Victoria 3

Victoria 3

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Philippus Dec 2, 2022 @ 5:24am
CRASH REPORT in script code probably
The game crashes and closes on 12/1/1928.

I put the ruler of Brazil to command troops in a war and I suspect that's the problem, because I checked this error in the log.

[10:16:50][jomini_script_system.cpp:262]: Script system error! Error: interest_group trigger [ Failed context switch ] Script location: file: common/character_traits/skill_traits.txt line: 781

I can't proceed with the save because of this crash.

I can't return the save to a previous point because I'm playing in ironman mode.
Last edited by Philippus; Dec 2, 2022 @ 5:49am
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shiggies713 Dec 2, 2022 @ 5:29am 
probably best to not play ironman until the kinks and bugs are more worked out.
kgkong Dec 2, 2022 @ 6:01am 
In the identified script file under line 781, what's that line say?
That should give you a good idea of what the conflict is that is causing the system to kill the game and CTD.

What particular trait is this in reference to?
Philippus Dec 2, 2022 @ 6:22am 
Originally posted by KingGorillaKong:
In the identified script file under line 781, what's that line say?
That should give you a good idea of what the conflict is that is causing the system to kill the game and CTD.

What particular trait is this in reference to?

Line 781 interest_group = { is inside this block of code, right at the beginning, after the reference to the 2 trait popular commander or celebrity commande.


traditionalist_commander = { type = skill texture = "gfx/interface/icons/character_trait_icons/traditionalist_commander.dds" command_modifier = { character_command_limit_mult = 0.1 } # Reminder: this would only come into effect if this Commander is or becomes a Ruler country_modifier = { country_prestige_mult = 0.05 } possible = { NOR = { has_trait = popular_commander has_trait = celebrity_commander } interest_group = { OR = { is_interest_group_type = ig_devout is_interest_group_type = ig_landowners is_interest_group_type = ig_armed_forces is_powerful = yes } } } weight = { value = 10 if = { limit = { interest_group = { OR = { is_interest_group_type = ig_devout is_interest_group_type = ig_landowners is_interest_group_type = ig_armed_forces } } } multiply = 2 } } replace = { } value = 1 } popular_commander = { type = skill texture = "gfx/interface/icons/character_trait_icons/popular_commander.dds" character_modifier = { character_command_limit_mult = 0.2 } # Reminder: this would only come into effect if this Commander is or becomes a Ruler country_modifier = { country_prestige_mult = 0.10 } # Reminder: this would only come into effect if this Commander is or becomes an Interest Group Leader interest_group_modifier = { interest_group_pol_str_mult = 0.02 } possible = { OR = { popularity > 10 AND = { has_trait = traditionalist_commander popularity > 0 } } NOT = { has_trait = celebrity_commander } } weight = { value = 10 if = { limit = { interest_group = { OR = { is_interest_group_type = ig_devout is_interest_group_type = ig_landowners is_interest_group_type = ig_armed_forces } } } multiply = 2 add = popularity } } replace = { traditionalist_commander } value = 2 } celebrity_commander = { type = skill texture = "gfx/interface/icons/character_trait_icons/celebrity_commander.dds" character_modifier = { character_command_limit_mult = 0.3 character_popularity_add = 25 # More popularity for being popular is intentional } # Reminder: this would only come into effect if this Commander is or becomes a Ruler country_modifier = { country_prestige_mult = 0.15 } # Reminder: this would only come into effect if this Commander is or becomes an Interest Group Leader interest_group_modifier = { interest_group_pol_str_mult = 0.05 } possible = { has_trait = popular_commander popularity > 30 } weight = { value = 10 add = popularity } replace = { popular_commander } value = 3 }
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Date Posted: Dec 2, 2022 @ 5:24am
Posts: 3