Victoria 3

Victoria 3

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Pico Nov 24, 2023 @ 7:17am
Not enough capitalists for logging camps
Hey,
Noob here.
I‘m currently playing tutorial with sweden and maybe i miss something.

Tutorial wants me to expand logging camps in svealand. But game warns me that i‘ve not enough qualified employees - in fact i need more capitalists. I already have level 8 logging camp, 100 capitalists per level i think. So 800 in total at the moment. Tooltip says i have actually 139 qualified people (capitalists) but need 900.

I dont understand this. Ok i need 900 for lvl 9 logging camp, got it. 100 per level. But then i would only need 100 more for 1 level up, and that should be fine because i have 139.

What am i missing here?

And: how to get more capitalists? Does that mean i‘m not able to build any building which needs capitalists - and just have to wait until their number slowly grows?


Thx for help.
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Showing 1-5 of 5 comments
BebopFx Nov 24, 2023 @ 7:30am 
Maybe try using Promote Social Mobility decree in Svealand. Then not pops will move into more qualified jobs.
teron Nov 24, 2023 @ 7:54am 
The new logging camp could poach capitalists from other work places in the state or grab pops as they qualify. With promote social mobility/universities in the state making qualifications easier.

Since this is early game the iron mines in that state are on the first PM, so they have shopkeepers as the owners. If you pull up the tool tip on capitalists it states that shopkeepers/engineers have an easier time becoming capitalists.

So if you create a new building that needs capitalists, some of your pops will start promoting into those new jobs based on their literacy and wealth, with shopkeepers/engineers having an easier time. Which then has a domino effect since if a shopkeeper becomes a capitalists, then another pop has to promote to become a shopkeeper.

Also since it is not really stated in game, for mines/logging/fishing/factories the first PM = shopkeepers as owners. Second PM or higher = capitalists as owners. Unless you are communist.

E.g. logging camp Simple Forestry = shopkeeper owners, Saw Mills = Capitalists
TheCollector Nov 24, 2023 @ 7:56am 
If you are unsure, save the game.

Just build the Logging Camp.
You have a university which provides "Qualification" so that people can change into new jobs. It may take some time.
Pico Nov 24, 2023 @ 9:57am 
Thank you guys
bri Nov 24, 2023 @ 10:27am 
While lacking capitalists means the building won't maximize its value, there will still be the potential for growth from the expansion due to increased hiring of other jobs.
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Date Posted: Nov 24, 2023 @ 7:17am
Posts: 5