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Now this isn't particularly broken. There's a lot of mechanics that go into pushing a successful front. For one, don't just try to take on Pretoria and Protugal together without upgrading your military (better equipment). You need guns and canons to easily manage this fight as Zulu against the two. Just it's light weight in its current form.
Check the dev diaries for the plans for improving front line management and general-troop management.
stupid!
So how is it a front if you lack access to it?
There's a few instances of this that does happen in the game. Again, one is if you pushed a front, and an enemy pushed back but split the front and then pushed you back to your borders, but leaves a front available in their territory. But since you're cut off from having land or naval access to that front, you cannot send troops there.
The downside, the AI doesn't take into consideration their lack of ability to actually get to a front or not when making diplomatic plays.
We need military access agreement diplomatic actions.
Play a landlocked nation, war against your neighbor. They'll call in France or Great Britain. Oh no, scary. Wait... They can't touch you.
In regards to this, this was a developer oversight and the devs acknowledged this and will work on improving it with the next patch to feature diplomatic play updates. They should also be doing more to prevent diplomatic plays turning into wars where a nation said they'd join but has literally no access to the fronts.
Dont give general advise that you get in the tutorial. while the problem is clearly something else. Its not their army being outdated that is the problem. Its the fact that their army is literally not functioning.
also frontlines clearly dont work like that. In the early wars against prussia as Austria, there are a million fronts and its a visual ♥♥♥♥♥♥♥♥♥♥♥. Based on your description it would be 1 or maybe 2 fronts. Against Russia its the same, Krakow/Russia 1 front, Austria/Russia 1 front.