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Not only that but the fact many items are required by higher techs, but aren't actually that available, opium as you mentioned at the bottom.
State rebels are a problem which I think they're working on, so is the AI.
Navy... absolutely, it doesn't seem vital for this game.
Crashes will be fixed, give it time.
I noticed you didn't say how many hours you have on this game total, can I ask how many?
I have EU4 and HOI and Stellaris. The difference is that in HOI4 I play Japan and knock out the major powers by 1939. So long yes, but lategame HOI4 is not fun as you already won.
EU4 and Stellaris are almost as long but the focus on warfare makes them potentially shorter. In Stellaris you control the map size so it can be a small galaxy. As for EU4, that's probably the closest in length. The issue there is that if you big country, then you win. If you play as a major nation on regular mode, you can destroy most enemies pretty quickly.
Vic3 is more econ based so just sitting around building an economy is the game and not just a prelude for war like in EU4.
I'm at 76 hours according to steam. Feels like more though.
AI needs to produce its own things.
Tool tips need to improve.
Information needs to be clear, menu locations more noticeable.
Tabs more informative.
Revolutions / rebellions need to be immune to splinting further.
Game stability.
Navy needs a more important role in-game (might be difficult.)
Game clock (not to be confused with -game speed/cpu ticks/cycles.) is too slow for you.
(I doubt they can fix this. honestly. maybe 5 speed forever later on would be good!)
-right, thank you for the read, I hope Paradox reads this too, it's pretty good stuff!
Simply put, because Opium and its derivatives are the most effective pain killers known to man.
Sounds like a great summary. I tried to focus on the stuff that is not as noticeable. The more obvious points like that the warfare system is not great or fulfilling and that diplomacy is lacking are also important but everyone is already talking about them. For example, it is really unfulfilling for combat to have very bland images and no models. Will say that this is a common problem in HOI4 as well. Until the new update a few months ago, the japanese had the same plane model (zero) for all planes for the last 6 years. It really looked horrendous and could have been easily solved.
I do agree with the statement. There is an attempt in the game to somewhat adhere to reality. The bigger issue is not that the historical basis is wrong, but rather than game-wise its not the best idea. It's connected to the AI being brain dead.
Yunnan province in China had the ability to have something like 222 opium plantations. It could singlehandedly provide opium for most of the world. Unfortunately, it will never be properly developed by the AI and if you don't directly invade and take that territory, then Opium will never appear in the right amounts for it to be useful. If I have a 400 man army, then I need several thousand opium. And thats just for my army, not including that the population will want 800-1k. So, AI Afghanistan's 10 opium plantations will not be enough.
Historically, the Indian subcontinent produced a lot of opium. As Britain however, you don't directly control that land either (its a vassal) and thus you won't get that opium production even if its technically "yours". So, unlike historically, you won't be using opium for your masses.
But yeah, I can't really disagree with the points you've made.
Thank you for taking the time to write down what needs to improve.
Thank you for reading it! I was just really annoyed with my last game and thought that a lot of points are not getting attention. Like, its bad that warfare sucks, but I literally cannot play at faster than 3x speed in 1900 as the game stops working.
Haven´t gotten that far yet. But Lag is bread and butter for PDX-games^^ I prefer to achieve my goals before it gets crazy :D
Funny, you make it sound like this "economic simulator" forces the player to go forth and conquer to take what they need, which so many have vehemently stated is "NOT" the purpose of the game.
In all seriousness that's so stupid that the AI is that incapable. And I get it, Vic 3 is a sandbox and blah blah blah, but at the very least the game aims to be historically accurate at the start date. Well, by the start date Morphine was already commercially available, and as you mentioned the poppy fields in the East and Far East were pumping out many tons of Opium, so it's really nonsensical for the devs to not investigate and fix the Opium supply issue that so many face in this game.
I totally understand that. Thats how I love to play in HOI4.
However, I was playing Vicky3 Japan. It takes literal ages until I could repeal serfdom and without that you literally cannot do anything. The education institutions, institutions in general, require no serfdom. Combine that with Japan (and other asian countries) being far behind technologically and you get a really really late start.