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What's happened here is that you've found a market. Just keep increasing your production, even if it is being exported. This will employ your Pops, increase your GDP, bring money in and also tend to make other nations dependent on your economy. And your other industries that use those goods can still be made profitable.
In business, in real-life, this is exactly what everyone's trying to achieve - to find a market and grow. So, don't see it as a problem, see it as an opportunity and keep growing that industry and that market.
https://steamcommunity.com/sharedfiles/filedetails/?id=2894801179
If you dont enact those, all you can do is cry about your pops selling the goods for higher profit elsewhere, here on the forums.
Or, think a little, notice trade is actually beneficial, build more of those mines/farms/factories and make buckets of €€€ more from tariffs, taxes, dividends while keeping pops satisfied because they make buckets of €€€ to keep their needs satisfied.
I am playing MP with 10 friends, my market gets "abused" by others for coal, iron, steel, explosives etc. and its me with highest tax income, 2-3x the construction capacity and highest quality of life for my pops... :-)
As the USA the AI loves to buy my fabric but even with max production the ai still buys more then i can produce and trading isnt really that profitable, your GDP grows faster just producing for your market and ignoring other markets
You can trade so much and then start focusing on producing other goods and trading those other goods. Then as you begin developing a growing demand on your other goods you're offering, you can add additional convoys and your more profitable trade routes will level up first (at least they should, how it's always gone for me).
Your GDP grows more when you aren't just exporting though. You gotta export and import. It's about importing goods that if you produced them, the import would be cheaper. This generates more GDP gain. You also need to be regularly watching your trade routes and available options, as you might have more profitable trade routes with another country after a year. So pause your game, cancel the trade and see who will pay you more for the fiber or whatever good you're exporting. Sometimes you stagnate your economy when you set up an early export and let it level and you don't bother to see if Spain or France etc can offer better. And if there is another nation who can offer you more for the route, then that will help your GDP more.
But on raw goods, their profitability and impact on GDP is rather minor. It's manufactured goods that actually cost a substantial amount more than grain, fiber, fish, etc, that net you the real income and noticeable GDP benefits.
This is all good, but just to add a little more......
There's a further dynamic, which is moving your pops from subsistence/peasants -> raw goods/labourers -> other goods/higher qualified pops. This is important and is a staged process. If you can find a market for raw goods and grow it well, you move peasants to become laborours (etc.); it's then easier to introduce manufacturing etc buildings, since you're not trying to move pops straight from peasants to machinists etc. Hope that makes sense.
Also, growing your raw goods economies easily increases the SoL, as very poor peasants are becoming less poor labourers, quickly and in large numbers. This is a great moderating influence on any increases in Radicals that you're causing by other activities.
As always, think as widely as you can, and also look at the situation from the point of view of *The Pops*.
I'm sure there are other effects too, if one thinks it through further. All the best, Dave
National governments have always enacted policies that limited or prohibited the export of certain goods (strategic materials, military technology, even food during famine times).
But not in Vic 3, because... well... why would people want that ability? :P
Also, you simply cannot block exports to a belligerent major power next door, who will use those cannons to invade you. Right now I have a diplo play against me to take my core province, and the major power doing it is importing my cannons while preparing to conquer me. Sure makes sense to me!
I agree, having a slider on this would be a good enhancement and I'd support a call for that.
However, it's likely that players would over-use it, to their loss, through not appreciating the impact of the factors I noted above. But then that would be *their* loss, not mine !
It would be mostly a late game mechanical feature to have economic sanctions included on top of embargoes. There'd probably have to be an additional societal research node to pickup in order to have further control over the market, and perhaps should be included with the Protectionism and Free Market legislation if it was included. But wouldn't be a feature usable by most nations until 1910+ where you only have a quarter of the game left.
Are embargoes that ineffective late game for people that they need to keep positive trade relations with someone but sanction them from their small arms and artillery?
Why sanction them from small arms and artillery if you're gonna let them also use hardwood and iron/steel from you so they can produce their own? The sanction on the manufactured good will just encourage the nation to produce their own industry on what they're sanctioned from, which in the end, these specific sanctions actually just encourage quicker internal economic growth. Embargos cut the country off from more goods which makes it harder for them to access more of the goods they need to develop more self sufficiently.
I mean, they can always just opt to trade with others. When embargoed or sanctioned... So they're effectively useless unless you first develop a nation to get dependency on your trades with them when you cut them off creating expensive prices and good shortages on a wide range.
I just have some balancing issues and historical relevancy issues with how economic sanctions would be applied in the Victorian Era when it really never showed up until WWI. How also would relations between countries work when you're trying to trade with them and also sanction them? How would you weight what is going to have the more severe penalty on relations based on which goods are sanctioned and which goods are still trading?
Again, right now I have EIC declaring a DP to take my home province, but I am exporting them my cannons to help them do so, while the DP is active. To put it mildly, this is very wrong.
Sanctions did exist prior to WWI, however, they existed in full economic trade embargoes, not in specific goods. Any trade of other goods between nations during an embargo is done through piracy and smuggling.