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Until that time - yeah - you'll pretty much have to subsidize them but the key is don't go overboard on rails - you don't gain anything to my knowledge by having excess infrastructure.
So that is where using rail cars for mine/fish/farm/plantations and for urban centers comes in, since it will raise the demand for your transportation and its price.
Or since transportation is market wide, get someone into your market with a ton of pops. Since they will consume transportation. Example of this is if you are Finland, your early railroads make bank due to the fact that all your transportation created is consumed by Russia's population to satisfy their Free movement and Communication needs.
Without a demand on the railroad industry outputs, you aren't gonna ever make profit.
I have already done that. All possible industry that can use railroad is using them and all urban centers are on them as well.
What's the input cost and what's the output value? high input low output?
Like was stated before, I'm playing as China and railroads are the most productive buildings I have right now.
Gold input copper output? something in the middle?
What is the transportation market price then? Since that is the output good of railways and how they make money.
Since if it is low, then their income stream is bad, which you could solve by making the following changes:
- build more industry that consumes transportation
- try to force a large population country into your market that does not have railroads, since their higher SOL pops will consume transportation
- change the passenger PM, since for example wooden carriages is trading off infrastructure for transportation. So removing it would reduce transportation and drive the price up
Also what is your price of services? Since that is an alternate good that can be used for the freedom of movement need. So if it is high, reducing it may cause some pops to shift their demand from transportation to it
Main thing is to not overbuild railroads, you can spam them early on when you first get them due to your pops demand will typically far outstrip the supply. After that you really should only be adding them for when you need the infrastructure, or the price of transportation gets to high.
Did you slow down your construction activity a Lot?
That can cause a big shift in demand for iron and wood and other Construction goods, and cause a major drop in the profitability of those Industries, and therefore SOL of their workers.
Did you research the Laws that give you Institutions (and then BUILD those Institutions), that help control Radicals and Rebels in your country? It takes about one year to build one level of an Institution, so Level 5 in Law Enforcement will take 5 years and a LOT of Admin Centers for Bureaucracy (required for the Institutions) to build.
See Law Enforcement and Home Affairs Institutions in this Screenshot.
https://steamcommunity.com/sharedfiles/filedetails/?id=2900935330
You can add Wooden Passenger Cars as soon as you get RRs built, and then research Steel RR Cars which make Passenger Cars even better.
They also shift demand in RRs from the Mining/Industrial Sector to the Population area of your Economy, which should increase demand on RRs and make them more profitable.
https://steamcommunity.com/sharedfiles/filedetails/?id=2900943722
https://steamcommunity.com/sharedfiles/filedetails/?id=2900943089
https://steamcommunity.com/sharedfiles/filedetails/?id=2900941365
So 960 out of 971 demand from my Population is coming from my Steel Passenger Cars for my RR. Which is a lot more demand for Transportation than from everything else in my economy: 971 from Pops out of Total demand of 1.79k. Even I am still at -22% on RR/Transportation useage. Without Passenger Cars my demand would be a lot lower.
So switching to Passenger Cars PM on your RRs makes a BIG difference on the profitability of your RRs. ( see complaint that started this thread). Germany without using Passenger Cars is probably really BAD on his useage figure, which leads to his very unprofitable RRs. Which leads to his Rebel problem (eventually).
These screenshots are from 1886 as Scandinavia, but the affects are similar a lot earlier in the game.
PS I think that demand for Transportation is important to your Pops at higher SOL, so you NEED those Passenger Cars (Steel preferably) to reach higher SOL for your Pops!! (and keep them happier, i.e. not Rebels).