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stellaris
city skyline .
HOI4 is easy enough to start, harder to master.
In terms of fun EU4, however it pretty much has the steepest learning curve.
I've taught people these games in the past, so if you ever need a guide send me a message.
I think Crusader kings III offers the best just play/doesn't matter if you win or lose.
Hearts of iron IV comes close. Crusader kings II is free to play, but there are some quirks that might be hard for a newbie. Same with the hearts of Iron games.
Hearts of Iron II, Hearts of Iron III, and EU III while good, can be kind of dated.
Stellaris while not complicated, and probably has the best first quarter out of their games to play, it's sort of bipolar and quickly turns into a different game after the initial "chapter"/phase. It's probably also had the biggest differences from its inception to its recent version.
The only thing I don't like about the hearts of Iron games, and hesitant to recommand to someone new, is you'll be rolling for 9/10 of your play through then probably hit a wall over some obscure game mechanic that wasn't relevant until that second. And if you manage to figure the wall out, and start steam rolling again, the next wall will be do you keep playing, cause once things snowball, they snowball pretty quickly in that.
I think it'd Paradox's easiest game. Decent tutorial, great tooltips. Rather easy to learn shallowly and not too challenging to master.
solution to this is to savescum and keep multiple saves going during your campaign that way you can choose to go back and redo/test things out. It really helps when you're beginning with paradox games and figuring things out
Stellaris is it's own type of game honestly. At this rate I wouldn't bundle it with their other psudo-history map games.
So I am not sure what to tell you here....
Their is a problem with saying CK3 or Vic3 in that both of these games have taken a far enough step away from the normal UI systems that paradox employed they are almost well different games entirely....
And while they are dumbed down and stream lined and easier I don't think playing them is going to make it easier for you to learn the rest of the Paradox games...
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So my answer is going to be go right after the game that is most interesting to you and learn the UI and game the hard way
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So are you game for a long Marathon single player game that might take Months to finish and has amazing RPG potential but is a very slow burner with events happening in the beginning very rarely. Then CK2 is the way to go.... in my opinion this is the greatest game that was ever made...
Do you want a Marathon Game that will take Weeks to finish and will have a largest focus on conquest and war and less RPG then go with EU4 a very solid and fun game.
Do you want a Marathon Game that will take a few days to finish and will have a sci-fy 4x feel that gives you a nice mix of RPG, Diplomacy and conquest. Go with Stellaris
Do you want a game that you can finish is a day or two is pretty much exclusively focused on war and conquest. Then you want HoI4
If you want the most complex and hard to learn economic simulator ever created that could take you a year to finish and you may never actually come to gripes with its complexity's then Victoria 2
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Then their is the dumbed down casual version of EU4 that is well certainly easier and less interesting Imperator Rome
CK3 obviously is the simplified and streamlined version of CK2
and Victoria 3 isn't even remotely close to feeling similiar to Vic2. The most similiar thing is the name that implies they are suppose to be....
Stellaris, it's just building some buildings, really straight forward.
Imperator, a bit more complex but you understand the culture system and then it's always the same.
HOI4 techincally it can be easy to learn, the problem is to master, also the most played game.
EU it seems complex but you can get it after some time.
V3 is not difficult, the UI makes it seems complex.
CK3 isn't as newcomer friendly as everyone's making it out to be. If you want a good UI and tutorial, then yes, but it still has some stumbling blocks that I see new players trip over (not to mention its warfare system is just weird compared to their other games but you can usually ignore it if you snowball).
But, more importantly, if you don't like the medieval era then you're probably not going to like CK3. So choose based off of your interests as being interested in the game will encourage you the learn even the stupid and hard to understand bits of it.
I like Stellairs most because it is less historical and more random generated game field.
I wish paradox would make a game like Crusader kings mixed with Victory with a fantasy feeling on a randomly generated world map.
I would also love to see paradox make a grand Strategy Battletech Game that played some what like Stellairs and with unit creation and technology progression of the new hearts of iron game.