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Whereas the other option just has you move people there with no discernible bonus to the speed of your colony and while tension doesn't rise as FAST it still rises fast in its own right and you're left conquering states before you have time to lower your notoriety.
You basically use colonies for the building spaces for the resources and maybe industry if you want to build them there to save on having to have pops migrate to your home turf until you fork over the red tape to incorporate them to get the tax bennies...that's it.
This is one of MANY 'force the player to be as passive as possible' systems that are a major issue in the game, the war system is just one of many.
Yeah honestly I have had to stop myself from making my first claims (when I am in the region anyways) for la plata (or whatever its called) and Oceania.... It just feels so weird that there is nothing hindering me from spamming colonies virtually everywhere asap. At least EU4 had colonists and a financial burden involved haha.
It goes down to the hard number factor, colonization is based on population, pure and simple. The more pops you have in incorporated states, the faster you acquire colonial territory. This means that nations like France, Russia and the USA in particular dont even need the first anti malaria tech to just speed through ahead of nations that are trying and have more infractructure in place like Portugal.
Personally...I think it should be a factor of Infrastructure if only because that would mean needing to *invest* in the colonies with malaria having a really strong effect on building speeds and efficiency in the regions it is in until you get cures for it and then you STILL have to build up to get something. This would reflect the real world issue for many projects like the panama canal where malaria made things soo much harder even if they had the numbers to pull it off
hahahaha ::::insert free realistate meme:::
Like for example, Russia never wanted overseas colonies cause they had effing sibera which was their colonization of a continent and that should be reflected in game with maybe there being core russian territory being incorporated but the vast majority of the reason being in either fractured states like africa reflecting the fact that the most russia did to organize the region for a time was build forts on its southern borders to maintain border integrity, basically they have to do to the east, what the USA needs to do to the west.
Another thing is just how broken the colonizer traits are for rulers, holy crap do they speed them up.
Surely if you play beyond the games deadline the population will grow in colonies quite significantly to where they provide high amounts of tax