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The seed is the exact same every time, unless you do a single different thing. I have done SO much testing with this. Even things like switching the bloody PMs on buildings will change the seed. Mobilizing your troops a different day will change the seed. You can test this by running a lot of week ones with the same load. You will get the exact same tech spread every time, unless you do something different. Adding a building to the que also changes this. When Britain makes their decision on the opium war is another time you can tell if your seed has changed, Britain can go from ignoring the opium war on a save, to hating the Qing or vice versa by just simply switching a pm (even on an unbuilt building!!) I use these as markers to tell if I have manipulated a seed or not, as they happen every game no matter what and within the first month.
You can do things like general fishing like this, as the new general that spawns is different depending on the DAY you hire the previous, letting you stack your army with whatever faction you want pretty easily if you don't mind save scumming. (Again testable by just saving and reloading every day hiring a general, you will notice the new one is different depending specifically on the day you hire the previous. Also want to point out: hiring generals does change your seed too, so be careful if fishing for a general within the first week if you like your tech spread on a save!)
You can even manipulate the construction que AI by this. If you find when you do your first construction sector, you don't like what they are building, change your build que, add some things (even things you don't plan on building,) just to make it look like to the AI you are building it, like wheat and the AI all of a sudden will NOT que it anymore, switching what it thinks your market may need in the future.
To add a few more manipulation things you can do: Law passing has NOTHING to do with the percentage. It has EVERYTHING to do with the DAY it checks. You can again test this on a save as you will always get the same event for a law on the first trigger (if its an event) unless you have manipulated RNG as said above (as getting a political movement, which can happen if you manipulate your seed with the pm/building trick can also change the events on a day, but not pass/fail from my testing However ONLY a political movement has changed the event for a law passing in my testing, not the adding buildings to the que/pm trick as above). If you have a way to manipulate the DAY it does the check (through the enactment bonus for having a lot of authority as an example, or having a super legit/illegitimate government to speed/slow down the law) you will also change the outcome of that check as well, even if the percentage to pass remains the exact same. (which the new event will be the exact same event for that day, REGARDLESS of what you do to get there, authority government thus proving its more the day and not percentage that matters ect ect.)
You can also cheat construction by saving and reloading. If you find you are building a HUGE deficit, and the investment que has no money, you can save and reload, then the next item will sudden be fully invested and start building, taking the stress off your economy for awhile. This works as long as you do not change the construction que before unpausing after saving and reloading.
What are you playin on, quantum supercomputer? The game's current state makes it unplayable past first 20 in-game years, it gets toooooooooo slow.