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What isn't okay is the woefully dull and samey economic and diplomatic simulation. Every country, economic system, distribution of power etc etc, plays and feels utterly identical. Whether you're playing an industrialised European country or a south east asian agrarian country, the game is exactly the same. This isn't okay.
You are so quick and loud to call people for being a shill cause they enjoy something you don't... But I wonder... It's known that big corporations will lobby people to protest against something they don't like. Given how you're trying so hard to throw mud on others, it's strongly implied that you're a shill brought in to take down Vic3/PDX.... Add in that you've been caught arguing 2 contradicting views for the game.
But nah, I'm not gonna stoop low to making assumptions about you that can't be proven. It's more likely just that you emotionally invested into the game and got disappointed when it wasn't what you hyped it up to be. You feel hurt so now you're going around paying that forward. Go get some fresh air and find something you actually enjoy.
Give it another year or so, and we should see more consumer friendly approaches to long term supported games with series of DLC and free content patches.
Part of the issue is that in many cases you've got a developer and a separate publisher who both want money. The publisher, in particular, wants that sweet, sweet return on investment. By and large, that's their thing: money. Sure, the developers aren't running a charity either, but a LOT more of the people working for the developer will be passionate about what they do and whether or not they can take pride in the end result.
So, basically, you either need to cut out the publishers, which isn't realistic for most large games, or get enough competition going such that companies have to produce better products for the money, or risk losing business to the competition. To that end, we shouldn't hope for Paradox to disappear entirely, but instead that plenty of worthy challengers appear and force them towards (slightly) more consumer-friendly business practices.
To expand on this line of thinking, Paradox Interactive is one of the fewest examples of what people would consider triple-A publishers (think Ubisoft, EA, and Microsoft's Xbox Game Studios but in a smaller and niche market) that does Historical Grand Strategy Games (Victoria 3 is a GSG). Don't get me wrong; other publishers also dabble in this market but nowhere on the same level as Paradox Interactive.
As shadain597 says, fewer competitors exist in this small corner of the Historical Grand Strategy Games market. Consumers would typically gravitate toward the better product if they had more choices.
People often need to remember that if there are fewer products and fewer choices, then the Consumers would be out of luck if they wanted a product to buy and none of the existing products fulfilled what they wanted in a product.
I want a fun Victorian-era economic grand strategy game, and Victoria 3 only fulfills some of the checkboxes that make it a must-have/buy.
My options for an alternative to Victoria 3 are limited to the following options: Walking away from Victoria 3 without letting anyone know why, putting up with the flaws in Victoria 3 until it is in a better shape, and advocating for changes I want to see in Victoria 3.
Unfortunately, some people are having a difficult time accepting this and only seek out evidence of hatred where there is none to be found.
Sure, Total War (campaign) is a good competitor to CK and EU. But they don't directly compete with each other. And this is assuming you ignore Total War's actual battle system and just auto battle on the campaign.
If developers feel like the overall direction a franchise is going is not in a direction true to the game, more or less, you get the team splinter and branch out with some developers taking their own approach to develop games how they see would have been better (with or without community support/feedback). If the remaining team continues to do well in the quality and profitability of the franchise, then that's great. (Look at Civ still being the better franchise versus Humankind and Old World but those two games are still young and fresh) If the team doesn't do so well with the game, then that's when the potential for a better game to take the place. And sometimes those games don't come from any developer who worked on the main triple A franchise, but the better games usually have them have some involvement.
What's going on with PDX is that there doesn't seem to be an issue with developers not liking how the company is going per se or the direction of the game. No one is taking off and seriously giving PDX developers a run for their money in any of the niche
The only thing that comes to mind is that Paradox Interactive plans to recreate EA's The Sim with "Life By You."
No one would try to compete with a long-running franchise like "The Sims" unless they think they have something new innovative-wise, capital investment, and a "reason" for customers to buy it.
Even then, you could end up with something where people preferred a particular game/iteration over others in the same franchises.
As an aside, I am indifferent toward "Sims" or other Second Life kinds of video games.
Which Total War games are you talking about? The Historical ones? Or the more popular and recent Total War: Warhammer franchise?
Regardless, my answer will remain the same either way.
Those Historical Total War games are not Victorian Era Economic Simulators Grand Strategy Games like Victoria 3 is. It would be like comparing Total Annihilation (Macro-scale Sci-FI RTS Game) to Warcraft 2 (Micro-scale Fantasy RTS game), they are both RTS but play very differently and cater to different people.
Historical Total War video games differ significantly from anything Paradox Interactive offers, mainly since Paradox Interactive is all real-time games. In contrast, Total War is all turn-based games with skippable real-time tactical battles.
Okay, I don't see the point of discussing how Paradox Interactive Studios' management, leadership, and employees are happy working as part of the Paradox Interactive franchises. That has nothing to do with what I discussed earlier.
Paradox Interactive AB is the parent and publisher company (several Paradox Corporations exist). Paradox Interactive AB has been buying out several video game studios in the past decade. More than half of the studios under Paradox Publisher are now non-paradox studios. Examples are included but are not limited to: Triumph Studios, Harebrained Schemes, Playrion Game Studio, Iceflake Studios, and Paradox Arc (they are still inside of Paradox but seeks non-Paradox Indie game to be published).
I wouldn't know how a small group of former Paradox Interactive People could break off and form their video game studio without running the risk of being brought out or consolidated under the Paradox Interactive AB Umbrella without external support.
Once again, this has to do with how competing Grand Strategy Games products could be produced outside of the Paradox Interactive AB parent company and how they don't exist.
Exactly. But there are a bunch of insecure shills around here who think criticizing Victoria 3 is exactly the same as insulting them personally so they derail every thread and spam passive aggressive little cowardly remarks. They can't even discuss the game, it's so pathetic.