Victoria 3

Victoria 3

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Kulle Nov 3, 2022 @ 5:43am
Industry
questions about industry. just to give an example, such as tools. tools need wood (upgrade: iron). wood needs tools. always trying to balance this, but always when I play one of them doesn't make a profit and goes into the red. this may also apply to other types of industries in relation to other resources. e.g. chair or basic cloth. there is still demand for that, but still minus profit, and leather or wood still have a lower price in relation to the product. why? solution?
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I think the raw, primal intention of this game is that "Minor nations build raw resources, and advanced nations build advanced resources, and minor nations pick a great power to be a part of, and great powers protect minor nations, and then great powers fight each other over minor nations to get more raw resources to power up"

and in theory that game loop works, wonderfully, but the AI and player doesn't tend to play like that, everyone just wants their own 100% goods filled - and there's nothing wrong with that either...

but yes, you're supposed to build tool workshops and import wood, or import tools and export wood. etc.

I understand it's "cheaper" to make your own wood and your own tools, but then your population is suffering because it's not able to work elsewhere, so you'll always be reliant on some form of import.

I.E - you'll need to import Iron because your own pop is in the wood production.
and if iron is more expensive than wood.. -> you get the idea.

So - in short, understanding that, I think you just need to, to get the solution you want, down scale 'cheaper' products, and start looking upwards, and outwards.

Use other nations. Use other markets - they're there for the taking. (if the AI is building it. which sadly due to the coding issues and stuff, is a big if.)
Kulle Nov 3, 2022 @ 6:13am 
Originally posted by Zero, Dark Knight:
I think the raw, primal intention of this game is that "Minor nations build raw resources, and advanced nations build advanced resources, and minor nations pick a great power to be a part of, and great powers protect minor nations, and then great powers fight each other over minor nations to get more raw resources to power up"

and in theory that game loop works, wonderfully, but the AI and player doesn't tend to play like that, everyone just wants their own 100% goods filled - and there's nothing wrong with that either...

but yes, you're supposed to build tool workshops and import wood, or import tools and export wood. etc.

I understand it's "cheaper" to make your own wood and your own tools, but then your population is suffering because it's not able to work elsewhere, so you'll always be reliant on some form of import.

I.E - you'll need to import Iron because your own pop is in the wood production.
and if iron is more expensive than wood.. -> you get the idea.

So - in short, understanding that, I think you just need to, to get the solution you want, down scale 'cheaper' products, and start looking upwards, and outwards.

Use other nations. Use other markets - they're there for the taking. (if the AI is building it. which sadly due to the coding issues and stuff, is a big if.)

okay. correct me if i'm wrong.

prioritizes tools and iron
- import: wood
- Build and export: iron

prioritizes fish
- import: clippers
-build and export: fish

prioritises basic clothing
- import: leather
- build and export: basic clothing. (actually this sounds wrong, as this is a high demand for pops)
Originally posted by F.G.K:
okay. correct me if i'm wrong.


In, some mannerism that is correct, it depends heavily on your government choices, population max, sustainable friends in trade, and ever changing market.

If you have 250k people - you don't want to spend 200k people in government and ports buying everything, for instance, as then you'll just end up as a port market where you run out of trading points and convoys.

but if you have a need for clothes, grain, wood, iron, furniture, liquor, services, tools, and those things will cost you 400k pops to maintain yourself, well obviously you see the issue here.

So in that case, you want to prioritise buying wood, iron, grain. and making for yourself, liquor factories, and clothing factories, and furniture.

In this case -> Buy wood (for your construction and furniture needs.) and sell chairs to pay for it.
Buy grain and sell liquor to pay for it.

and buy tools to keep the prices of the above down, which means they also pay for it.

While you try and fund your quality of life to attract more people.

- - it's a complex game where each country plays the same but the needs and issues of each country are very different.

Or you could flip what I said, and make basic products, if you're in a market where they're worth more because the bigger trading partner is doing the advanced production, and sell them their needs in raw resources.
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Date Posted: Nov 3, 2022 @ 5:43am
Posts: 3