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But they also might release more about supplies in the next dev diaries for 1.1. Given how things look so far in the dev diaries, it looks like they're doing a lot to make these questions and concerns be more visibly answered in the UI in-game. Brings most things to more obvious locations and single tooltips.
I finally won. Perhaps it simply was extreme bad luck for a period of time. I had enougth troops on the front. I planed carefully wich general to be there. Morale/Attrition was ok.
I really can´t tell what was wrong
There's this:
There's also how good your general is. Command limit size. There's terrain modifiers for the province/state you're battling in that impact combat width. How well the supply line is that the general and his troops are using matters. This supply line is managed by infrastructure size and population for land, and sea lanes for anything abroad.
There's a lot of little details that go into warfare. It sucks that the UI doesn't explain it well and it's not like you can find everything in one play (right now). But warfare is no where near as broken. Most players aren't closely paying attention to consequences and reactions to choices they make in the game so they aren't picking up on these smaller mechanics. They come into the game with an expectation of HoI4, EU4 or Vic2 military not realizing that Vic3 is rebuilt from the ground up without loaning code from the other games. But the devs are working on improving the understandability of warfare (and adding a few minor changes to smooth things out so things don't look so disparaged as some of the newer and less skilled players are reporting).
If you're in a situation where even on defend, you're taking more casualties than the enemy, then you're just outmatched and have no business being in that war, or at least no business planning to win it.
Don't send troops to defend your front along your border right away. It causes attrition. Leave them on standby until the enemy takes attrition.
Other than this, yea good general advice.