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Even if the governments are radically different it doesn't *feel* different so historical mode feels like it would just be..eh.
But either way, would want it to be a clickable option so people aren't forced either way :)
Give some examples of what they could do to increase immersion. I've played as Prussia, unified big Germany, as France, completed Egalitarian run. And I've formed imperial Japan. From my stand point all the nations IGs although being the same in name don't all act the same. This added a lot of flavor for me, for example to get France to change laws is a nightmare. They revolution for anything.
Also, ui changes based on culture or something would be dope
True
I think OP's complaint is less about AI and more about the fact that the abstractions and mechanics that Paradox used to model the Victorian era in this game do a terrible job actually modeling and simulating history.
The abstractions and mechanics do a great job at modeling the Victorian era. In every way Victoria 3 is a better fit than Victoria 2. However Victoria 3 is not a simulation, never was intended to be. Its a game.
If you think you can make a better game, please do.
Game can't even properly model Manifest Destiny, the Mexican-American war, and the American Civil War while the AI consistently fails to achieve things as simple as creating North German Confederation, Germany and Italy lmao. Get out of my face with this cope induced nonsense.
You should try telling that to Wiz because he seems to be under the impression that they're making a Victorian era simulator. Hell the steam store page literally advertises the game as the ULTIMATE SOCIETY SIMULATOR but please keep hitting that cope pipe
Are your critical thinking skills so terrible that you thought this was an intelligent response to valid criticism?
Manifest Destiny is fine. Mexican American War needs refinement in diplo plays. American Civil War needs refinement but should not be hard coded.
Germany and Italy regularly form in my games. And again should not be hard coded. Unification was not a forgone conclusion in 1836, it was a possibility.
Marketing has little to do with development. Victoria 3 is not a simulator. Basically no video game is, no matter what it claims.
Not sure what my critical thinking skills have to do with my invitation for you to try to make a better game. By all means, the Victorian era is an underutilized setting. I would love to see you improve on the Victoria titles. I win either way, you either fall on your ass, or I get a decent game.