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If you have low legitimacy, you gain a +25/50% increase to your normal radical production.
If you have high legitimacy, you gain a +25/50% increase to your normal loyalist production.
You can still gain more radicals than loyalists with high legitimacy because of other factors. Same in inverse, low legitimacy, you can still earn way more loyalists than the radicals.
Are you providing better SoL and job opportunities to your pop groups? Are you keeping a large discriminated group of pop groups in your states? There's a lot of factors that can allow you to dramatically outpace the +25 and +50% loaylists to SoL gains from high legitimacy with radical production, which would result in high legitimacy indicating you're gaining a loyalist pop increase of a negative number.
Again, not a bug. Legitimacy doesn't just get you free radicals or loyalists. It only modifies current rates. So if you still have high legitimacy and you gain more radicals than loyalists, you're doing something that is not allowing your pop groups to mellow out or gain significant benefits from your nation (laws, goods and jobs).
I looked at my Radicals I've gotten lately, it literally says "+5.2M from low legitimacy"
And I the highest legitimacy, having had that for multiple years.
Though I do get radicals from discrimination, but that number is only 1M.
I have the highest SoL in the world at 24.7 and the highest GDP and GDP per Capita, at 2.05B and 15.73 respectively.
70% of my clout is Loyal, 15% is Happy.
Also gotta remember that for every 1 loyalist you gain, you lose 1 radical. But for every 1 radical you gain, you lose more than 1 loyalist.
Sure I take some radicals from government reform without election.............
Maybe some people are mistaken in their complaints, but I suspect that more of them are on to something than you think.
There was a major bug introduced in the last update dealing with the radicals.
In the stat breakdown for loyalists/radicals, I see large numbers of increased radicals and decreased loyalists attributed to "low" legitimacy at 75+ government legitimacy. Just staring at the numbers, I can't really tell the difference between the impact of perfect legitimacy and 0 legitimacy on the "Legitimacy" counter for loyalists/radicals.
I had way fewer radicals in 1.0 playing as both majors and minors. The update has made it way worse.
You're welcome
I have to do this every time I load a savegame......
It appears a couple of the other users didn't clearly describe what their UI was saying, but just having high legitimacy doesn't just add free loyalists and having low legitimacy doesn't add free radicals. It just modifies.
The other bugs others are having are with how the UI is rendering and drawing the info. But if people don't clearly state what's going on, can't properly help. But what you described is 100% not a bug, as I've described already why.