controlled British Empire, the number one power, has 918 construction points.
Last edited by Alex; Dec 11, 2023 @ 5:40am
pauloandrade224 Dec 11, 2023 @ 5:56am 
Originally posted by Adventurous350:
Yes I just discovered this yesterday as the USA. I had tons of money and building was slow. I looked it up and discovered that construction sectors use money so now I have too many but am able to build two buildings at once. I expect with nation development this will get better. I am also excited for my war with Mexico. I know this is an economy simulator but war is always the most interesting aspect for me, so I hope to see it evolve more. It's a good time period for warfare.
With many CS s u can only build 2 buildings at once????
Alex Dec 11, 2023 @ 6:11am 
Originally posted by pauloandrade224:
With many CS s u can only build 2 buildings at once????
If they are still at "wooden buildings", then yes. OP needs to upgrade them to iron-framed buildings. (WTF does iron-framed even mean?)
pauloandrade224 Dec 11, 2023 @ 6:19am 
Originally posted by Alex:
Originally posted by pauloandrade224:
With many CS s u can only build 2 buildings at once????
If they are still at "wooden buildings", then yes. OP needs to upgrade them to iron-framed buildings. (WTF does iron-framed even mean?)
oh made from iron not wood thats what it means
Adventurous350 Dec 11, 2023 @ 6:37am 
Originally posted by pauloandrade224:
Originally posted by Adventurous350:
Yes I just discovered this yesterday as the USA. I had tons of money and building was slow. I looked it up and discovered that construction sectors use money so now I have too many but am able to build two buildings at once. I expect with nation development this will get better. I am also excited for my war with Mexico. I know this is an economy simulator but war is always the most interesting aspect for me, so I hope to see it evolve more. It's a good time period for warfare.
With many CS s u can only build 2 buildings at once????

Yes, but its still not alot because I am not far into the campaign. As USA I noticed the pops will also build structures without my say. They do it based on what they think best fits at the time. I can't compare to Vic2, just thought I would add my experience.
pauloandrade224 Dec 11, 2023 @ 6:39am 
Originally posted by Adventurous350:
Originally posted by pauloandrade224:
With many CS s u can only build 2 buildings at once????

Yes, but its still not alot because I am not far into the campaign. As USA I noticed the pops will also build structures without my say. They do it based on what they think best fits at the time. I can't compare to Vic2, just thought I would add my experience.
oh i know trust me i made mali op in my game
Alex Dec 11, 2023 @ 6:41am 
Originally posted by pauloandrade224:
oh made from iron not wood thats what it means
The use of iron was a rather short period in architecture, and it wasn't as if the whole frame would be made of iron, it's simply not suited for this. But in the game, it is the most widespread means of construction. Oh, well, the devs probably saw some victorian-era british buildings, and picked that up.
Alex Dec 11, 2023 @ 6:43am 
Originally posted by Adventurous350:
Yes, but its still not alot because I am not far into the campaign. As USA I noticed the pops will also build structures without my say. They do it based on what they think best fits at the time. I can't compare to Vic2, just thought I would add my experience.
You need to crank up construction capacity fast, 300 to 500 for mid-game is just barely enough. Especially as the US, where you need lots of railroads to exploit the Midwest and the Rockies.
Last edited by Alex; Dec 11, 2023 @ 6:46am
pauloandrade224 Dec 11, 2023 @ 6:51am 
Originally posted by Alex:
Originally posted by pauloandrade224:
oh made from iron not wood thats what it means
The use of iron was a rather short period in architecture, and it wasn't as if the whole frame would be made of iron, it's simply not suited for this. But in the game, it is the most widespread means of construction. Oh, well, the devs probably saw some victorian-era british buildings, and picked that up.
its probably a screw history we need a mid game material and thats iron thing
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Date Posted: Dec 10, 2023 @ 1:16pm
Posts: 32