Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
luckily, only have to do 4 of the 6 Tanzimat tasks to clear "Sick Man", and the other 5 are reasonably do-able.
If you take syria you get a second one to conquer egypt. So you can get two for reconquering territory. Doing the urbanize one is easy so is suppress rebellion with those 4 you have it.
The ottoman empire is a backwords ♥♥♥♥♥♥♥♥. It cannot expect to do anything (without exploits) before 20 years of fixing.
Keep in mind you need 2 wars for this- one won't take everything.
And even if you DO fix it up, Egypt just surrenders 1 state at a time, so you still cannot take the whole required area.
That quest is just impossible without broken naval invasions (which appear to have been fixed)
I did manage to do an ottoman run where I cured the sick man of Europe.
Tech
- Napoleonic warfare as first tech, then after that go for the one that unlocks using coal in mining. After that it truly depends on what you need, I'd argue going for steel to be able to upgrade your tool workshops into making steel tools, but it depends on your current situation at that point.
Building
- Start by build 3 construction works in the same state, one which needs to be urbanized.
- 1 Tooling Workshop in Bosnia & an iron mine in a place you need urbanized, this will be the main theme for one of the things after all.
- After that you should build 2 shipyards so that you can expand your navy.
- 5 to possibly 10 naval bases in Constantinople, this highly depends on what Egypt is doing. All you really want is to do a naval landing in Egypt itself as you kick off the war.
War
Diplomatic play - take 4 provinces, I'd go for the most northern ones of Egypt+War reps. Activate conscripts at the last part of the diplomatic play, this is also when you do the mobalization to squeeze as much money out of peacetime as you can. Put all your armies on defending fronts, except for the Anatolian one. This one you will stage your naval invasion into Egypt's heartland with.
After the first war, the game changes too much to be able to give a proper guide, sadly Russia gets involved a bit too often and it can cause you to have to defend that front with the smaller armies, instead of defending your puppet's lands.
But during the second war take your 2 claims+the claims you will get from doing the Syrian conquest(Basically the 3 Nile ones and Sinai Penninsula if I recall correctly)
The third war, here your economy should go with ease, but due to Egypt most likely willing to back out - puppet them and annex them down the line through a diplomatic action.
Play it again without the free naval invasion and get back to me.
I never said it was free, I did it yesterday and this is how I did it. I build up my navy to beat up the Egyptian navy so I could make a landfall. It is not free, read what is written and you will see that it clearly says you need to build 2 shipyards and then 5-10 naval bases.
Become french, and use their guns instead of trying to build your own (hopeless)
I did do that. They still have troops defending the shores even after I beat up their navy. I have an attack value of 12 and their generals have super good offencive and defensive traits.
They had none defending the shores when I did it, so I suppose the AI is better at handling that - but there is other places you could naval invade too. And buy guns and canons from the French until you can start making your own domestic supply is a wise choice, unsure if becoming their protectorate is though.. feels like it will ♥♥♥♥ up certain parts of your economy, but I could be wrong here since my strat is to never be in another nation's custom's union.
Why not though? It's effectively the same thing as having them in my custom union.
Its a question of who benefits most. And what your goals are.
If you are not trying for 1st place, it doesnt matter much. Because if you CU up with say UK or France they strongly benefit from your industrialization. So do you of course, but they will be very difficult to overtake when every good thing do, also helps them.
They also make up for the fact that I have no colonial holdings, so I can get those goods I couldn't otherwise.
PLUS they stop anyone from attacking me!
They have troops defending their shores if they have not mobilized and deployed everything in the HQ that you are navel invading. Trick forcing them to deploy everything they have to the front lines, then navel invade the empty HQ.
Aka the pin their army down somewhere, then use another army to take their stuff.
Also sometimes you can get Egypt to join other wars, so that you can reclaim more territories. My Ottoman game between my wars with Egypt there was puppeting other states in Arabia for income and troops.