Victoria 3

Victoria 3

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Poppins ☂ Nov 20, 2022 @ 2:31pm
Help! Pops
Hey! Newbie in distress!!

So, im at a point in my game where it seems like all pops are moving towards my capital state. I always have plenty of peasants and unemployed pops there, they're actually coming faster than I can build (I assume thats because all pops are migrating to capital state). I have no workers left for my others states, nobody seems to want to work in the new industries I build there, and the few pops left in these states arnt very pleased with their conditions while having better living conditions than people do in capital state... and this is slowly but surely leading us to civil war because i've clearly mismanaged the politcal stuff too, but thats another story.

How can I improve the attractivity or migration towards my smaller states? What is making a state more attractive than the others?
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Showing 1-9 of 9 comments
Cayden Black Nov 20, 2022 @ 2:35pm 
Migration edict is pretty much the best way, coupled with emergency relief edict. How does your infrastructure look in those states? A lack of it will mean goods to and from that state won't flow effectively, and standard of living will fall as a result.
Poppins ☂ Nov 20, 2022 @ 2:54pm 
Infrastructures are in the green in every states. But the thing is I didnt build much in the small states. Mostly ressources production and one industry each, the rest is all in capital state which is probably a mistake to begin with. Goods seem to be circulating freely tho, we have pretty high standard of living everywhere.

I do have the migration edict on capital state tho. I thought it was worldwide migration until well now...
Last edited by Poppins ☂; Nov 20, 2022 @ 2:57pm
Specknacken Nov 21, 2022 @ 2:52am 
You can forbid migration by law, if you want to.
Midas Nov 21, 2022 @ 4:29am 
Simple, every state has an wealth value, of the pops mid income. If you only provide jobs in your capital, they move there. If you whant them to go to other regions, develope that region more. Upgrade farms etc, so they can work with less pops, so the average pop has more income etc, and build not only factories, but all around that too. Try to find products easiely to sell, like opium, coffe, tee and use this also in not so developed regions
kgkong Nov 21, 2022 @ 6:41am 
Industries only in one state, stop having an efficient productivity rating after so many levels added into. 5 states each with a level 1 industry is more productive and efficient on costs than 1 state with the same industry but level 5.
You can quickly start dispersing your capital state population if you've done this and only put industry and really leveled it up in one location. Setup a couple of states to help offset that state's demands for the goods they produce. People will migrate over (particularly aristocrats and capitalists first as they'll see the first gain in their personal wealth in the new state versus the capital state). Overhead starts getting quite costly when you really level up your industries.

Try building a level 1 food processor as any nation under the GB market. It's about 1.97k profit margin. Level 2, it's about 1.7k. Level 3, it's about 1.4k. And it keeps going down and down if you just only build those. (The profit margin does go up in this example but that's only because the demand for the good maintains a good pace with the GB market production of groceries) Steel Mills are more notable with it where you can make 1.88k profit margin on a level 1, and a 1.3k at level 2 and at level 3 it's -0.3k. (These are common average numbers I see for these industries in my games, per level)
Cayden Black Nov 21, 2022 @ 7:06am 
Originally posted by Poppins ☂:
Infrastructures are in the green in every states. But the thing is I didn't build much in the small states. Mostly resources production and one industry each, the rest is all in capital state which is probably a mistake to begin with. Goods seem to be circulating freely tho, we have pretty high standard of living everywhere.

I do have the migration edict on capital state tho. I thought it was worldwide migration until well now...
Noo, I learnt this the hard way too. Migration will happen internally as you encourage people to move states. Welfare also makes SoL (Standard of Living) cheaper where it is active and so more desirable.

If you have industry there with vacancies, you just need to pair welfare and migration edicts to help people migrate to that state. I played a passive Greece (I usually play passive) and found it was vital to get people to leave my capital and actually live in the other states. Otherwise I was crawling along with only 18k pops in the south state. Truly painful...
The death spiral is fun. You lack infrastructure in a state and so people start moving away. There isn't enough people to upkeep the railroad and so more infrastructure defecit and more move away. Repeat until no one lives in most of your states.
Poppins ☂ Nov 22, 2022 @ 8:13pm 
Thanks for your answers guys, this helped a lot. Im starting to have a better understanding of the game and managed to finish my first game at rank 7 with Chile.
RandyNewman Nov 22, 2022 @ 8:32pm 
Also, trade centers give a huge boost to migrant attra- ♥♥♥♥♥♥♥♥♥ your name is adorable!
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Date Posted: Nov 20, 2022 @ 2:31pm
Posts: 9