Victoria 3

Victoria 3

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Need advice on radicals
So, I've got max law enforcement, lowest taxation policy available, no consumption taxes, and I've got positive relations with the big influence groups in my country. I'm still gaining loads of radicals and it's confusing me. My standard of living is high in every province I control. Any ideas?
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Showing 1-15 of 19 comments
Icedexx Nov 6, 2022 @ 1:24pm 
Honestly? Just ignore them. Havent had a game yet without a ton of radicals. You did the best thing already by maxing out your police. Just wait until paradox fix the ♥♥♥♥♥♥♥ game, if its bothering you to much.
LordofBargo Nov 6, 2022 @ 1:33pm 
Originally posted by Icedexx:
Honestly? Just ignore them. Havent had a game yet without a ton of radicals. You did the best thing already by maxing out your police. Just wait until paradox fix the ♥♥♥♥♥♥♥ game, if its bothering you to much.
I found a solution in that I just need to switch my production lines over time. What was happening was I was switching everything over all at once and the people being fired were becoming radicals.
[FvN] Var Nov 6, 2022 @ 1:44pm 
Hah. How far into the game are you? Im sitting on 12M radicals rn from standard of living....while being the nation with the highest standard of living.
Its quite impressive how terrible the system is.
Konabuga Nov 6, 2022 @ 2:15pm 
I had 50M radicals in the USA, out of a 90M population. I managed to keep them from rebelling by keeping the SOL high, though that didn't stop them from increasing. My lower class was living like kings, but my radicals were increasing by the millions. Seems a bit broken as of now, or I was not playing it well enough, which is also possible.
Ifosil Nov 6, 2022 @ 4:44pm 
what many ppl dont know is the payments from the factorys. If you hover over it, you see what ppl need to hold their standard of living. That can be a huge problem, if you dont upgrade your production methods (the supportive ones). Next Problem is the higher unemploymentrate what comes with it. But ppl who work will become mutch happier.

To avoid radicals under the unemployed, you should boost your social sector. That will help a lot. But to do this, you need a high income. This can be done by a better tax-system (% pop taxes).

Other way to lower you radicals are lower taxes in general. But this is only possible on wealthy countys. Look early in the game for good and stable custom unions. This will help a lot.

Last thing is to look at your pop types. And if they got discrimiated. you can hold it this way, But you shouldnt do any migration. A homogen society is the goal here.

If you have a multi-ethno state, than you need as fast as possible "mutliculturism".
Last edited by Ifosil; Nov 6, 2022 @ 4:47pm
LordofBargo Nov 6, 2022 @ 5:40pm 
Originally posted by FvN Alice:
Hah. How far into the game are you? Im sitting on 12M radicals rn from standard of living....while being the nation with the highest standard of living.
Its quite impressive how terrible the system is.
1916, the number of radicals isn't relative by itself, it's gotta be considered in relation to total pop and area where the radicals are in my experience.
LordofBargo Nov 6, 2022 @ 5:42pm 
Radicals are now only about 10% of my population and using my new strat, I'm able to keep them easily in check just by staying on tax level 2/5 and switching production methods slowly over time.
azterior Nov 6, 2022 @ 8:48pm 
Standard of living is also relative, while 11.0 QOL would make any pop in say persia a loyalist, in a social democratic belgium it might actually make them a radical as they expect a 12.0 QOL in flanders or something. The more industrialized an area the more they expect (and funnily enough, welfare payments are increased in more industrialized areas to much this), also yeah a slow adoption of new production methods is helpful. Make sure your factories can afford to buy the goods and pay the workers as well
fliorcid Nov 6, 2022 @ 10:23pm 
Radicals don't come from a low standard of living, but from a decrease in the standard of living. Changing production methods is often associated with the firing of a bunch of people. Their standard of living is decreasing, they are becoming radicalized. And I suspect that the higher the standard of living in the country, the more they react.
Ferrous Nov 6, 2022 @ 10:36pm 
The "Radicals from pops losing jobs" thing definitely is causing a chunk of radicals, unreasonably so, most of the time these pops will go on to find better jobs anyways, but getting a new job doesn't undo the radicalism they gained from being fired.

Many buildings also like to make their employee numbers a sinewave, which turns these buildings into a radicalism factory

For now you can try using this mod that fixes this issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2884120444&searchtext=fire+me
Last edited by Ferrous; Nov 6, 2022 @ 10:37pm
xanies Nov 6, 2022 @ 11:35pm 
yeah, play victoria 2. the politics in this game are meaningless.
Thargrim Nov 6, 2022 @ 11:38pm 
so i'm close to 90h playtime now, what i noticed in my first games wich a lot of your described problems happend, is that i just played "to aggressive" with some aspects of the game:
-------------------------------------------------------------------------------------------
- selecting to fast laws

-> didn't prepare for some laws (so they don't radical themselves at -10)
-> to many laws back to back without giving the political partys time to
recover from it
-> didn't use my Authority to push the "enemys" political power down to
around 5% - 8%
-> get as fast as u can the law for "poverty help" or how it is called in eng,
it's
most of the time a game changer for radical power, same with "secret
service" (or how it is called in eng) in the "office for internal affairs"
-------------------------------------------------------------------------------------------
- selecting new tech for all my industrie together, so u need less workers

-> make it a few each year or in citys or buildings where u don't have max
labour u don't need it till u got labour problems. If u have like 80% from
100% labour in that biulding, than build it otherwise u just kicked them
out and made radicals of them
-------------------------------------------------------------------------------------------
- give your radicals time to stop beeing radicals (who could have thought about that)

-> don't make any new laws
-> only change tech that will "change" the workfoce or loose workforce in
small bits around your Land
-> research important Tech as fast as possible that will reduce workforce
and apply it to newly, from the ground up, constructed buildings (where
people didn't work till then)
-------------------------------------------------------------------------------------------
- different tips for some playstyles

-> if u WANT to colonize go "multiculture law" otherwise u will get majoy
problems later on with "outcast cultures" in your nation who will go
radical
-> if u DON'T colonize go "migration controll law" otherwise same
problem as the top
-> Same with "Religon Law" as the 2 above
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after i respected most of the tips, i got like 98 million people living in my state (prussia) at around 1900. around 10mill radicals (changing living standard cause of war or unhappy parties with small political influence) and around 4-5 min loyal people.
-------------------------------------------------------------------------------------------
It's easier to get Radicals than Loyalist, since a lot of aspects (around 6-8?) make them radicals and only 2 make them Loyalist.
-------------------------------------------------------------------------------------------
For a tipp if u have huge radicals cause of living standart problems even with a living standard from around 15 (min. 9-10) look at the Peoples TAB on the left side, since that "living standard from 15" is just an Average in your Country and NOT the "ALL are on 15"
Some parts of your people can have problems (less work, to high regional prices (not markt prices there are 2 kinds of prices in your Country), was a war place were fights happend and so on)

Hope that helped a bit :)
Thargrim Nov 6, 2022 @ 11:44pm 
Originally posted by Ferrous:
The "Radicals from pops losing jobs" thing definitely is causing a chunk of radicals, unreasonably so, most of the time these pops will go on to find better jobs anyways, but getting a new job doesn't undo the radicalism they gained from being fired.

Many buildings also like to make their employee numbers a sinewave, which turns these buildings into a radicalism factory

For now you can try using this mod that fixes this issue
https://steamcommunity.com/sharedfiles/filedetails/?id=2884120444&searchtext=fire+me
thats cause the "workplace" they worked, they were shareholdes.
So they don't go only radical cause they lost the job (will fix it when they get a new job), they go radical since u kicked them out while they were shareholders of that comp.

A other problem is, when your pops aren't educated enough to get the better positions u turned that jobplace into. (-workfoce, + engineer for example) If they can turn into that and stay in that "factory" they won't go radicals
Ferrous Nov 6, 2022 @ 11:45pm 
I know how the mechanic works, been modding for a while now
Originally posted by TheMasterChief:
Originally posted by Icedexx:
Honestly? Just ignore them. Havent had a game yet without a ton of radicals. You did the best thing already by maxing out your police. Just wait until paradox fix the ♥♥♥♥♥♥♥ game, if its bothering you to much.
I found a solution in that I just need to switch my production lines over time. What was happening was I was switching everything over all at once and the people being fired were becoming radicals.

Yeah I've slowly come to this realization too, plus I'm also seeing that(and I may be incorrect/partially correct) trying to get the peasants employed in RGO buildings can alleviate some of the SoL radicalization.
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Date Posted: Nov 5, 2022 @ 8:19am
Posts: 19