Victoria 3

Victoria 3

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Turmoil
Playing as belgium i had the 10th gpd, 5th by capita, 3rd literacy and top 5 living standards.

Yet i ended up having 36% unrest destroying my economy.

Honestly i don't get it.
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Showing 1-15 of 18 comments
Kayeka Nov 20, 2022 @ 9:38am 
Are any of your businesses not productive enough, IE they lose money every week, or are only barely solvent? It's pretty easy to miss if you don't look for it.

If a business is losing money (and they're not subsidised), they fire some workers to get back in the black. By doing so, they lower their output, which raises the price of the goods they produce due to lowered supply. So now the business re-hires those workers they fired to fulfil this "new demand", and we're right back where we started.

A business caught in this loop will constantly be firing and re-hiring workers, and every time they get fired, a worker's standard of living is temporarily lowered, and they become more radical.

To fix this, you can either raise demand for the goods these businesses produce so that they make more money and can maintain their workforce, or downsize. The former is obviously preferred, but if that's not possible, it's better to just take the one hit of extra radicals rather than letting the wheel spin.
Last edited by Kayeka; Nov 20, 2022 @ 9:40am
Kimlin Nov 20, 2022 @ 10:06am 
Check your market access and infrastructure. I know that can be an issue. Market access can be a problem if you are in a Custom Union with an overseas Senior.

Sometimes it is as simple as a law you passed making a large interest group upset.
Or a law you haven't passed.

There are also a few events that can cause unrest. One is a strike.

Some things in the game just don't make sense.
DinoMight Nov 20, 2022 @ 10:44am 
turmoil and radicals are bugged/poorly balanced/broken

there was a whole post about it a week ago

it literally has nothing to do with what previous comments say

its common problem, i had the same experience playing belgium dozen of times, every time different strategy

as a matter of fact

in every game every province in the world has 30%+ turmoil, i even have a screenshot of it, i posted it in previous forum and in bugg report

if you ask me this game is literally unplayable in this state, no matter what white PDX knights say about it

im waiting for 1.1
Last edited by DinoMight; Nov 20, 2022 @ 10:47am
DinoMight Nov 20, 2022 @ 10:48am 
Originally posted by Kayeka:
Are any of your businesses not productive enough, IE they lose money every week, or are only barely solvent? It's pretty easy to miss if you don't look for it.

If a business is losing money (and they're not subsidised), they fire some workers to get back in the black. By doing so, they lower their output, which raises the price of the goods they produce due to lowered supply. So now the business re-hires those workers they fired to fulfil this "new demand", and we're right back where we started.

A business caught in this loop will constantly be firing and re-hiring workers, and every time they get fired, a worker's standard of living is temporarily lowered, and they become more radical.

To fix this, you can either raise demand for the goods these businesses produce so that they make more money and can maintain their workforce, or downsize. The former is obviously preferred, but if that's not possible, it's better to just take the one hit of extra radicals rather than letting the wheel spin.


he just told you that his economy is fine

you can safely assume his revenue is in green, do you even know how turmoil actually works?

jeeeeeeez, some people on these forums really have hard time comprehensively reading even the simplest posts like this one, ffs
Last edited by DinoMight; Nov 20, 2022 @ 10:51am
Kimlin Nov 20, 2022 @ 10:50am 
Originally posted by DinoMight:
turmoil and radicals are bugged/poorly balanced/broken

there was a whole post about it a week ago

it literally has nothing to do with what previous comments say

its common problem, i had the same experience playing belgium dozen of times, every time different strategy

as a matter of fact

in every game every province in the world has 30%+ turmoil, i even have a screenshot of it, i posted it in previous forum and in bugg report

if you ask me this game is literally unplayable in this state, no matter what white PDX knights say about it

im waiting for 1.1
I’m going to have to agree with you. I haven’t had the radical’s issue but there’s enough issues that I am going to put this baby to bed until 1.1.
DinoMight Nov 20, 2022 @ 10:54am 
Originally posted by Kimlin:
Originally posted by DinoMight:
turmoil and radicals are bugged/poorly balanced/broken

there was a whole post about it a week ago

it literally has nothing to do with what previous comments say

its common problem, i had the same experience playing belgium dozen of times, every time different strategy

as a matter of fact

in every game every province in the world has 30%+ turmoil, i even have a screenshot of it, i posted it in previous forum and in bugg report

if you ask me this game is literally unplayable in this state, no matter what white PDX knights say about it

im waiting for 1.1
I’m going to have to agree with you. I haven’t had the radical’s issue but there’s enough issues that I am going to put this baby to bed until 1.1.


yup, i dont even think this game is bad actually i think its upgrade compared to Vic3, unlike CK3, thats a horrible game and straight downgrade from CK2 (played CK3 before i ever played CK2)

problem with vic3 is that its so horribly broken, it shouldve either released under EA label and for less money, or wait in the oven for two more months till christmas (when coincidentally patch 1.1 comes smh)

greed is destroying this company
Kimlin Nov 20, 2022 @ 10:59am 
Originally posted by DinoMight:


yup, i dont even think this game is bad actually i think its upgrade compared to Vic3, unlike CK3, thats a horrible game and straight downgrade from CK2 (played CK3 before i ever played CK2)

problem with vic3 is that its so horribly broken, it shouldve either released under EA label and for less money, or wait in the oven for two more months till christmas (when coincidentally patch 1.1 comes smh)

greed is destroying this company

Funny that’s my exact sentiment. I put 1,000 hours into CK3 before trying CK2 and agree that CK2 is far better.

Vic 3 has the potential to be my favorite game but I don’t want 20 hours of play time ruined because of a bug or bugs.
Zero, Dark Knight Nov 20, 2022 @ 11:00am 
Originally posted by Kimlin:
I’m going to have to agree with you. I haven’t had the radical’s issue but there’s enough issues that I am going to put this baby to bed until 1.1.

Didn't "experience" it? well I guess it's hard to understand mechanics you don't play with your yourself, indeed. No less true for that though.

Originally posted by DinoMight:
greed is destroying this company

Yes, yes it is. - Same thing happened to Activision Blizzard, and Bethesda.
Kimlin Nov 20, 2022 @ 11:19am 
Originally posted by Zero, Dark Knight:

Yes, yes it is. - Same thing happened to Activision Blizzard, and Bethesda.

As someone who put dozens of thousands of hours into WoW I completely agree with that. Greed and losing the original management / dev teams ruined Blizzard.
Zero, Dark Knight Nov 20, 2022 @ 11:22am 
Originally posted by Kimlin:

As someone who put dozens of thousands of hours into WoW I completely agree with that. Greed and losing the original management / dev teams ruined Blizzard.

Oh? you too?
I grew up playing Warcraft 2, then Warcraft 3 RoC, then TFT, then custom games, World of Warcraft. - I quit in the middle of Shadowlands, last year.

Also spent a little time on Diablo 3.

I don't quite have it in my heart to forgive them or go back to playing their game.

Paradox was founded on the same principle as the original Blizzard Entertainment, wasn't it? - For Gamers By Gamers?
Kimlin Nov 20, 2022 @ 11:38am 
Originally posted by Zero, Dark Knight:
Originally posted by Kimlin:

As someone who put dozens of thousands of hours into WoW I completely agree with that. Greed and losing the original management / dev teams ruined Blizzard.

Oh? you too?
I grew up playing Warcraft 2, then Warcraft 3 RoC, then TFT, then custom games, World of Warcraft. - I quit in the middle of Shadowlands, last year.

Also spent a little time on Diablo 3.

I don't quite have it in my heart to forgive them or go back to playing their game.

Paradox was founded on the same principle as the original Blizzard Entertainment, wasn't it? - For Gamers By Gamers?

Yeah I started with Warcraft 1 and then took the same route as you. I quit during BfA. I won't be going back either.

I'm actually rather new to Paradox. I started playing Stellaris on PS4 about 3 years ago and then started CK3 in 2021. I can tell that there's a difference between CK2 and CK3 with CK2 being superior but Victoria 3 seems better to me than Victoria 2.
BebopFx Nov 20, 2022 @ 12:02pm 
Ok, I'm currently playing as Sweden and during period of 1875-1900 there was mass turmoil all through Europe. Then there were mass migrations out of Europe to America and my economy and turmoil problem solved itself. Now the economy is booming and I'm paying off other nations debt because I have so much money.
Last edited by BebopFx; Nov 20, 2022 @ 12:04pm
Nuggs Nov 20, 2022 @ 1:06pm 
in my experience the over all standard of living doesnt seem to matter much as far as radicals are concerned rather its your market prices on items.

If you hover over your turmoil it will say more than likely that its caused by radicals in the state or states. One of the biggest factors in that is sol decreases. Which seems to happen when you dont have goods the general populace wants or the goods they use that you do have are too high in price. So to increase the decrease in standard of living is to build more buildings that produce the espensive goods you need and or import them so the goods in your market become lower. if you can get your goods prices to one stack of silver or as close to that as possible people will become happier.

From my experience, if you have a number percentage for how much the average cost of any given good is thats in the low percentages, whether thats negative (i.e -3.0%) or positive (i.e +3.0%) are typically goods in a decent price range. When the average cost percentage is high the goods are too expensive for your pops in which you need to either produce more at home or import them. On the flip side if youre making too much of a good and the percentage is too low the goods are cheap which in turn affects the buildings producing said goods because workers will either quit or get fired to try and balance out the money loss of their goods which also causes radicals.

So ive found when i have turmoil due to radicals i do my best to balance out better my cheapest goods and my most expensive goods. It really helps to bring down your number of radicals. However you may by that point find yourself in a situation where you cant get out of your turmoil this way. Eiether because youve already produced too many buildings you needed for other resources or just not having enough pop to fully fill all your work places etc. This way you may find yourself in a death spiral you just cant get out of leading to civil wars and rebellions.
DinoMight Nov 20, 2022 @ 1:12pm 
Originally posted by SpaceElegy:
Ok, I'm currently playing as Sweden and during period of 1875-1900 there was mass turmoil all through Europe. Then there were mass migrations out of Europe to America and my economy and turmoil problem solved itself. Now the economy is booming and I'm paying off other nations debt because I have so much money.


i really dont wanna be an ass now and offensive
but it seems to me that if this is your case, you are not playing game well

because in my playthroughs i always have, no matter the nation
highest SoL in the world

literally nobody wants to leave, all i get is people coming in

now before you say "weLL tHeRe's YouR pRoBleM, yOuR pEOple hAvE iT ToO GoOd"

really? they complain because they have the best lives/standards in the world?
no thats not "first world problems" either

its literally a bugg/imbalance, plus guess what, they complain in every country in the world as well
Last edited by DinoMight; Nov 20, 2022 @ 1:12pm
DinoMight Nov 20, 2022 @ 1:21pm 
Originally posted by PussNuggets:
in my experience the over all standard of living doesnt seem to matter much as far as radicals are concerned rather its your market prices on items.

If you hover over your turmoil it will say more than likely that its caused by radicals in the state or states. One of the biggest factors in that is sol decreases. Which seems to happen when you dont have goods the general populace wants or the goods they use that you do have are too high in price. So to increase the decrease in standard of living is to build more buildings that produce the espensive goods you need and or import them so the goods in your market become lower. if you can get your goods prices to one stack of silver or as close to that as possible people will become happier.

From my experience, if you have a number percentage for how much the average cost of any given good is thats in the low percentages, whether thats negative (i.e -3.0%) or positive (i.e +3.0%) are typically goods in a decent price range. When the average cost percentage is high the goods are too expensive for your pops in which you need to either produce more at home or import them. On the flip side if youre making too much of a good and the percentage is too low the goods are cheap which in turn affects the buildings producing said goods because workers will either quit or get fired to try and balance out the money loss of their goods which also causes radicals.

So ive found when i have turmoil due to radicals i do my best to balance out better my cheapest goods and my most expensive goods. It really helps to bring down your number of radicals. However you may by that point find yourself in a situation where you cant get out of your turmoil this way. Eiether because youve already produced too many buildings you needed for other resources or just not having enough pop to fully fill all your work places etc. This way you may find yourself in a death spiral you just cant get out of leading to civil wars and rebellions.

bro... "One of the biggest factors in that is sol decreases. Which seems to happen when you dont have goods the general populace wants or the goods they use that you do have are too high in price. So to increase the decrease in standard of living is to build more buildings that produce the espensive goods you need and or import them so the goods in your market become lower."

bro you really believe people are not doing that already? thats like the whole point/gist of the game

what you just said is equal to "have you tried swinging on a swing?

problem is there is no meaningful way of dealing with radicals and SoL being imbalanced

you can have SoL in your country +10 over minimum required SoL and people turn radical if it drops only for 0.1

i seriously didnt know that IRL if a cost of beer/chairs is very high for a literally just a week
people normally turn radical and wanna tear the country down for at least, next 5 years

this really makes sense to you?

do you know how radicalization is actually rare IRL?
you literally need to live in weimar republic for that actually to happen

not in 21st century germany where essentially your favourite thing in the world just got a little bit more expensive
you really think 40% of today's germany became radical and is causing turmoil because of last 3 years?
in no reality this makes any sense
not even in fantasy
Last edited by DinoMight; Nov 20, 2022 @ 3:44pm
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Date Posted: Nov 20, 2022 @ 9:15am
Posts: 18