Victoria 3

Victoria 3

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So what is the military meta?
Now that militaries are split with infantry, arti and cavalry, is there some kind of an optimal ratio to use? How does it work?
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Showing 1-13 of 13 comments
Shintai Nov 14, 2023 @ 8:01am 
Calvary is useless.

I think they made a limit on artillery somewhere in the unreleased part from 1.5.5 to 1.5.7. So lets say 50/50 of Infantry and Artillery.

The weapon production system is also utterly messed up. You can on basic level support 275 units with 3 artillery(75) and 5 small arms(150) factories.
Keizame Nov 14, 2023 @ 8:02am 
Testing is needed but I'll say 12-2-6 or 10-4-6
Emperor Zero Nov 14, 2023 @ 8:29am 
Originally posted by Shintai:
Calvary is useless.

I think they made a limit on artillery somewhere in the unreleased part from 1.5.5 to 1.5.7. So lets say 50/50 of Infantry and Artillery.

The weapon production system is also utterly messed up. You can on basic level support 275 units with 3 artillery(75) and 5 small arms(150) factories.
Yeah they really need to up how much those things consume, they should cost far far far more and you should have a brigade count for both normal and mobilised armies like it was in victoria 2, right now you can just spam a almost infinite amount of troops with very little military goods used
Shintai Nov 14, 2023 @ 9:01am 
The entire military chain is broken. nothing more to say about it.

All Calvary besides light tanks is available from the start. And they all suck unless you got irregular only and then replace them all with hussars. What was the point even besides to blitz empty land.

When looking on the usage chain of arms and artillery:
Arms fab goes from 30 to 100.
Artillery goes from 25 to 90.

Arms is used as 1, 2 if you add machine guns. that is from 15/30 to 50/100 infantries per factory.

Artillery is even worse. They use 0.5 to 1, if you exclude the last tech that is 2. The place you could dump excess artillery is almost gone(nerfed?). Dreadnought uses 0.5 and Battleship 1. And navy got no modifiers, so no extra usage possible. That means 1 fab supports 25 to 90 artilleries/battleships.
hamster godoy Nov 14, 2023 @ 9:23am 
Originally posted by Shintai:
The entire military chain is broken. nothing more to say about it.

All Calvary besides light tanks is available from the start. And they all suck unless you got irregular only and then replace them all with hussars. What was the point even besides to blitz empty land.

When looking on the usage chain of arms and artillery:
Arms fab goes from 30 to 100.
Artillery goes from 25 to 90.

Arms is used as 1, 2 if you add machine guns. that is from 15/30 to 50/100 infantries per factory.

Artillery is even worse. They use 0.5 to 1, if you exclude the last tech that is 2. The place you could dump excess artillery is almost gone(nerfed?). Dreadnought uses 0.5 and Battleship 1. And navy got no modifiers, so no extra usage possible. That means 1 fab supports 25 to 90 artilleries/battleships.

makes sense, cavalry only got worse and worse after napoleonic style warfare came out of favour, by the 1800's cavalry was mostly used for scouting and reconaissance in continental europe, the Americans and Russians got to play with them for a bit longer tho, but it's due to the geographical nature of these countries.
p_u Nov 14, 2023 @ 9:56am 
Would be nice to have a feature like "noblity demands heavy cavalry regiments". To reflect the fact that heavy cavalry like curassiers and dragoons became a playground for sons of noble families instead of a usefull formation during the 19th century.
Last edited by p_u; Nov 14, 2023 @ 9:57am
Shintai Nov 14, 2023 @ 10:03am 
I can´t figure out the Navy either. It seems very broken in unit scaling as well as selection.

Without access to rubber that gives radios. you are stuck with Ironclads. Monitors and Destroyers that follows are just worse. And everything else worth a dime uses radio.

So the army/navy composition of most nations without access to a steady supply of rubber will be trench infantry with shrapnel/siege artillery depending on your preference with a ironclad navy. The aircraft carrier that is shoehorned in as a support ship is like cavalry. Does absolutely nothing and just sucks.
Last edited by Shintai; Nov 14, 2023 @ 10:04am
TEAser Nov 14, 2023 @ 10:10am 
Originally posted by hamster godoy:
Originally posted by Shintai:
The entire military chain is broken. nothing more to say about it.

All Calvary besides light tanks is available from the start. And they all suck unless you got irregular only and then replace them all with hussars. What was the point even besides to blitz empty land.

When looking on the usage chain of arms and artillery:
Arms fab goes from 30 to 100.
Artillery goes from 25 to 90.

Arms is used as 1, 2 if you add machine guns. that is from 15/30 to 50/100 infantries per factory.

Artillery is even worse. They use 0.5 to 1, if you exclude the last tech that is 2. The place you could dump excess artillery is almost gone(nerfed?). Dreadnought uses 0.5 and Battleship 1. And navy got no modifiers, so no extra usage possible. That means 1 fab supports 25 to 90 artilleries/battleships.

makes sense, cavalry only got worse and worse after napoleonic style warfare came out of favour, by the 1800's cavalry was mostly used for scouting and reconaissance in continental europe, the Americans and Russians got to play with them for a bit longer tho, but it's due to the geographical nature of these countries.

By the 1800s Cavalry skirmishes still happend, but they didn't play as much of a big role as they used to that's for sure.
Shintai Nov 14, 2023 @ 10:17am 
I don't get who at Paradox thought it would be a great thing to add to the game. Unbalanced and useless (Besides overrunning empty areas)
comsubpac Nov 14, 2023 @ 11:01am 
Originally posted by Shintai:
I don't get who at Paradox thought it would be a great thing to add to the game. Unbalanced and useless (Besides overrunning empty areas)
So basically like everything Paradox adds to games?
TasteDasRainbow Nov 14, 2023 @ 11:24am 
Not sure if they enforced a ratio yet for artillery, but I tend to go 3-1-1, assuming they will enforce an arty ratio, and I believe bringing the cav is still worth despite other stances here, as each 'advancement' tick will yield you more ground, meaning less overall battles/casualties that must happen in order to take a predetermined plot of land.
Die Dame des Berges Nov 14, 2023 @ 11:31am 
Originally posted by comsubpac:
Originally posted by Shintai:
I don't get who at Paradox thought it would be a great thing to add to the game. Unbalanced and useless (Besides overrunning empty areas)
So basically like everything Paradox adds to games?
This game should have been aborted. Every single design choice in it is a mistake
Last edited by Die Dame des Berges; Nov 14, 2023 @ 11:31am
Emperor Zero Nov 14, 2023 @ 2:51pm 
Originally posted by TasteDasRainbow:
Not sure if they enforced a ratio yet for artillery, but I tend to go 3-1-1, assuming they will enforce an arty ratio, and I believe bringing the cav is still worth despite other stances here, as each 'advancement' tick will yield you more ground, meaning less overall battles/casualties that must happen in order to take a predetermined plot of land.
its 50% you want 50% inf and 50% art for a offensive army and pretty much all infantry maybe some artillery for the kill rate on defence. cav is useless and while the extra gained land might seem good it doesn't really do much, the changes in the full release compared to the beta has made cav even more useless because you now can only have 50% of your army as artillery and cav, meaning having cav directly takes away from how much artillery you can spam. artillery will always be king. it was king in victoria 2 and its the same with 3, in the end paradox didn't change much they just simplified it to a mobile game level of combat, the compositions are still as simple as ever.
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Date Posted: Nov 14, 2023 @ 7:57am
Posts: 13