Victoria 3

Victoria 3

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How to raise the clout of Industrialists as Russia?
I'm boosting them since the beginning of the game, it's 1890 now, I've got all my buildings on Public Funds, got tons of capitalists and Interventionism but Industrialists never go above 4,5%.
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Showing 1-15 of 21 comments
kgkong Dec 5, 2022 @ 2:14pm 
Suppress other groups. When you bolster a small group or marginalized group, you're only bolstering their chances to gain new politically involved support. If you also suppress another group, those pop groups that support them will recalculate over time and start start supporting a better group (usually one more sympathetic to their pop group) but will go towards the bolstered group too.

Pay extra close attention to popularity of a leader of a political group. Make sure you pick events that either boost the Industrials leader's popularity, or the group attraction rating for them.
grendelbiter Dec 5, 2022 @ 2:18pm 
makes sense, I'll try that.
kgkong Dec 5, 2022 @ 2:20pm 
Once you get further along, pop group affiliation with shift around more dynamically based on your industries, your economic successes and failures, your SoL for various pop groups and the types of legislations enacted or being enacted.

Early game it's just a lot faster to spend the authority on supressing groups to encourage members to want to leave the group, which increases the pool of pop groups with political involvement waiting to join a group.
Velesianus Dec 5, 2022 @ 2:21pm 
Industrialist are among the hardest IG's to bolster in the game.

AFAIK there aren't any laws that give them stacked clout buffs so you basically have to buff your bolster ability (outlaw dissent etc) while using legislation that debuffs other IG's.

On the bright side they're fairly easy to please. Give them an oligarchy with child slaves and they'll stay happy.
kgkong Dec 5, 2022 @ 2:30pm 
Originally posted by Velesianus:
Industrialist are among the hardest IG's to bolster in the game.

AFAIK there aren't any laws that give them stacked clout buffs so you basically have to buff your bolster ability (outlaw dissent etc) while using legislation that debuffs other IG's.

On the bright side they're fairly easy to please. Give them an oligarchy with child slaves and they'll stay happy.
Having manufacturing industries and skilled employees helps raise them the fastest. I try and sneak in an industrial building early with small nations just to get an early jump on them having some clout by the time I get to needing to enact legislation they support at mid game.
kgkong Dec 5, 2022 @ 2:31pm 
Oh... Get off of wealth voting too. Census Suffrage is a good one to help reduce the exponential political power advantages Landowners and Devouts can have, giving more political strength to Industrialists and Intelligentia groups.
Last edited by kgkong; Dec 5, 2022 @ 2:37pm
Catashe Dec 5, 2022 @ 3:12pm 
Originally posted by grendelbiter:
I'm boosting them since the beginning of the game, it's 1890 now, I've got all my buildings on Public Funds, got tons of capitalists and Interventionism but Industrialists never go above 4,5%.
Theres apparently a bug currently that makes certain jobs not get politically active and sadly there mostly capitalists and shopkeepers which mostly lean Industrialist
kgkong Dec 5, 2022 @ 3:13pm 
Originally posted by Catashe:
Originally posted by grendelbiter:
I'm boosting them since the beginning of the game, it's 1890 now, I've got all my buildings on Public Funds, got tons of capitalists and Interventionism but Industrialists never go above 4,5%.
Theres apparently a bug currently that makes certain jobs not get politically active and sadly there mostly capitalists and shopkeepers which mostly lean Industrialist
Curious, but has anybody tried changing the voting law and changing it back to see if that fixes the pop groups and calculate proper group affiliation?
Catashe Dec 5, 2022 @ 3:51pm 
Originally posted by KingGorillaKong:
Originally posted by Catashe:
Theres apparently a bug currently that makes certain jobs not get politically active and sadly there mostly capitalists and shopkeepers which mostly lean Industrialist
Curious, but has anybody tried changing the voting law and changing it back to see if that fixes the pop groups and calculate proper group affiliation?
Doesn't work, pops just don't join the IG they are supposed to
kgkong Dec 5, 2022 @ 3:52pm 
Originally posted by Catashe:
Originally posted by KingGorillaKong:
Curious, but has anybody tried changing the voting law and changing it back to see if that fixes the pop groups and calculate proper group affiliation?
Doesn't work, pops just don't join the IG they are supposed to
Gotcha. This helps understand where the bug is happening. Shame, it's a little more embedded in the core code somewhere so might take longer for the devs to work out a fix.
grendelbiter Dec 5, 2022 @ 4:02pm 
Yeah, I did everything you guys suggested and can't get Industrialists above 3,7%. Too bad, I guess I'll have to wait for the next patch.
kgkong Dec 5, 2022 @ 4:10pm 
Originally posted by grendelbiter:
Yeah, I did everything you guys suggested and can't get Industrialists above 3,7%. Too bad, I guess I'll have to wait for the next patch.
There's another thread where someone posted a link to a mod that fixes this as a workaround for the time being.
grendelbiter Dec 5, 2022 @ 4:17pm 
Originally posted by KingGorillaKong:
Originally posted by grendelbiter:
Yeah, I did everything you guys suggested and can't get Industrialists above 3,7%. Too bad, I guess I'll have to wait for the next patch.
There's another thread where someone posted a link to a mod that fixes this as a workaround for the time being.
Yeah I saw that. Probably too late for this game, it's already 1900. I'll probably just wait for a real fix (and another game breaking bug) or maybe I'll just wait half a year or so.
Honestly really pissed, I didn't pay full price to be a beta tester.
kgkong Dec 5, 2022 @ 4:23pm 
Originally posted by grendelbiter:
Originally posted by KingGorillaKong:
There's another thread where someone posted a link to a mod that fixes this as a workaround for the time being.
Yeah I saw that. Probably too late for this game, it's already 1900. I'll probably just wait for a real fix (and another game breaking bug) or maybe I'll just wait half a year or so.
Honestly really pissed, I didn't pay full price to be a beta tester.
The bug seems common but it doesn't look like it's affecting every game. Just when the game starts with the bug it's there for the game.
Sad_Soup Dec 5, 2022 @ 6:00pm 
A great way to boost Industrialist clout is to go into debt. Debt in this game is never borrowed from other countries but is instead sourced from factory reserves (much like bonds IRL). having roughly 30-40% credit at all times will give massive clout to factory owners. Just make sure the factories are owned by capitalists and not aristocrats. If this sounds stupid, its because it is and this game ♥♥♥♥♥♥♥ sucks.
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Date Posted: Dec 5, 2022 @ 2:11pm
Posts: 21