Victoria 3

Victoria 3

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[Bug] Conscription Center Permanently Active in Colony
Does anyone else have colonies that have conscription centers active during peace? Niger delta will always have active centers in my game, even during peace.
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Showing 1-8 of 8 comments
kgkong Nov 23, 2022 @ 6:45am 
Conscript centers don't just dismantle themselves during peace times. This isn't a bug.
A conscript center is a recruitment center in modern terms. You walk up to the Army's kiosk in the mall or their little brick and mortar shop they got and you go "I wanna join the army".

The larger your population, based on the type of military legislation you have, determines how many conscript centers are activated in that state.
Incosto Nov 23, 2022 @ 8:49am 
I think you should use paradox forum for a bugreport.
https://forum.paradoxplaza.com/forum/forums/victoria-3-bug-reports.1114/
Tasteless Nov 23, 2022 @ 9:27am 
The amount of conscription center you get is based on your conscription law.
Slavoj Žižek Nov 26, 2022 @ 9:39am 
Thank you Gorilla for your enlightening comments about conscription, but I am talking about the game mechanic where conscription centers are present during peacetime but only start enlisting when you are at war or in a diplomatic play.
Last edited by Slavoj Žižek; Nov 26, 2022 @ 9:39am
kgkong Nov 26, 2022 @ 10:19am 
Originally posted by Slavoj Žižek:
Thank you Gorilla for your enlightening comments about conscription, but I am talking about the game mechanic where conscription centers are present during peacetime but only start enlisting when you are at war or in a diplomatic play.
Yes, those don't dismantle during peace time. Pending what military legislation you have, you're bound to have some conscription centres stay up at all times. When you start conscripting additional conscripts, they will automatically expand and recruit more and mobilize them. During peace time, they automatically expand based on available pop groups who decide to enlist naturally. This factor varies also from the legislation you have, as well as some military research that increases conscripts.
Mr.MilkMann Nov 26, 2022 @ 10:46am 
Had a similar issue in Cuba during one of my campaigns after it backed down during an annexation diplomatic play. It was resolved by starting and ending another diplomatic play. I also believe that diplomatic play escalated to war, so I have no idea if the the conclusion of the play alone would cause it to stop, or if war is also needed.

To try and clarify the issue for those who haven't experienced it, it's a bug where the conscription center actively EMPLOYS the population for wages. If the population is large enough, like it was for Cuba in my game, it can devastate your economy by forcing you to keep that state's population mobilized. Although the size of the conscription center dictates how many people in the population can be employed (mobilized) as infantry outside of standing military employment, achieved through building a barracks, the conscription centers shouldn't be mobilized (employing people) outside of diplomatic plays and wars if the player chooses to conscript (mobilize and employ) the (non-standing army) population.
kgkong Nov 26, 2022 @ 10:48am 
Originally posted by Mr.MilkMann:
Had a similar issue in Cuba during one of my campaigns after it backed down during an annexation diplomatic play. It was resolved by starting and ending another diplomatic play. I also believe that diplomatic play escalated to war, so I have no idea if the the conclusion of the play alone would cause it to stop, or if war is also needed.

To try and clarify the issue for those who haven't experienced it, it's a bug where the conscription center actively EMPLOYS the population for wages. If the population is large enough, like it was for Cuba in my game, it can devastate your economy by forcing you to keep that state's population mobilized. Although the size of the conscription center dictates how many people in the population can be employed (mobilized) as infantry outside of standing military employment, achieved through building a barracks, the conscription centers shouldn't be mobilized (employing people) outside of diplomatic plays and wars if the player chooses to conscript (mobilize and employ) the (non-standing army) population.
So every activated conscript remained activated instead of dropping to the base 20% left built (or whatever the base value is based on military legislation)?
Slavoj Žižek Nov 26, 2022 @ 11:57am 
Originally posted by Mr.MilkMann:
Had a similar issue in Cuba during one of my campaigns after it backed down during an annexation diplomatic play. It was resolved by starting and ending another diplomatic play. I also believe that diplomatic play escalated to war, so I have no idea if the the conclusion of the play alone would cause it to stop, or if war is also needed.

To try and clarify the issue for those who haven't experienced it, it's a bug where the conscription center actively EMPLOYS the population for wages. If the population is large enough, like it was for Cuba in my game, it can devastate your economy by forcing you to keep that state's population mobilized. Although the size of the conscription center dictates how many people in the population can be employed (mobilized) as infantry outside of standing military employment, achieved through building a barracks, the conscription centers shouldn't be mobilized (employing people) outside of diplomatic plays and wars if the player chooses to conscript (mobilize and employ) the (non-standing army) population.

Yea I think there are some bad bugs related to colonies tbh. I had another issue where I was colonizing and then finished quinine and my colony growth didn't increase until I cancelled the whole colony and started again.
Last edited by Slavoj Žižek; Nov 26, 2022 @ 11:58am
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Date Posted: Nov 22, 2022 @ 9:11pm
Posts: 8