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Guess what, gamebreaking bugs and crashes where a rarity. And the companies still made money.
Victoria 3 is okay in terms of bugs and polishing, but it is strange how they failed to include important features such as installing building in vassals.
They have clearly beta tested it a lot, so I do wish next time they can take another week or too to make sure that is fixed.
It is for this reason why I have given this game a bad review.
As long as games are an industry where a profit needs to be made (or until somebody steps in and determines that maximizing profit is no longer the only fiduciary responsibility of corporations), this will likely continue be the case.
The same thing happened with movies, music, etc. Artists become property of labels, producers, whatever the relative industry standard is, and either meet these demands or are replaced by brands/development that will.
To be fair, Terra Invita is even now extremly unpolished , but I give them a lot of credits since it comes from small studio who are doing this kind of megaprojects for the first time.
Victoria 3 is okay in terms of bugs and polishing, but it is strange how they failed to include important features such as installing building in vassals."
It changes so much things ...
What is the interest of dominion ? doesn't mine ressources u need, ( even if he has deposits ), doesn't care of your industries / production when making buildings, doesn't follow u in war..
Would say it's the major point to pay attention to at this moment.
Personnaly in 40 hours, had 2 embarassing bugs :
In war my general won a batlle and then went back at home in the middle of war and it took 55 days to making him back on another front next to the first ( 2 times ).
In one year i had about 10 times the event when u meet strangers in a colony and u must choose to say them to leave or if the country is for every body ( +12 infamy or -10 prestige each time )
They're interested in making an attractive trailer to lure people in and cash out as much as possible with as little effort and quality as possible. Look at the game Dune: Awakening. The developers of that game put out a pretty great looking trailer and have done 10 artwork drops in a row but haven't bothered to provide any concrete information about the actual game, it's mechanics, systems, content, etc. They refuse to communicate or respond to questions. Why is this? Most likely because they want to wait until Dune Part II hits the theaters so they can drop an empty half baked buggy game and capitalize on the name.
Paradox at this point is cashing out on the goodwill they created with games like EU4 and CK2, which are probably their most famous and successful games. Hearts of Iron is perhaps a close 3rd but imo it doesn't have the same popularity and cult-like fans as CK and EU. I could be wrong there but Hearts just never appealed to me. They're still trying to milk what they can out of EU4 which is at this point visually dated and notoriously bloated. CK3 is essentially a prettier but more vapid and empty version of CK2 and for some odd reason Paradox is not only taking forever to release worthwhile, quality DLCs for CK3 but is raising the prices of current and future DLCs and pretty much just sporadically putting out these vague, out of touch, pat-themselves-on-the-back, victory lap type dev diaries.
Victoria 3 seems to be basically getting the CK3 treatment and I think that will become glaringly apparent as time goes on. It's unfortunate but Paradox just doesn't have a genuine competitor in the historical game market and since they've made great games in the past we freely gave them our trust and opened our wallets to them. Paradox took that trust and money and decided to become distant, aloof, dismissive, and honestly kind of lazy in some regards.
This is apparently what happens when a game developer with cool ideas and concepts becomes a corporate entity run by Wall Street rejects (or your country's version of Wall Street rejects) who do have a real duty to maximize profits for shareholders but who can't seem to figure out how to balance that with making a game that's high quality on release.
If this game had been high quality on release it would reflect that in the reception. 10k+ reviews in and even if we disregard the bombers and goofballs who were intent on not liking this game, it seems to be overall a disappointing release. A lot of the "recommended" reviews are pretty jam packed with criticisms and complaints but are written by people who still believe in Paradox and hope that the game will be improved upon in the future.
You mean you're okay with cyberpunk 2077 and how it was released and not victoria 3?