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Vic2 was a good game too, but it's dated, vic3 is an improvement in almost every way, but warfare is kind of a sidegrade, the current system is flawed, but many players don't really miss moving little men over tiles and checking siege timers every single day all over the world, or even playing catch with navies, but the economy and all the rest are simply superior in vic3.
The real problem is on the tech side, the game was crashing madly before the last patch after the early game, this was fixed for most people but some are still crashing, and the game still has severe performance issues late game, if you get big I'd even say the game becomes unplayable due to the performance issues, it's bad enough for me to think the game shouldn't have released at all until this issue was fixed.
There are several other, smaller issues like the migration event bugs that never end, so you can't get any more migrants, frontlines splitting generals teleporting back home, etc... But, while these are very annoying, they aren't nearly as gamebreaking as the crashing and performance issues.
But if the game worked properly I'd say it's a great game, 8/10, possibly 9/10.
You struggle with everything and ok they have tool tips all around an tutorial but it is sometimes EXTREMELY frustrating to struggle with basic stupid things.
Game is fine, some things better than Vic2, some things will still need some kinks worked out in the UI but it was just launched so I'm sure they will get to it.
War and diplomacy are still there, of course, and there's still the feel of "what could *I* do with XXX?" War is greatly simplified and you have no detailed control over your armies - no hovering over the pause button to send your EU4 army at *just* the right time. You build an army, select a general, send it to a front, and hope it's enough. I do really like the flavor - all the interactions between interest groups and struggles for markets and technological changes feel very, well, Victorian. You really feel the world changing in this game as modern ideologies appear and the world grows more complex.
tldr; More of a puzzle game, less of a wargame, strong "emergence of modernity" feel.
It's about the same as that.
The game has good things about it, but it has plenty wrong. I would strongly suggest holding off for 6 months to a year.
There is room for improvement, of course. For instance, much information that you need as a ruler is not easily available, such as what goods your pops need. However, these issues are already being addressed and will be fixed in time.
Overall, the game is pretty good and is exactly what I expected.
This game is all about removing as much player agency as possible while making you have to micromanage a city builder with only one building que for an entire empire unless you want to break the bank with construction costs.
This is a glorified facebook game where you are meant to watch things happen, fiddle with the market tab and hope the law RNG doesn't waste years of your game time to get basic things passed.