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Lol, brutal. but is it true? or are you just having a giggle?
I imagine on Easy it'll be seldom noticed, and moving to Normal, it might be more common to see early resource adoption by nations, but I wouldn't really expect it unless you're on Hard.
The big problem with AI nations not utilizing rubber and oil is that they generally lack a demand for it by the time they can start building an industry to procure the resource. Larger pre-established nations don't see this anywhere near as common as the rest of the world, since half the infrastructure to use oil and rubber is already established in those nations.
It should be a lot easier to dump resources into a state to give them a surplus to encourage them to start using the resource more in other industries with 1.1 as well.
Also, hello again Kong, how're you finding 1.1 to be, to your liking ? enjoying it?
any issues with it so far?
I haven’t played but I didn’t see anything about AI improvement for production or construction and when I asked on the official forums I was pointed to a comment that simply stated improvements to AI. I would be very surprised if it was actually improved, that’s something they would be broadcasting.
I accept it.
More-less oil being used for no one, by everyone! yaaaaay!
I don't think they're just going to up and go "improved AI's resource management" so as to not actually push the AI Into full on economically out pacing the player.
Diplomatic Plays are much more dynamic, fluid, and meaningful in the AI decision making.
Give me a day or two to actually devote some serious time.
I'm just grieving a loss of a really important friend from earlier this year so today I'm just a bit all over the place.
Maybe one way to nudge the AI would be to have it consider if producing a new resource would let it A: switch buildings to a more advanced production mode, or B: sell that resource on the market for a profit.
Helps with wealthier nations to dump oil and rubber on as they'll have more random pop group needs using it due to their generally higher SoL.
I've always suspected that's what Whaling and Vacuum Canning is for; to create an early-game supply and demand for oil to encourage the AI to develop it further.
There's a lot more places that actually have oil access that isn't in the game. Just due to the fact that most of those places having rather small and spread out natural oil deposits they're not always considered viable or significant enough. Likely why you don't see Libya having oil but Libyan Desert does, and why some states in the middle east don't have many choices outside Mosul and Basra really. It's not that oil can't be found in these places that aren't in the game, it's just that it's a nominal amount. But even giving 4 or 5 levels of oil with a later discovery date start might help balance oil more without providing too much that it screws with the global market balance of it.