Victoria 3

Victoria 3

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Steelrimshooter Mar 14, 2023 @ 1:33pm
Private Construction - not a fan
New to Victoria and been playing about a month, I was really enjoying the game all be it was a little slow at times wait for buildings to complete in the build queue. To maintain a health economy I found I cant just built endless construction sectors early game
With the 1.2 update and the introduction of the private construction queue which i seemingly have little control over early game I am finding the game too slow now. Before I could handle waiting as everything I was waiting on was of my own design and choice. Now I feel hampered by this new queue which takes 50% of my construction and diverts it to this private queue.
It may just be me, but this have really subtracted from the enjoyment I was getting from the game.

If the AI wants its own built queue, maybe it should build and maintain its own construction sectors instead of leaching off the government queue and slowing everything down.

Such a shame as other aspects of 1.2 seem to work well, the updated interface is really nice, but whats the point when you spend the first hour or 2 of the game twiddling your thumbs now waiting for an endless build queue to complete....
Last edited by Steelrimshooter; Mar 14, 2023 @ 1:35pm
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Showing 1-14 of 14 comments
adobo Mar 14, 2023 @ 1:43pm 
Private investments builds according to profitability. This is a good thing because they make money you can tax. The more money they make, the bigger their investment pool is and the more they will build. The more they build the more money you can tax.

This is affecting your enjoyment in the game because this is all you do for most of the game. You job has been automated because of the endless march of progress. Very sad.
kgkong Mar 14, 2023 @ 1:49pm 
Refrain from throwing construction sectors in at first to prevent the private sector from building things (as profitable as they might be) that aren't directly necessary to building the core of your starting industries.

I find the autonomous investment with private sector is a bit odd and sometimes backwards, but it's proving beneficial, assuming I provide some precursors for the private sector to start from. Without construction sectors, the wealthy of your private will invest but can't construct. They have no labour to construct. But you can go and build up industries that provide more capitalists or other pop groups who will begin to invest into the private construction. When you then throw down some construction sectors, the private sector will kickstart into more beneficial construction.

In my more isolationist playthroughs, they tend to do a good job covering the raw goods while also expanding industries that directly benefit from them. The private sector basically looks after the basic pops demanded goods. This allows me to focus more on government, military and advance good production without having to stall or put anything on hiatus while I play catchup on those raw goods or maintaining pops SoL with cheap raw goods.

Different nations will play different though. A more open nation to trade with access to more goods might see a little less direct success with the private sector this way, but you'll get a bit bang for your buck with the construction sector. You can jump right into more advance industries and your private sector will generally play catch up with you better in these situations but again, depends on what nation you play and what the nation already has and demands when you start plopping down construction sectors.
Terminus Mar 14, 2023 @ 1:59pm 
In Vicky2 this was sort of a comedy of errors at times, and I'm really interested to see how it plays out here.
Steelrimshooter Mar 14, 2023 @ 2:02pm 
Originally posted by KingGorillaKong:
Refrain from throwing construction sectors in at first to prevent the private sector from building things (as profitable as they might be) that aren't directly necessary to building the core of your starting industries.

I find the autonomous investment with private sector is a bit odd and sometimes backwards, but it's proving beneficial, assuming I provide some precursors for the private sector to start from. Without construction sectors, the wealthy of your private will invest but can't construct. They have no labour to construct. But you can go and build up industries that provide more capitalists or other pop groups who will begin to invest into the private construction. When you then throw down some construction sectors, the private sector will kickstart into more beneficial construction.

In my more isolationist playthroughs, they tend to do a good job covering the raw goods while also expanding industries that directly benefit from them. The private sector basically looks after the basic pops demanded goods. This allows me to focus more on government, military and advance good production without having to stall or put anything on hiatus while I play catchup on those raw goods or maintaining pops SoL with cheap raw goods.

Different nations will play different though. A more open nation to trade with access to more goods might see a little less direct success with the private sector this way, but you'll get a bit bang for your buck with the construction sector. You can jump right into more advance industries and your private sector will generally play catch up with you better in these situations but again, depends on what nation you play and what the nation already has and demands when you start plopping down construction sectors.

Thanks for this, I’ll give it more time! I found your comment really helpful. Currently playing as Spain in campaign mode to learn more about the military side of the game. 😁
Alehkra Mar 14, 2023 @ 4:24pm 
Originally posted by Terminus:
In Vicky2 this was sort of a comedy of errors at times, and I'm really interested to see how it plays out here.

Yeah, I think this is sort of reminding people why autonomous construction wasn't included in the first place. I still ultimately feel the same way as I did about the mechanic in the last one; it's a neat, immersive idea that I really wish worked better, because at the end of the day I'm better than the AI at deciding what to build and it's irritating fixing their mistakes. Though at least in this one so far, with the little I have played with it, seems more along the lines of "Well it'll be profitable, but also eat half the states population and slash the profits of the already established industrial center". Captialists in Victoria 2 seemed addicted to building factories guaranteed to go bankrupt from lack of resources.
adobo Mar 14, 2023 @ 4:38pm 
The government/private split is only relevant if both are maxing out the use of construction. Either side will go beyond the allocated amount if the other side isn't using it. Just build as much construction till the private sector can't afford to use their side of the construction allowed.
SIX Mar 14, 2023 @ 11:34pm 
Just turn it of in the options and enjoy the game, balancing buildings yourself is half the fun.
I´d say the game has become slower even with private construction turned off, because of changes like:

-GDP is now value of output goods minus value of input goods instead of just the output goods (I think), which also reduces government minting income unless it got a stealth buff.

- All techs now are 2,5k more expensive as far as I have seen, that´s a relative +50% increase for T1 techs and maybe around 25% increase overall, which vastly reduces the snowballing you get from better production methods and laws.
Which further feeds back into innovation speed through literacy and the government´s ability to afford universities and administration.

-Generally less investment pool contribution, especially for Laissez-Faire and Interventionism, although Traditionalism now has a small bit of contribution.
And larger economies get increasing penalties to investment pool, but I don´t think that´s too impactful, there usually came a point where you just amassed investment pool before.

Traditionalism is where private construction arguably is the most useful:
Government construction is limited to agriculture only and you probably want to build only a very low percentage of agricultural buildings, but private construction may occasionally fund non-agriculture buildings.


There are definitely issues I have with private construction though,
I´d prefer for them to not build new factories or (perhaps even more important) agriculture and expand existing ones instead (I´m fine with opening new resource deposits though), and not build/expand military goods, because obviously they get expanded when you´re in war because demand goes up, then it goes down afterwards and the factory probably becomes unprofitable at the new size and goes into a fire/hire spiral.
Especially with Laissez-Faire, that´s really frustrating.
Although probably realistic^^
AC Mar 15, 2023 @ 8:50am 
you can literally turn it off in the settings when making a game, what was the point in complaining about something that has a solution already
Xbwalker Mar 15, 2023 @ 1:43pm 
Originally posted by AC:
you can literally turn it off in the settings when making a game, what was the point in complaining about something that has a solution already
The complaint wasn't just about the AI doing the thinking. It was about it taking from your own construction ability.

I think the AI does a pretty good job of constructing needed buildings, but it sucks to have a massively long construction time when trying to build administration or other government buildings due to half of the capacity being leeched.
Maximvs Mar 15, 2023 @ 8:08pm 
If the AI wants its own built queue, maybe it should build and maintain its own construction sectors instead of leaching off the government queue and slowing everything down.

This part is a must, I though the provate sector will handle it themselves, I even had no private construction until I build my first construction sector... bad design.
kgkong Mar 15, 2023 @ 8:11pm 
Originally posted by Maximvs:
If the AI wants its own built queue, maybe it should build and maintain its own construction sectors instead of leaching off the government queue and slowing everything down.

This part is a must, I though the provate sector will handle it themselves, I even had no private construction until I build my first construction sector... bad design.
They just pay the construction labourers, that's all they're doing.
Though I think integrating the use of slaves to free up some of the construction sector usage where applicable would be appropriate. More so beneficial with command and authoritarian governments. And barracks should free up some construction queue as well by utilizing a portion of the non-mobilized battalions stationed in that HQ when constructing them.
Trackstar Mar 16, 2023 @ 2:24am 
I wish we could have toggle options for the private construction to help them focus more.
As an example: focus on consumer goods, industrial goods, agri, mining, etc.
I think that would be a good middle point for not having total control but kind of guiding them.
kgkong Mar 16, 2023 @ 5:47am 
Originally posted by Trackstar:
I wish we could have toggle options for the private construction to help them focus more.
As an example: focus on consumer goods, industrial goods, agri, mining, etc.
I think that would be a good middle point for not having total control but kind of guiding them.
Don't start building construction sectors right away and establish more of a core economic industry. Then when you do, the private investment pool is more appropriately focused.
The private sector is focused on buildings that are profitable to the pop groups first.
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Date Posted: Mar 14, 2023 @ 1:33pm
Posts: 14