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If a business is losing money (and they're not subsidised), they fire some workers to get back in the black. By doing so, they lower their output, which raises the price of the goods they produce due to lowered supply. So now the business re-hires those workers they fired to fulfil this "new demand", and we're right back where we started.
A business caught in this loop will constantly be firing and re-hiring workers, and every time they get fired, a worker's standard of living is temporarily lowered, and they become more radical.
To fix this, you can either raise demand for the goods these businesses produce so that they make more money and can maintain their workforce, or downsize. The former is obviously preferred, but if that's not possible, it's better to just take the one hit of extra radicals rather than letting the wheel spin.
Sometimes it is as simple as a law you passed making a large interest group upset.
Or a law you haven't passed.
There are also a few events that can cause unrest. One is a strike.
Some things in the game just don't make sense.
there was a whole post about it a week ago
it literally has nothing to do with what previous comments say
its common problem, i had the same experience playing belgium dozen of times, every time different strategy
as a matter of fact
in every game every province in the world has 30%+ turmoil, i even have a screenshot of it, i posted it in previous forum and in bugg report
if you ask me this game is literally unplayable in this state, no matter what white PDX knights say about it
im waiting for 1.1
he just told you that his economy is fine
you can safely assume his revenue is in green, do you even know how turmoil actually works?
jeeeeeeez, some people on these forums really have hard time comprehensively reading even the simplest posts like this one, ffs
yup, i dont even think this game is bad actually i think its upgrade compared to Vic3, unlike CK3, thats a horrible game and straight downgrade from CK2 (played CK3 before i ever played CK2)
problem with vic3 is that its so horribly broken, it shouldve either released under EA label and for less money, or wait in the oven for two more months till christmas (when coincidentally patch 1.1 comes smh)
greed is destroying this company
Funny that’s my exact sentiment. I put 1,000 hours into CK3 before trying CK2 and agree that CK2 is far better.
Vic 3 has the potential to be my favorite game but I don’t want 20 hours of play time ruined because of a bug or bugs.
Didn't "experience" it? well I guess it's hard to understand mechanics you don't play with your yourself, indeed. No less true for that though.
Yes, yes it is. - Same thing happened to Activision Blizzard, and Bethesda.
As someone who put dozens of thousands of hours into WoW I completely agree with that. Greed and losing the original management / dev teams ruined Blizzard.
Oh? you too?
I grew up playing Warcraft 2, then Warcraft 3 RoC, then TFT, then custom games, World of Warcraft. - I quit in the middle of Shadowlands, last year.
Also spent a little time on Diablo 3.
I don't quite have it in my heart to forgive them or go back to playing their game.
Paradox was founded on the same principle as the original Blizzard Entertainment, wasn't it? - For Gamers By Gamers?
Yeah I started with Warcraft 1 and then took the same route as you. I quit during BfA. I won't be going back either.
I'm actually rather new to Paradox. I started playing Stellaris on PS4 about 3 years ago and then started CK3 in 2021. I can tell that there's a difference between CK2 and CK3 with CK2 being superior but Victoria 3 seems better to me than Victoria 2.
If you hover over your turmoil it will say more than likely that its caused by radicals in the state or states. One of the biggest factors in that is sol decreases. Which seems to happen when you dont have goods the general populace wants or the goods they use that you do have are too high in price. So to increase the decrease in standard of living is to build more buildings that produce the espensive goods you need and or import them so the goods in your market become lower. if you can get your goods prices to one stack of silver or as close to that as possible people will become happier.
From my experience, if you have a number percentage for how much the average cost of any given good is thats in the low percentages, whether thats negative (i.e -3.0%) or positive (i.e +3.0%) are typically goods in a decent price range. When the average cost percentage is high the goods are too expensive for your pops in which you need to either produce more at home or import them. On the flip side if youre making too much of a good and the percentage is too low the goods are cheap which in turn affects the buildings producing said goods because workers will either quit or get fired to try and balance out the money loss of their goods which also causes radicals.
So ive found when i have turmoil due to radicals i do my best to balance out better my cheapest goods and my most expensive goods. It really helps to bring down your number of radicals. However you may by that point find yourself in a situation where you cant get out of your turmoil this way. Eiether because youve already produced too many buildings you needed for other resources or just not having enough pop to fully fill all your work places etc. This way you may find yourself in a death spiral you just cant get out of leading to civil wars and rebellions.
i really dont wanna be an ass now and offensive
but it seems to me that if this is your case, you are not playing game well
because in my playthroughs i always have, no matter the nation
highest SoL in the world
literally nobody wants to leave, all i get is people coming in
now before you say "weLL tHeRe's YouR pRoBleM, yOuR pEOple hAvE iT ToO GoOd"
really? they complain because they have the best lives/standards in the world?
no thats not "first world problems" either
its literally a bugg/imbalance, plus guess what, they complain in every country in the world as well
bro... "One of the biggest factors in that is sol decreases. Which seems to happen when you dont have goods the general populace wants or the goods they use that you do have are too high in price. So to increase the decrease in standard of living is to build more buildings that produce the espensive goods you need and or import them so the goods in your market become lower."
bro you really believe people are not doing that already? thats like the whole point/gist of the game
what you just said is equal to "have you tried swinging on a swing?
problem is there is no meaningful way of dealing with radicals and SoL being imbalanced
you can have SoL in your country +10 over minimum required SoL and people turn radical if it drops only for 0.1
i seriously didnt know that IRL if a cost of beer/chairs is very high for a literally just a week
people normally turn radical and wanna tear the country down for at least, next 5 years
this really makes sense to you?
do you know how radicalization is actually rare IRL?
you literally need to live in weimar republic for that actually to happen
not in 21st century germany where essentially your favourite thing in the world just got a little bit more expensive
you really think 40% of today's germany became radical and is causing turmoil because of last 3 years?
in no reality this makes any sense
not even in fantasy