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I do have the migration edict on capital state tho. I thought it was worldwide migration until well now...
You can quickly start dispersing your capital state population if you've done this and only put industry and really leveled it up in one location. Setup a couple of states to help offset that state's demands for the goods they produce. People will migrate over (particularly aristocrats and capitalists first as they'll see the first gain in their personal wealth in the new state versus the capital state). Overhead starts getting quite costly when you really level up your industries.
Try building a level 1 food processor as any nation under the GB market. It's about 1.97k profit margin. Level 2, it's about 1.7k. Level 3, it's about 1.4k. And it keeps going down and down if you just only build those. (The profit margin does go up in this example but that's only because the demand for the good maintains a good pace with the GB market production of groceries) Steel Mills are more notable with it where you can make 1.88k profit margin on a level 1, and a 1.3k at level 2 and at level 3 it's -0.3k. (These are common average numbers I see for these industries in my games, per level)
If you have industry there with vacancies, you just need to pair welfare and migration edicts to help people migrate to that state. I played a passive Greece (I usually play passive) and found it was vital to get people to leave my capital and actually live in the other states. Otherwise I was crawling along with only 18k pops in the south state. Truly painful...