Victoria 3

Victoria 3

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Unemployed lategame
so i played quite a lot and im finaly in the endgame. I researched nearly everything and i got all my eco in balance...
But my population keeps growing and growing... i have unemployed in nearly all states and i dont know what to do with them,... all i could do is build up even more armies but i already have the biggest and bestest forces :(

So what do i do now?
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Showing 1-15 of 22 comments
kgkong Nov 18, 2022 @ 11:05am 
Put them to work obviously. Boom your economy more by providing them jobs that produce you the largest income stream. Don't pump too many into the army and navy that you kill your ability to balance your budget.
=(FGR)=Sentinel Nov 18, 2022 @ 11:10am 
My suggestion? Just become an export economy and drown the world's market in whatever you feel like making. If you have the resources to produce something, you might as well at that point.
Zero, Dark Knight Nov 18, 2022 @ 11:11am 
More advancements in tech (less people need to work the jobs.)

More pops = more growth.
More healthcare = less death.

Unemployment isn't a choice.

It's an inevitability.
coolman20012 Nov 18, 2022 @ 11:13am 
yeah, relaized that as well. early game ZERO unemployment but later massive unemployment. not good for a welfare state :-(
Zero, Dark Knight Nov 18, 2022 @ 11:14am 
At least the game is realistic in that sense. ^_^'

All I can suggest is maybe conquer more land so you can build more stuff elsewhere, or start a war which drags on for a long time causing lots of death ...

...now..
where have I heard those ideas before.
teron Nov 18, 2022 @ 12:59pm 
Originally posted by =(FGR)=Sentinel:
My suggestion? Just become an export economy and drown the world's market in whatever you feel like making. If you have the resources to produce something, you might as well at that point.

This, since it means you can hit a point where you are the major producer on multiple goods with countries dependant on something you produce.

Which then gets hilarious when they go to war with you, and face shortages in random products.

Example in my first game I played, got into a war with Germany. Who were major importers of my wood, iron, hardwood and lesser extend weapons. The loss of the wood and iron messed up their steel and tool industries which then screwed their arms industries. Coupled with raiding their convoys to limit their imports meant their economy was not having fun.
MJAnderson Nov 18, 2022 @ 2:49pm 
population just grows way too fast. As USA with 1400 construction I can't build fast enough to keep my people employed. I flipped over to see how Germany was doing and they had run out of people with a GDP half mine and had switch to many of the new labor saving technology that I couldn't adopt due to all the radicals it would create.
kgkong Nov 18, 2022 @ 3:40pm 
Originally posted by MJAnderson:
population just grows way too fast. As USA with 1400 construction I can't build fast enough to keep my people employed. I flipped over to see how Germany was doing and they had run out of people with a GDP half mine and had switch to many of the new labor saving technology that I couldn't adopt due to all the radicals it would create.
I find population doesn't grow fast enough. Always gotta encourage migration from the rest of the trade market to my states or trigger cultural migrations.
Palsada Nov 18, 2022 @ 3:52pm 
Originally posted by KingGorillaKong:
Originally posted by MJAnderson:
population just grows way too fast. As USA with 1400 construction I can't build fast enough to keep my people employed. I flipped over to see how Germany was doing and they had run out of people with a GDP half mine and had switch to many of the new labor saving technology that I couldn't adopt due to all the radicals it would create.
I find population doesn't grow fast enough. Always gotta encourage migration from the rest of the trade market to my states or trigger cultural migrations.
There is a tipping point.

I played as Canada and Canada suffered from really low population, and I was running grass is greener in 3 regions desperate to get more people. Then, suddenly I had massive unemployment in 2 regions and all other regions started to have full employment, and I needed to switch a bunch of stuff over from labour saving to more labour and stop grass is greener everywhere. I needed to buff my military and construction industry to try to keep up with unemployment and try to rush a bunch of resource buildings and industry without crashing my internal markets. I think it was the early 1900s when this happens and I really needed to push no migration policies to fix it.
kgkong Nov 18, 2022 @ 6:03pm 
Originally posted by Palsada:
Originally posted by KingGorillaKong:
I find population doesn't grow fast enough. Always gotta encourage migration from the rest of the trade market to my states or trigger cultural migrations.
There is a tipping point.

I played as Canada and Canada suffered from really low population, and I was running grass is greener in 3 regions desperate to get more people. Then, suddenly I had massive unemployment in 2 regions and all other regions started to have full employment, and I needed to switch a bunch of stuff over from labour saving to more labour and stop grass is greener everywhere. I needed to buff my military and construction industry to try to keep up with unemployment and try to rush a bunch of resource buildings and industry without crashing my internal markets. I think it was the early 1900s when this happens and I really needed to push no migration policies to fix it.
Yea, that's the thing too, is greener grass decree will also pull from your own states. Make sure your average SoL is 11/12 minimum before trying to actually migrate populations in. However, playing as Hudson Bay Company, I recommend focusing on only pumping up two of your incorporated states primarily, and then adding additional resources to your unincorporated territory as needed. This way, you aren't robbing as many essential employees from the rest of your states and you siphon more of them from the rest of the GB market.
Last edited by kgkong; Nov 18, 2022 @ 6:04pm
Palsada Nov 18, 2022 @ 6:47pm 
Originally posted by KingGorillaKong:
Originally posted by Palsada:
There is a tipping point.

I played as Canada and Canada suffered from really low population, and I was running grass is greener in 3 regions desperate to get more people. Then, suddenly I had massive unemployment in 2 regions and all other regions started to have full employment, and I needed to switch a bunch of stuff over from labour saving to more labour and stop grass is greener everywhere. I needed to buff my military and construction industry to try to keep up with unemployment and try to rush a bunch of resource buildings and industry without crashing my internal markets. I think it was the early 1900s when this happens and I really needed to push no migration policies to fix it.
Yea, that's the thing too, is greener grass decree will also pull from your own states. Make sure your average SoL is 11/12 minimum before trying to actually migrate populations in. However, playing as Hudson Bay Company, I recommend focusing on only pumping up two of your incorporated states primarily, and then adding additional resources to your unincorporated territory as needed. This way, you aren't robbing as many essential employees from the rest of your states and you siphon more of them from the rest of the GB market.
One would think, but it's not that simple. Some industries need to be domestic and in order to do that you need the population to run it, and the population to run the infrastructure buildings you need for that increased economic activity. So you need to push hard for those extra pops. It's just that once you actually get the pops you need it can run away with you to the point that it's hard to pump the brakes.

I did it but it took a good 25 years to get unemployment back down to reasonable levels.
Chiang Kai-Shek Nov 21, 2022 @ 3:18am 
My bet is you had free trade and some sort of social security.

Imagine this, your country is super rich, economy is good, and wages are high. Your government hand out you a bunch of money, hoping you would spend on domestic products, but other countries have much cheaper goods due to less labour costs, so naturally you buy from those countries.

Because of free trade, gov never tax imports and protect local industries from being out competed by other countries, and the welfare payments are enough for people just to lay in bed all day, and get all the needs fulfilled. This will shoot up unemployment and cripple the economy.

If you want to hand out free money, you must protect local products. If you want free trade, then you will never want to hand out free money.
kgkong Nov 21, 2022 @ 6:19am 
If you aren't overreaching your construction sector costs, and you build the most profitable and demanded industries for your market, you should never need to even institute the welfare policies either. Sure, it helps to raise the SoL of the lowest population groups, but why not just provide lower population groups better opportunities, more productive jobs, cheaper base goods, cheaper middle tier goods, and next thing you know, you got your poorest pop groups living a more lavishly rich life than your wealthiest elites.
=(FGR)=Sentinel Nov 21, 2022 @ 8:03am 
Originally posted by KingGorillaKong:
why not just provide lower population groups better opportunities, more productive jobs, cheaper base goods, cheaper middle tier goods, and next thing you know, you got your poorest pop groups living a more lavishly rich life than your wealthiest elites.
This is something I think people forget sometimes. Standard of Living is based off a pop's ability to buy all the goods they need, not their actual wealth. A highly prosperous export economy where local prices are stupidly cheap could, theoretically, provide immensely lavish lifestyles for a fraction of the cost of other countries.
kgkong Nov 21, 2022 @ 8:19am 
Originally posted by =(FGR)=Sentinel:
Originally posted by KingGorillaKong:
why not just provide lower population groups better opportunities, more productive jobs, cheaper base goods, cheaper middle tier goods, and next thing you know, you got your poorest pop groups living a more lavishly rich life than your wealthiest elites.
This is something I think people forget sometimes. Standard of Living is based off a pop's ability to buy all the goods they need, not their actual wealth. A highly prosperous export economy where local prices are stupidly cheap could, theoretically, provide immensely lavish lifestyles for a fraction of the cost of other countries.
By actually focusing on raising the actual SoL for pop groups provides better stability, greater increases on GDP, and better nation revenue, than to say go to the welfare option and focus on lowering the minimum SoL for pop groups. I find lowering the minimum SoL is a handy way to go IF you have pop groups that are extremely radical and just lack access to affordable goods. Give them some money, then they can buy those goods, temporarily boost your income a tiny bit and during this period you focus on providing better for your people.
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Date Posted: Nov 18, 2022 @ 10:50am
Posts: 22