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I think they made a limit on artillery somewhere in the unreleased part from 1.5.5 to 1.5.7. So lets say 50/50 of Infantry and Artillery.
The weapon production system is also utterly messed up. You can on basic level support 275 units with 3 artillery(75) and 5 small arms(150) factories.
All Calvary besides light tanks is available from the start. And they all suck unless you got irregular only and then replace them all with hussars. What was the point even besides to blitz empty land.
When looking on the usage chain of arms and artillery:
Arms fab goes from 30 to 100.
Artillery goes from 25 to 90.
Arms is used as 1, 2 if you add machine guns. that is from 15/30 to 50/100 infantries per factory.
Artillery is even worse. They use 0.5 to 1, if you exclude the last tech that is 2. The place you could dump excess artillery is almost gone(nerfed?). Dreadnought uses 0.5 and Battleship 1. And navy got no modifiers, so no extra usage possible. That means 1 fab supports 25 to 90 artilleries/battleships.
makes sense, cavalry only got worse and worse after napoleonic style warfare came out of favour, by the 1800's cavalry was mostly used for scouting and reconaissance in continental europe, the Americans and Russians got to play with them for a bit longer tho, but it's due to the geographical nature of these countries.
Without access to rubber that gives radios. you are stuck with Ironclads. Monitors and Destroyers that follows are just worse. And everything else worth a dime uses radio.
So the army/navy composition of most nations without access to a steady supply of rubber will be trench infantry with shrapnel/siege artillery depending on your preference with a ironclad navy. The aircraft carrier that is shoehorned in as a support ship is like cavalry. Does absolutely nothing and just sucks.
By the 1800s Cavalry skirmishes still happend, but they didn't play as much of a big role as they used to that's for sure.