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However, if you want to enjoy it more, focus more on nation-building and society-evolution, rather than war. That stuff can be (is) very interesting in itself. And the game's much more about those things. But if you want war, play HOI4 or one of the others.
But why bang yourself over the head - if you're not enjoying it, stop.
It's not silly at all - if he's not enjoying this game, play a different one. Surely the silly thing would be to continue to do something he doesn't enjoy?
And, no, it's not silly to advise someone to play another game. It's not particularly helpful as the OP is providing good feedback but he did say 'I just can't anymore' in the title of the OP which does invite such advice on Steam discussion boards.
I'm sorry, but despite the fact you're winning the argument, too much time has passed and the forum just - decides - you've lost, thank you for concede!
-- oh you don't agree?
Guess what, that's how it works in the game, the system you were defending.
*takes your war goals*
I very much enjoyed your comment !
But as I reflect, I have to admit that I only play to enjoy myself, and here I have (thanks to you) enjoyed myself.
*retakes war goals* (and takes yours?)
If you don't win because, the enemy is just too big (too much land). then the game doesn't care, it doesn't respect the progress of the war you did. it doesn't respect who lost more money or men, it doesn't respect the players time. or the 'war score'.
It just says. - Timer's done - and dictates that the "loser", gets whatever they asked for, because the "winning side" didn't win hard enough-. and everything the "winner" took in the process off the enemy, is gone, given back to the "loser".
Wars can go on for a very long time, or conflicts. and people don't tend to mind if they do. - despite what a few protesters would have you think. Also, it's a government decision to end the war. Not the people's.
So who surrenders ? Why do they surrender ?
Why is there no decision to say 'we've reached -100 and our government is unsure if we should continue with this' - take a 10% income loss until end of the war. (+gain 50 war score, going up to -50)
(repeating every time it comes to -100 again.)
or 'end the war in a white peace'
for the side with the most conquered territory?
There're just so many systems/options which could have better solution - and yet paradox chose the one which upsets players the most.
And yeah, just wait for the updates if you don't feel comfortable. I've the itch of playing but the UI makes me so anxious that I'm just going to wait. Just enjoy and wait-
I'm not trying to bash the game, really just vent my frustrations over the anti-logical war system. The economy portion has its own issues, and many political segments could use some work, but as the game is now I feel its just too frustrating to be 'fun' for me and Grand Strategy games are really my core type of games I play.
And to the person that said I should play other games, that's what I intend to do for the time being. I'll definitely return with future patches, but as of now I've reached that point just before burn-out and I'd rather have a reason to boot it up in the future and not lament over the war-coated glasses of nightmares past. *cough* Ethiopia *cough*
If my whole country is captured that makes more sense.
If I am winning a war, I Have a professional army, my revenue is in the green and my reserves are full, why would I give up?
At the very least a negotiation should take place not just I lose. I could tolerate the peace screen popping up instead of the auto-capitulation but I still think it should be my choice.
It's not necessarily bugged. It's most people aren't actually trying to target appropriate war goal targets in war when waging war. They'll get targeted for war, in the diplomatic play stage they'll pick a war goal like war reps or humiliate, and then all they do is defend their territory and expect the war to end just because they keep killing troops that attack. Or they target only secondary states to the overlord's market.
Independence wars are easy - Just start occupying a couple of states.
War reps/humiliate - just try and occupy the cap state. This one can be annoying as you might need to push in a hard naval invasion. Raid convoys or occupy other states they control to draw their navy and military away.
Any war goal that targets a specific state, you need to occupy parts of that specific state.
Yes, best to quit before you get too fed up ever to come back to the game. They'll improve the military dynamics in time.
However I would also say that, as well as the idea of playing a different game (which may well be best), I did mention that you could explore playing Vic3 in different ways. As an experienced strategy gamer like you, I've already enjoyed a couple of play-throughs without getting into trouble with the war mechanics. I've had fun focusing on nation-building itself, without anything but the most minor of wars, and I've also enjoyed exploring and trying to understand fully the economic and political aspects (and I found there was actually a lot more than meets the eye in those aspects, enough for at least a few more play-throughs).
Also, one thing I've liked is the aspect of the game where, if you play realistically, you see how war is rarely (never?) the best approach to international relations, and in fact there are few occasions where it is really necessary to go to war at all (either aggressively or defensively). There's a quotation from Isaac Azimov (in the Foundation series) that says "violence is the last refuge of the incompetent" - although I wouldn't want to imply you or anyone else here is incompetent, I agree with the core idea that going to war is absolutely a last resort and implies having failed at all other options; my play-throughs have shown you can play this game without getting into wars, and that it's fun to play that way. (And, if it's your "thing", you can also "win" that way.) Perhaps that might be worth a try for you, before you go?
Best regards,
Dave
That might be a bit of a modern take, certainly true for WW1, but remember this is the age of imperialism. They weren’t exactly integrating their colonial & foreign subjects into citizenship.
Britain is a big nation and market economy in the game. They face a lot of problems. Internally, economically, and with their puppets/dominions. They face several diplomatic plays and wars frequently. Odds are, they're busy being distracted by something else, or you're playing on the AI easy difficulty and they're just being absolutely incompetent because the AI algorithm favours protecting the player far too much which doesn't play out for a good dynamic experience.