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For the lower strata jobs like laborer, I've noticed usually my peasant population goes down as I creat new laborer jobs, so that's pulling from peasants.
Higher up, I find it harder to tell. I think it pulls some jobs from one place to your new factory if the pay is better.
As for social mobility, I see no indication of how many of one job type will be able to move up takes higher rank one.
Pops will also migrate internally if there's job vacancies open. No idea if migration appeal plays any part in that - the tutorial suggests it does, experience suggests otherwise.
I’m immensely enjoying the game, but the way in which it communicates information to the user leaves a LOT to be desired.
Luckily, or perhaps because of the lack of unemployment ledgers, None of this matters. While you do need certain worker types, they get qualified so fast to their relevant stations that it makes near no difference.
Basically it's a carry over from Vic 2, but they implemented it so poorly that they had to circumvent the mechanic almost entirely because there is no way to actually affect all of these worker types, other than just mindlessly throwing up some universities in your states and calling it a day.
It seems like market fluctuations just keep firing and hiring people so my radicals just continuously go up.
Mine seem to stay stagnant, while the trickling in amount of unemployed are immediately put to work so for example it stays ~20m peasants, 0-150k unemployed, 12m+ employed.
Subsidies are the only way i can think of, the factory will only employ if it's profitable, if it's not, it's up to the government to fit the bill instead.
I may be wrong, but i think the game priorities unemployed before peasants, since the peasants are still self sufficient. even if that means getting unemployed from other states to come work instead.
If you really want your peasants out of their land, you could flood the arable land with farms... but I'm not sure you WANT unemployed over peasants
You're correct.