Victoria 3

Victoria 3

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OWL Dec 5, 2022 @ 9:17am
A.I getting oil/rubber
Did they fix the A.I not bothering with oil and rubber? I have looked at patch notes and dont see it. seems like an important fix to me.
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Showing 1-15 of 26 comments
Kimlin Dec 5, 2022 @ 9:26am 
They added oil to more states for the AI to not produce.
Originally posted by Kimlin:
They added oil to more states for the AI to not produce.

Lol, brutal. but is it true? or are you just having a giggle?
kgkong Dec 5, 2022 @ 9:41am 
There was an improvement to AI resource management as well. Haven't had an opportunity to really observe how improve this is.

I imagine on Easy it'll be seldom noticed, and moving to Normal, it might be more common to see early resource adoption by nations, but I wouldn't really expect it unless you're on Hard.

The big problem with AI nations not utilizing rubber and oil is that they generally lack a demand for it by the time they can start building an industry to procure the resource. Larger pre-established nations don't see this anywhere near as common as the rest of the world, since half the infrastructure to use oil and rubber is already established in those nations.

It should be a lot easier to dump resources into a state to give them a surplus to encourage them to start using the resource more in other industries with 1.1 as well.
Originally posted by KingGorillaKong:
It should be a lot easier to dump resources into a state to give them a surplus to encourage them to start using the resource more in other industries with 1.1 as well.

Also, hello again Kong, how're you finding 1.1 to be, to your liking ? enjoying it?
any issues with it so far?
Kimlin Dec 5, 2022 @ 9:56am 
Originally posted by Zero, Dark Knight:
Originally posted by Kimlin:
They added oil to more states for the AI to not produce.

Lol, brutal. but is it true? or are you just having a giggle?

I haven’t played but I didn’t see anything about AI improvement for production or construction and when I asked on the official forums I was pointed to a comment that simply stated improvements to AI. I would be very surprised if it was actually improved, that’s something they would be broadcasting.
Mhm, I suppose so and a valid point.
I accept it.

More-less oil being used for no one, by everyone! yaaaaay!
kgkong Dec 5, 2022 @ 10:10am 
- AI will now properly use its investment pool when it can cover the entire construction cost, despite being in deficit
- Fixed native uprisings not mobilizing due to not being able to calculate their conscripts' power projection
- Improve the AI's understanding of when it should produce more military goods of a certain type
- Make the AI more interested in switching to more productive PMs, and less interested in switching to less productive ones unless there is a very good reason to do so
They don't sound like they would make a big difference in resource use, but given how interconnected these mechanics are to actually determining to establish a new resource industry, it does sound like there's improvements in this.

I don't think they're just going to up and go "improved AI's resource management" so as to not actually push the AI Into full on economically out pacing the player.
kgkong Dec 5, 2022 @ 10:11am 
Originally posted by Zero, Dark Knight:
Originally posted by KingGorillaKong:
It should be a lot easier to dump resources into a state to give them a surplus to encourage them to start using the resource more in other industries with 1.1 as well.

Also, hello again Kong, how're you finding 1.1 to be, to your liking ? enjoying it?
any issues with it so far?
Here and there. Some of the UI changes feel amazing, but they look odd cause I'm not used to how they look yet.
Diplomatic Plays are much more dynamic, fluid, and meaningful in the AI decision making.

Give me a day or two to actually devote some serious time.

I'm just grieving a loss of a really important friend from earlier this year so today I'm just a bit all over the place.
The big reason the AI would never produce Oil and Rubber was a Catch-22. It won't construct buildings that consume oil because it doesn't have a supply of oil. It won't construct buildings that produce oil because it doesn't have a demand for oil. Compounding with the fact that oil tech comes much later in the game than other basic resources, a good player will be thirsting for oil long before the AI is able and willing to produce it.

Maybe one way to nudge the AI would be to have it consider if producing a new resource would let it A: switch buildings to a more advanced production mode, or B: sell that resource on the market for a profit.
kgkong Dec 5, 2022 @ 10:18am 
Originally posted by Bardin Goreksson:
The big reason the AI would never produce Oil and Rubber was a Catch-22. It won't construct buildings that consume oil because it doesn't have a supply of oil. It won't construct buildings that produce oil because it doesn't have a demand for oil. Compounding with the fact that oil tech comes much later in the game than other basic resources, a good player will be thirsting for oil long before the AI is able and willing to produce it.

Maybe one way to nudge the AI would be to have it consider if producing a new resource would let it A: switch buildings to a more advanced production mode, or B: sell that resource on the market for a profit.
If you have access to whaling, produce the oil and just dump it onto Russia, Prussia, Austria, GB or France. You can also dump it on some other powers too, but the sudden supply and lack of demand for the good would encourage the nation to develop an industry for it as it's incredibly cheap in their local market to actually consume oil.

Helps with wealthier nations to dump oil and rubber on as they'll have more random pop group needs using it due to their generally higher SoL.
Originally posted by KingGorillaKong:
Originally posted by Bardin Goreksson:
The big reason the AI would never produce Oil and Rubber was a Catch-22. It won't construct buildings that consume oil because it doesn't have a supply of oil. It won't construct buildings that produce oil because it doesn't have a demand for oil. Compounding with the fact that oil tech comes much later in the game than other basic resources, a good player will be thirsting for oil long before the AI is able and willing to produce it.

Maybe one way to nudge the AI would be to have it consider if producing a new resource would let it A: switch buildings to a more advanced production mode, or B: sell that resource on the market for a profit.
If you have access to whaling, produce the oil and just dump it onto Russia, Prussia, Austria, GB or France. You can also dump it on some other powers too, but the sudden supply and lack of demand for the good would encourage the nation to develop an industry for it as it's incredibly cheap in their local market to actually consume oil.

Helps with wealthier nations to dump oil and rubber on as they'll have more random pop group needs using it due to their generally higher SoL.

I've always suspected that's what Whaling and Vacuum Canning is for; to create an early-game supply and demand for oil to encourage the AI to develop it further.
Kedryn Dec 7, 2022 @ 10:55am 
Originally posted by Kimlin:
They added oil to more states for the AI to not produce.
I ran an "observer" game yesterday, and oil was being discovered in East Anglia, Ohio, Pennsylvania, Nebraska, Kansas, Indiana... and a whole lot more. I know we do fracking *now* in these places, but generally not oil drilling.
Last edited by Kedryn; Dec 7, 2022 @ 10:55am
shiggies713 Dec 7, 2022 @ 11:09am 
thats hilarious. There is literally 0 oil in indiana. Lived here my entire life. They can barely even find natural gas here, the wells are tiny, and few and far between.
Toblm Dec 7, 2022 @ 11:15am 
Originally posted by shiggies713:
thats hilarious. There is literally 0 oil in indiana. Lived here my entire life. They can barely even find natural gas here, the wells are tiny, and few and far between.
Indiana is the 23rd most oil productive state. 1.7 million barrels in 2017. There is oil there. Is it accessible circa 1900 is a different question.
kgkong Dec 7, 2022 @ 11:24am 
Originally posted by Toblm:
Originally posted by shiggies713:
thats hilarious. There is literally 0 oil in indiana. Lived here my entire life. They can barely even find natural gas here, the wells are tiny, and few and far between.
Indiana is the 23rd most oil productive state. 1.7 million barrels in 2017. There is oil there. Is it accessible circa 1900 is a different question.
Was gonna say that myself.
There's a lot more places that actually have oil access that isn't in the game. Just due to the fact that most of those places having rather small and spread out natural oil deposits they're not always considered viable or significant enough. Likely why you don't see Libya having oil but Libyan Desert does, and why some states in the middle east don't have many choices outside Mosul and Basra really. It's not that oil can't be found in these places that aren't in the game, it's just that it's a nominal amount. But even giving 4 or 5 levels of oil with a later discovery date start might help balance oil more without providing too much that it screws with the global market balance of it.
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Date Posted: Dec 5, 2022 @ 9:17am
Posts: 26