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Silly me, I forgot the PDX RNG-Trollomatic (TM), which then gave me endless stalls and bureaucratic infighting because my play was obviously too successful. Any success has to be met with negative RNG turned to 11.
Not to mention, the devout groups get a big bonus to political power just from having State Religion or Religious Schools. Combine that, you're looking at a big uptick in power even with a tiny clout size for them. Not an RNG thing here, it's just much more likely you haven't taken into consideration political power bonuses. Events can also modify how much political power a group can have too. Gotta be extra mindful with your event popups so you don't do something counterproductive like give the devouts more power when you're trying to remove their laws.
And also, marginalized is not marginalized then, is it? "Marginalized" means they have no clout. Or it should.
So if you have State Religion and Level 2 Religious Schools, you are adding 50% political strength to the Devout.
At 5% clout, assuming they have an average SoL rating from pop group support at 10, it's roughly gonna turn every individual member into 1.5 people. Add in all the additional wealth support the devout gets from Clergy pop groups, and sometimes the other upper class pop groups, this can amplify their political power to being in some cases equal to 5 people. Meaning that an individual person in the Devout has the wealth and influence (or affluence) of 5 people from your typical politically involved pop group. Just an idea of how powerful they can get, and they can sometimes get more powerful than that.
Right now I also have two marginalized groups the same clout size 0.8% and they both have a different amount of political power. One has 1.12k political power and the other has 1.04k political power. But they don't have 1.12k and 1.04k total politically involved pop group members supporting them, they have a bit more than that actually, I haven't added it all up but it does exceed these amounts the tooltips show in the government window for the clout. But it's because they represent poorer pop groups and lower SoL pop groups, and most of them aren't politically involved, this number is no where near close representing how many people are actually in the political group. In order for either of these groups to have the political strength of one normal politically involved political group member, they have to muster together 3 to 5 people for me. So even if they did grow their clout to a combined 20%, I could still enact a law they both oppose and they won't instigate a critical revolution movement. At best, 50-60% radicalism towards the revolt itself.
My landowners group on the other hand has a clout size of 23.4%, but they have a political strength that vastly out numbers the combined efforts of the rest of my political groups, that even just ticking them to -9 unhappy, they trigger a revolution movement, and once they tick into angry range, it's flying up quickly to critical status. (Partially because this particular example is the rebalanced radicalism change to enacting Slavery Banned)
Alice in Wonderland thinking going on here; a bit of straightforward mechanics one on a blue moon would not hurt the twisted masters of Paradox too much, would it?