Victoria 3

Victoria 3

Ver estadísticas:
BebopFx 22 DIC 2022 a las 19:53
Historical AI mode
Who thinks it would be cool if PDX puts a historical AI mode in game for those who want to see things play out mostly like history?
< >
Mostrando 1-14 de 14 comentarios
argentus 22 DIC 2022 a las 23:46 
It being an option would be nice, so we can see what kind of effect we have as players on the great tapestry of history and all that. but i think the first step is that the countries need to have actual flavor and substance to them first for immersion as there is very little difference between the nations beyond what 3d nightmare fuel is under your nation's flag when you look at your leader and where you start/how much you start with.

Even if the governments are radically different it doesn't *feel* different so historical mode feels like it would just be..eh.

But either way, would want it to be a clickable option so people aren't forced either way :)
BebopFx 23 DIC 2022 a las 8:59 
Publicado originalmente por argentus:
countries need to have actual flavor and substance

Give some examples of what they could do to increase immersion. I've played as Prussia, unified big Germany, as France, completed Egalitarian run. And I've formed imperial Japan. From my stand point all the nations IGs although being the same in name don't all act the same. This added a lot of flavor for me, for example to get France to change laws is a nightmare. They revolution for anything.
Última edición por BebopFx; 23 DIC 2022 a las 8:59
morganjah 23 DIC 2022 a las 16:08 
The best way to do that would be to redesign the systems to actually have some relevance to the era. Adding events to make the game more historical, would be pretty much the same as adding 'Vicrtorian Events' to Candyland.
BebopFx 23 DIC 2022 a las 17:20 
Publicado originalmente por morganjah:
The best way to do that would be to redesign the systems to actually have some relevance to the era. Adding events to make the game more historical, would be pretty much the same as adding 'Vicrtorian Events' to Candyland.
So maybe a focus system like HOI4? Or an "invisible" focus" system that just triggers when certain years or relevant conditions are provided?
fakemon64 24 DIC 2022 a las 7:01 
Publicado originalmente por Swreynolds:
Publicado originalmente por argentus:
countries need to have actual flavor and substance

Give some examples of what they could do to increase immersion.
More unique events, political parties, and military units for as many nations as they can.

Also, ui changes based on culture or something would be dope
Toblm 24 DIC 2022 a las 9:41 
Publicado originalmente por fakemon64:
Publicado originalmente por Swreynolds:

Give some examples of what they could do to increase immersion.
More unique events, political parties, and military units for as many nations as they can.

Also, ui changes based on culture or something would be dope
None of which have anything to do with the AI.
The Gray Fox 24 DIC 2022 a las 10:17 
Publicado originalmente por Toblm:
Publicado originalmente por fakemon64:
More unique events, political parties, and military units for as many nations as they can.

Also, ui changes based on culture or something would be dope
None of which have anything to do with the AI.

True

I think OP's complaint is less about AI and more about the fact that the abstractions and mechanics that Paradox used to model the Victorian era in this game do a terrible job actually modeling and simulating history.
Última edición por The Gray Fox; 24 DIC 2022 a las 10:17
Toblm 24 DIC 2022 a las 10:27 
Publicado originalmente por The Gray Fox:
Publicado originalmente por Toblm:
None of which have anything to do with the AI.

I think OP's complaint is less about AI and more about the fact that the abstractions and mechanics that Paradox used to model the Victorian era in this game do a terrible job actually modeling and simulating history.

The abstractions and mechanics do a great job at modeling the Victorian era. In every way Victoria 3 is a better fit than Victoria 2. However Victoria 3 is not a simulation, never was intended to be. Its a game.

If you think you can make a better game, please do.
The Gray Fox 24 DIC 2022 a las 10:38 
Publicado originalmente por Toblm:

The abstractions and mechanics do a great job at modeling the Victorian era. In every way Victoria 3 is a better fit than Victoria 2.

Game can't even properly model Manifest Destiny, the Mexican-American war, and the American Civil War while the AI consistently fails to achieve things as simple as creating North German Confederation, Germany and Italy lmao. Get out of my face with this cope induced nonsense.

Publicado originalmente por Toblm:
However Victoria 3 is not a simulation, never was intended to be. Its a game.

You should try telling that to Wiz because he seems to be under the impression that they're making a Victorian era simulator. Hell the steam store page literally advertises the game as the ULTIMATE SOCIETY SIMULATOR but please keep hitting that cope pipe


Publicado originalmente por Toblm:
If you think you can make a better game, please do.

Are your critical thinking skills so terrible that you thought this was an intelligent response to valid criticism?
Última edición por The Gray Fox; 24 DIC 2022 a las 10:39
Toblm 24 DIC 2022 a las 10:47 
Publicado originalmente por The Gray Fox:
Publicado originalmente por Toblm:

The abstractions and mechanics do a great job at modeling the Victorian era. In every way Victoria 3 is a better fit than Victoria 2.

Game can't even properly model Manifest Destiny, the Mexican-American war, and the American Civil War while the AI constantly fails to make Germany and Italy lmao. Get out of my face with this cope induced nonsense

Publicado originalmente por Toblm:
However Victoria 3 is not a simulation, never was intended to be. Its a game.

You should try telling that to Wiz because he seems to be under the impression that they're making a Victorian era simulator. Hell the steam store page literally advertises the game as the ULTIMATE SOCIETY SIMULATOR but please keep hitting that cope pipe


Manifest Destiny is fine. Mexican American War needs refinement in diplo plays. American Civil War needs refinement but should not be hard coded.

Germany and Italy regularly form in my games. And again should not be hard coded. Unification was not a forgone conclusion in 1836, it was a possibility.

Marketing has little to do with development. Victoria 3 is not a simulator. Basically no video game is, no matter what it claims.

Not sure what my critical thinking skills have to do with my invitation for you to try to make a better game. By all means, the Victorian era is an underutilized setting. I would love to see you improve on the Victoria titles. I win either way, you either fall on your ass, or I get a decent game.
Última edición por Toblm; 24 DIC 2022 a las 10:48
BebopFx 24 DIC 2022 a las 12:58 
I agree with Toblm on many things, things that happened in history (manifest destiny, civil war, unification of Germany, ect) were hard to achieve and sometimes it happens in game and its satisfying. If it doesn't thats equally as satisfying as it is alternate history, and should play as such.
Última edición por BebopFx; 24 DIC 2022 a las 12:59
Mtabacco 24 DIC 2022 a las 22:59 
Toblin is 100% correct.
dbix11 26 DIC 2022 a las 5:42 
they currently have mods that script historical events
Caleb000 30 DIC 2022 a las 22:20 
A historical AI mod would be super cool! Paradox probably wont do it since its 100 years and its supposed to be a sandbox game but we can wish.
< >
Mostrando 1-14 de 14 comentarios
Por página: 1530 50

Publicado el: 22 DIC 2022 a las 19:53
Mensajes: 14