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It is still fun to mess around with, plus the flag change makes it worth it all.
Maybe Paradox will rebalance it in the future, but I wouldn't hold my breath. If you want to keep industrialists/capitalists in check you're better off using worker cooperatives. Both SOL and goods demand will skyrocket without driving you bankrupt
So does anyone know what happens to the profits? Perhaps they could be redistributed to the employees, boosting wages further for more profitable industries, or give at least a decent portion to the state.
If those profits just evaporate then command economy is objectively much worse. If the profits went to employees, and thus were also taxed, that could be viable. And subsidies shouldn’t be mandatory, should be able to have that covered by social security wage subsidies.
Unless it changed in a recent patch, profits in government-owned industries get paid out as dividends to the bureaucrats that work there. Wages for all the employees do get better than they were under private ownership, but that's probably just from the industry being subsidized.
I don't think Paradox wanted to bother with making new game mechanics for one or two Laws, so they slapped together a "Planned Economy" Law that works with the existing game mechanics... except it doesn't fit well in that box, and the changes are mostly cosmetic. They weren't really trying.
What you're describing is actually what the Worker Co-operative ownership method does. They pay the profits out as dividends to every employee that works there. They start giving themselves wage raises once the cash reserves are close to full, with the rarer professions, like Engineers, still receiving higher wage rates. Again, this uses the same game mechanics that Private Ownership or Public Trading does, except this one actually fits well within those mechanics, and Paradox did a good job designing it.