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This is affecting your enjoyment in the game because this is all you do for most of the game. You job has been automated because of the endless march of progress. Very sad.
I find the autonomous investment with private sector is a bit odd and sometimes backwards, but it's proving beneficial, assuming I provide some precursors for the private sector to start from. Without construction sectors, the wealthy of your private will invest but can't construct. They have no labour to construct. But you can go and build up industries that provide more capitalists or other pop groups who will begin to invest into the private construction. When you then throw down some construction sectors, the private sector will kickstart into more beneficial construction.
In my more isolationist playthroughs, they tend to do a good job covering the raw goods while also expanding industries that directly benefit from them. The private sector basically looks after the basic pops demanded goods. This allows me to focus more on government, military and advance good production without having to stall or put anything on hiatus while I play catchup on those raw goods or maintaining pops SoL with cheap raw goods.
Different nations will play different though. A more open nation to trade with access to more goods might see a little less direct success with the private sector this way, but you'll get a bit bang for your buck with the construction sector. You can jump right into more advance industries and your private sector will generally play catch up with you better in these situations but again, depends on what nation you play and what the nation already has and demands when you start plopping down construction sectors.
Thanks for this, I’ll give it more time! I found your comment really helpful. Currently playing as Spain in campaign mode to learn more about the military side of the game. 😁
Yeah, I think this is sort of reminding people why autonomous construction wasn't included in the first place. I still ultimately feel the same way as I did about the mechanic in the last one; it's a neat, immersive idea that I really wish worked better, because at the end of the day I'm better than the AI at deciding what to build and it's irritating fixing their mistakes. Though at least in this one so far, with the little I have played with it, seems more along the lines of "Well it'll be profitable, but also eat half the states population and slash the profits of the already established industrial center". Captialists in Victoria 2 seemed addicted to building factories guaranteed to go bankrupt from lack of resources.
-GDP is now value of output goods minus value of input goods instead of just the output goods (I think), which also reduces government minting income unless it got a stealth buff.
- All techs now are 2,5k more expensive as far as I have seen, that´s a relative +50% increase for T1 techs and maybe around 25% increase overall, which vastly reduces the snowballing you get from better production methods and laws.
Which further feeds back into innovation speed through literacy and the government´s ability to afford universities and administration.
-Generally less investment pool contribution, especially for Laissez-Faire and Interventionism, although Traditionalism now has a small bit of contribution.
And larger economies get increasing penalties to investment pool, but I don´t think that´s too impactful, there usually came a point where you just amassed investment pool before.
Traditionalism is where private construction arguably is the most useful:
Government construction is limited to agriculture only and you probably want to build only a very low percentage of agricultural buildings, but private construction may occasionally fund non-agriculture buildings.
There are definitely issues I have with private construction though,
I´d prefer for them to not build new factories or (perhaps even more important) agriculture and expand existing ones instead (I´m fine with opening new resource deposits though), and not build/expand military goods, because obviously they get expanded when you´re in war because demand goes up, then it goes down afterwards and the factory probably becomes unprofitable at the new size and goes into a fire/hire spiral.
Especially with Laissez-Faire, that´s really frustrating.
Although probably realistic^^
I think the AI does a pretty good job of constructing needed buildings, but it sucks to have a massively long construction time when trying to build administration or other government buildings due to half of the capacity being leeched.
This part is a must, I though the provate sector will handle it themselves, I even had no private construction until I build my first construction sector... bad design.
Though I think integrating the use of slaves to free up some of the construction sector usage where applicable would be appropriate. More so beneficial with command and authoritarian governments. And barracks should free up some construction queue as well by utilizing a portion of the non-mobilized battalions stationed in that HQ when constructing them.
As an example: focus on consumer goods, industrial goods, agri, mining, etc.
I think that would be a good middle point for not having total control but kind of guiding them.
The private sector is focused on buildings that are profitable to the pop groups first.