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One thing to consider is that logging/fishing/farms/plantations take at max construction 8 weeks to build. Plus they employe the same number of pops as most factories (assuming labour saving techs are off)
Mines being the next fastest to build.
So those faster to build industries can be useful to spam to quickly shift large numbers of pops from peasant to better paying jobs. Since unless you are Consumption-Based Taxation, you would have some form of income tax being charged to pops.
Also you want to double check that your highly industrialized states have taxation capacity, and if not fix it via adding government admin, using better PMs or researching techs that give +taxation capacity. Since a state with a taxation mauls that has a ton of good paying jobs is something you want to fix first, boonies with a ton of peasants eh who cares.
Goods like Iron and Wood need to be kept as cheap as possible; these are significant portions of your construction costs, and will have drastic impacts on your economy. Mid game, shifting your iron from +10% to -10% can mean saving thousands to tens of thousands per week.
Investment pools can be tricky for most players at first. It is very helpful as it reinvests money from pops of certain types to be used for construction. You have to both track your investment pool contributions, and investment pool size.
Many people get carried away using their investment pool without realizing that they're consuming the surplus pool, and when that pool is emptied and you only have active investment pool contributions left, you could be left with a huge deficit. On the opposite, you can also find yourself not able to use investment pool contributions on certain buildings if your policy is traditionalism, agrarianism, or laissez faire, so you have to be *extremely* mindful of your investment pool.
That being said, I would recommend disabling private investments as the AI is not capable of making quality judgement in that respect.
Bureaucracy and tax waste is pretty straightforward. Anytime your bureaucracy goes negative, you will lose tax income across the country. Keep this positive at all times. Tax capacity is a factor as well, but not really for major nations, and it will rarely 'swing' a budget quickly.
Exception to this being China, India, Japan and Russia where the +taxation capacity society techs can give a bunch of free money. But that is just due to how they have poor taxation capacity everywhere so unlocking for example Central Archives which gives +25 taxation capacity in every state helps.
Also consumption taxes on services and luxury goods are good for your starting income.
It won't ever really 'swing' your budget negatively, so you don't have to be concerned with it as a problem when addressing balancing your finances, however solving it by addressing aforementioned problems can open up huge portions of tax income to further supplement more construction costs.
Sometimes you'll want to use surplus budget income to expand your military or universities as well, which will be beneficial for different reasons in different contexts. But for the most part you want to grow your construction sector, use that to construct the goods it consumes in an effort to lower those costs, and as you expand those and reduce costs, you rinse and repeat to grow you construction, and thus gdp, as fast as possible.
Much of the time you will be needed to grow your civilian economy after that fact to keep people happy, well employed, and to capitalize on in demand goods. But this ideally comes after you have fully maxed your construction sector without outscaling your budgetary income, as again any optimizing of your construction sector/goods consumed will increase the rate at which your gdp will scale.
2. Industrial Buildings provide later on enough investment. So focus on consumer industry that has a good payout. Acces to silk and dye? Cloth and Lux Cloth, than export them! Long terme friends where markets grow is great! Or you join a market where you can easylie sell your stuff!
3. Try to avoid farming industries, they can get a problem if you whant to expand and grow fast. In the beginning they are good, easy to build, a decent investment, but later on...
4. There are several "markets" that are key to winning the economics, quin, russia, britain, france. Why these, because here you can establish yourself good, the quin market, if you trade with it, has enough money to make you rich, and provide some labourours perhaps later on.
It isn't a one fit all but USUALLY for every 5k positive income a month you will want to build a construction sector, as your economy grows anjd become more healthy you will see that you may build one construction sector for every 2-3k.
But as said, one doesn't fit all, keep an eye what resources you are using to build and make sure they are cheap