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The Egyptian army was wiped out and I lost 150k but I forced them to give up syria and all the territories they held in the levant, now if you ask me why or how I have no idea, I think its just random.
MAy just be perception though.
The key to cheesing the ai is to open up as many fronts as possible. Its worth it sometimes to fall back a bit on one front and only fight defensively while you advance on another. Remember you regain your own ground on defensive battles. MAke naval invasions, split fronts and you can always hire and fire crappy generals while the war is going. The key is you are always trying to keep the ai off foot. On this end navies are really important. MAke sure all you zone have at least a small navy so you can hire a new general and naval invade a small force. You can split off a small general, delay an enemy on a large front (He will be slowly taking ground) while you assault with your main force somewhere else than turn around and push them back (ON defense mode since you can regain ground on defense). Than leaving a small force where you originally assaulted in defense.
I have some weird experiences for exemple:
One balkan war where like 90 regiments where trapped in an encirclement but once the land was taken, those armies were automatically dispatched on other frontlines.
War between russians and kazakhs. I outnumbered them 10 to 1 on the front and was still loosing battles, while taking more than 100k attrition.
not to mention frontlines splitting and generals teleporting back to their HQ, war require much micro management than they intended because the feature is buggy
I avoided war at all cost ever since
I don't even agree with the design logic. Yes, in WWI there was a very definite Western Front but in virtually all other geographical locations and times throughout Victorian history wars were fought by columns - monster stacks if you will - marching into enemy territory. The Army of the Potomac. The Army of Northern Virginia. The Army of Retribution. Sherman's March to the Sea. Etc., etc.
this was my concern, this level of abstraction really bugs me if we dont fundementally misunderstand something. I dont see a difference between this, and just flipping a coin to determine if you win the war
this is interesting i need to investigate this, i always max out all of my generals becuase its basically free, and it just increases their number of max troops.
(possibly this is what im doing wrong)
maybe your only supposed to have one high ranking guy?
I have also observed this, if an encirclement occurs there is no penalty for it, if a front breaks the units at the front teleport to another front, or back to your home country. in which case you have to reassign them back to the front.
which isnt exxactly microing anything but is incredibly annoying.
I find myself spending the same amount of time managing this mechanich, as i would actually managing units
yeah slightly tangential but ive noticed the USA seems perticularly broken atm
my last game they just never banned slavery, and never had a war. it was the 1900s and there where still slaves out in the feilds.
the game before that new york, iowa,ohio jersey penselvania ,maaryland massachusets connecticut and vermont all joined the confederacy
with florida and south carolina staying in the union.
neither of these games was the US able to defeat mexico for manifest destiny
dont get me wrong, i like the focus on more dynamic play, and not making things be completely railroaded. but this is just rediculous lol
Finally, the attacker's number of troops is reduced to a random value between 33% and 100% of the previously-calculated amount, and the defender's total is reduced to between 50% and 100% of the previously-calculated amount.
nice that seems to be the answer!
and unfortunatly it seems to confirm its totally random, just send your units and pray they roll well