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Anyway, the calculation is simple, you have a base price modifier of 75%, which is adjusted by a few factors. Transport capability is not one of them. But zeppelins are o.O
https://vic3.paradoxwikis.com/Market#Local_price
So just hoping for pdx to fix or improve this mechanic.. Mod would be highly appreciated.
Yes, i already read this zeppelin-♥♥♥♥♥♥♥♥ :D
Would be more logical, if railways would negate the negative modifiers or improve the MAPI up to 100%, maybe combined with some railway or logistic related techs.
So it would be important to build up an logistics network, and build specific railways between your most important industries.
But actually one seems to be doomed to always build complete production chains in one state. So one state prospers, while all the others cant develop at all. And Railroads make no difference.
this cant be working as intended.
I was thinking about tying a MAPI reduction modifier either to infrastructure excess, or to the port/railroad upgrades.
This can be a very "interesting" puzzle game, but unfortunately, the AI is crap at it. Besides, once you need to upgrade, the fun starts anew.
It is a little weird how local prices don't care about the actual distance between the states and that there's no transportation service that benefits from transporting the goods around, so there's probably still room for improvement, but I think the mechanic is probably still better than resources just being teleported around from state to state in the previous versions.