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Honestly, it doesn't need to be changed at all.
Not sure why you think it needs to be fixed... Its based on a premise that minimum wage is actually a positive thing and not the flawed government regulation that only gums up the works and causes problems...
I've found the most ideal time to enact minimum wages is when you're having a problem keeping populations in your nation, or in your incorporated states where you should have manufacturing focused. Unincorporated states should be primarily resource and plantations (raw goods).
Welfare is the most detrimental to the economy because you're literally just subsidizing minimum wage. And it's especially troublesome when you can't keep industries productve.
Yeah ... how are those Industries going to stay profitable then?
Minimun wages don't really change actual wages too much, it's basically a cutoff point, all really should be doing is increasing average wages, by firing people who aren't that productive or wouldn't be worth hiring, so people with less access to education or skilled labor training just get ♥♥♥♥♥♥.
It's absurd to think that a company would, ever, hire someone at a loss, like in the game, if wages are too high and the prices of goods aren't high enough people would just get fired, no point in hiring someone to increase losses after all, right?
Also, it's lacking international competition too, when a country's laws is trying to force industry to become unprofitable, or not profitable enough, rich people woudln't just say "meh, I'll make less money", they'd look for better deals, better countries with cheaper labor and higher demands for goods & services, that's how china got so heavily industrialized while the west kept passing dumb laws.
Real wages, like everything else related to economics, are decided by supply vs demand, you don't need a law telling hospitals they need to pay their surgeons well, they know that if their offer isn't high enough the surgeon has options, and the hospital won't have the employees it needs. But they surely can tell the janitor to accept a very low pay or get ♥♥♥♥♥♥, as they know the janitor doesn't have anywhere else to go, and their skills are worth that much everywhere else, forcing business to fire even more people and make low skilled labor even less desirable just makes their problems even worse as it removes even more options for employement for the lower classes, and then they REALLY need to accept that minimun wage offer and be glad they didn't just get unemployed like everyone else.
tl;dr minimun wage laws should never make people live better, it should just increase unemployement, close down certain industries, and send industry to other countries, but it should never bankrupt a nation either, as it doesn't really increase anyone's wages.
That level of globalisation occurred after the game's time period.
While in the late 1800s it wasn't unusual for companies to acquire parts of their supply chain, Land for rubber plantations, cocoa plantations and things like that from other countries, it was incredibly unusual for a company to even open a factory in a different country's territory unless as part of government policy. The only exception to this was colonial territory with the same "overlord".
In fact, since that type of foreign investment was part of colonial tactics, another country's business trying to get into your country was viewed as a bad thing to prevent if you could.
Anything that makes it not based on the average wage in your country is fine imo, because basing it on the average wage means that average wage rises (both if lower wage buildings adjust because they have to, and if they have to fire because they can´t afford to), forcing more adjustment etc.
I´m fine with spending a bit of subsidising money if I am rich enough to afford to pay a bit of extra government money even at lower taxes.
It´s better than stockpiling Gold for sure.
I´m definitely not fine with everyone becoming unemployed, or having to pay unsustainable subsidies because one random building had very high wage of 25 or something like that and the law (at least at Level 5) than gradually forces everyone to pay that or close,
because Paradox just didn´t bother to playtest their game or just think about how their mechanics are implemented and what that causes I guess.
I suggest only going for minimum wage after you have laissez-faire and free trade. Those both help you optimize your economy, and your revenue will be based mostly on income tax at that point, so minimum wage should increase your revenue.
Economic harm is still there because how the game implements min wage. It just increases wages, it has zero reference to any specific SOL or set livable wage. That means even the most profitable industries can be led to fire people in a downward cycle. Once fired demand is reduced and they fire people in other industries. In this game it really just functions as a form of reverse taxation that makes the labor movement happy but cost more money.
Like the OP said hes not sure if its state or national wage average, but if its state that would be devastating for profitable states. One state could have a min wage of 5 and another could be 15.
Maybe if it was slowly implemented like they do IRL, a ticking up minimum wage every year it might help.
That's just not correct. Profitable industries won't fire workers. What's happening in your play-through is that your profitable industries somehow turned unprofitable. Either the inputs got too expensive, or there wasn't enough demand. Also, reduced labor demand would make other industries MORE profitable because they'd have cheaper labor. What you're probably seeing is that those fired workers are reducing their consumption of your other industries' products. It sounds like minimum wage is causing problems in your play through, but it's due to your economy. Transition away from those low productivity industries before implementing it and you should be fine.
I think OP is confused about the game mechanics. The minimum wage is based on the normal wage, which is the average paid by industry across your incorporated states. Government wages are based on it, and if you go to a government building and hover your mouse over "Wages" it will show you the normal wage for your country. Minimum wage does not apply to unincorporated states or colonies and does not take their income into account. Minimum wage comes from the "Workplace Safety Office" institution, and the effects of institutions don't apply to unincorporated states. You CAN implement it incrementally by changing the level of this institution. In OP's example where he's got a normal wage of 10 and his industries can't afford a minimum wage of 5...the problem isn't minimum wage. The problem is his economy sucks. That means his industries can't afford to pay starvation wages, which, minimum wage isn't going to help.
At the advanced economic stage where I implement the Workers' Protections law, my lowest paid workers already are making over 50% of the average wages. If a building doesn't offer that, then they already aren't taking those jobs because they have higher wage options (which I want, because those options are higher productivity too.) If minimum wage is causing you problems, it's because of the spread between your lowest paid workers and your average. You want to eliminate those lower productivity buildings and optimize for your higher productivity industries.
It's also not a reverse tax--it increases income tax revenue because it increases incomes. It slightly decreases dividend taxes, but that should be a small fraction of your tax revenue at this point. That assumes that your minimum wage is actually raising income.
Minimum wage is just a price floor. If the price of labor is already higher than the floor you're setting, then it doesn't cause any problems. Since it's % based in this game, the thing that is causing you problems is the spread between your lowest wage and the average. You can use minimum wage in some situations to boost incomes and consumption, but I primarily use it to win back over the trade unions after I let all the immigrants in. It also gives a good boost to population growth by reducing mortality.