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So try to change traditionalism on something alse and check if this work
that's not it, something weird is going on with job satisfaction
Brazil doesn't have serfdom and the issue persist even after abolishing slavery, as i said, something is off with job satisfaction as they prefer subsistence farms to laborers with 4x the salaries.
From reddit (PDXdev) :
"Jobseekers are simply pops who are interested in taking another job if a better one comes along. Prior to this change, all pops were considered to be "Jobseekers". It acts as a filter to the employment mechanics, such that pops that already feel they're doing well in their current position won't be evaluated for every single position as Peasant or Laborer that might be coming up. In the future it will also be used to inform Migration and other mechanics, but for now it's mostly done for performance reasons.
We have exposed this metric in certain interfaces because we believed it was a more consistently useful metric for "how useful would it be to expand buildings in this state". The new value means something a bit different and takes some getting used to, but we also recognize that there are many use cases where it's more currently more meaningful to be able to see Unemployed and/or Peasants, like before. To this end we're going to add a switch (very soon!) to allow you to decide which of these factors you'd like to see, because it depends heavily on your situation (do you want to ensure the building gets filled? do you want to ensure there are jobs for your unemployed pops? do you want to get peasants off their subsistence farms?).
We're also making a lot of tweaks to the computation in the near future, to alter some factors and add a few missing ones (such as dividends).
"
Since the UI information is unapproachable, they're changing it soon. But the way you're supposed to approach industries and market goods now is to consider the fact that most pops are not satisfied with their current wages and jobs and want better ones. Think about what it means in terms of jobs. If a state has 10k jobseekers, those can be laborers, unemployed, pissed off aristocrats or peasants. They're more likely to switch away from their current jobs. Obviously, the mechanic is slightly bugged atm as it doesn't consider pop wealth from dividends.
Well, that confirms what I said, something is ♥♥♥♥♥♥ up with job satisfaction may it be intended or not.
Having 8k laborer positions open with 4x the salary not being enough to attract peasants from subsistence farms is the definition of something not working as it should.
And what can be done by the player to increase the chances of people becoming factory laborers?