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as for the why? people can become radical because they want better quality of living, or because of what state their political is in.
the largest producer is what laws you are producing, a lot of the more extreme laws radicalize 1 party in opposition, and radicalize 1 party in support. some laws only radicalize in 1 direction.
i haven't seen that mention, but maybe it means more of, 1 radical has the counter effect of 1 loyalist, so if you gain 1 radical, you lose the effect the 1 loyalist was giving because they counter each other out?
Example:
As Persia, I took a state that had 64% turmoil from Radials after I took it. And it stayed that way for a while. I tried raising their standard of living by putting factories and subsidizing what was there and that reduced it some; but wouldn't do it below 59.8%.
I checked and checked to figure it out then realized, when looking at population that:
1. They were 94% NOT Arabic but African
2. Out of a population of 490K, 391K were slaves.
So, I ended slavery and suddenly turmoil down to 10% and alleviated, oh and my radicals went from nearly 1 million total to 400K.
Next, I adopted Propretied women instead of guardianship, radicals dropped to 323K.
Next, I went from Segregation to Multi-Cultralism, radicals dropped to nearly 0 as we hit middling standard of living (2700, or 2.7K). Despite the fact that landlords and religious factions in government HATED ME, they still could not radicalize people against me.
So look at the populations and figure out, why they might be radicals.
Reasons for Radicalization -
Reduced Standard of living
Political Parties not being heard
Discrimination
Slavery (representing escaped or unmonitored slaves)
Rebels (People you just conqueror in, unincorporated states)
Institutions NOT providing Needs
Laws or Government Type not representing People
Solutions for Radicalization
Raise Standard of Living - (Increasing the value of goods on your market, subsidizing jobs, or drastically increasing exports of a good can make it go up in price; one really cool way to do this is join a market of a LARGER power than you through a customs union and then produce the things they are short on but remember to not actually FIX the shortages).
Make their political party at least Neutral (+0) getting them to +10 or higher will drastically reintegrate their radical members
Remove Discrimination or Emphasize polices that come up from events to midigate it. Or you can get rid of Undesirables through migration
Increase the number of UPPER and Middle Class in a place with lots of slaves, get rid of slavery, figure out methods to emancipate slaves without banning it
Incorporate the State
Check your Institutions, things like Lack of Education Access, Lack of Healthcare access, Lack of Welfare or too low welfare for the poor. Police non-existence, and other things here can effect this
Change whose in power or move laws back to those factions who have clout
see in my experience i was massively radicalizing the land owners and anglicia church, the anglicia church at one moment had 631 followers of the movement, easily the party i radicalized the most. had great quality of life upper top 30, equal rights, no slavery. almost 100k radicals in a 500k population.
my most radicalized group had 631 members... i had 100k radicals. uhhhhhhh thats a pretty large gap.
You forget that from this list, there are things BESIDES Politics that cause radicalization.
You can have the church reduced but if the landlords still have a lot of clout (and members) and you keep pissing them off, which the polices you choose would certainly make them very mad! (they hate equal rights and want slavery); then you are radicalizing them.
Further if someone becomes radical over politics and you don't fix this by making the political faction they are apart of happy then they STAY RADICAL even if they are not longer tied to that faction, those radicals ARE, so that 100K radical you see there were likely all members of the Church faction when they radicalized, if you don't alleviate that church unhappiness at some point,t he game will never CHECK to reintegrate (deradicalize) that population because you didn't make their faction they were upset about in the first place; like you again.
that seems weird to me, they leave the faction, but you still have to make the faction happy again to make them happy even though they no longer are a part of that party, that seems unintentional to me.
it's in the tooltips but nvm, I just realized they mean that when a radical/loyalist is formed in a pop that already contains its opposite, it will just switch the count from one opposite to the other (radical or loyalist).
So the count is for separate pops, and this zero sum only happens in a single one pop.
Radicals are NO LONGER participating in the government or society; so they are removed from the faction pool. In some cases they represent people who went into the hills to live off the grid and in others they represent rebel factions in the wilderness or pseudo-governments in your nation.
So they AREN'T in the faction anymore because the faction represents those who are in the government who are participating.
If you want them back, they have to see you made the faction they were apart of when they get UPSETTY SPAGHETTI, happy so they will come back to the society they gave up on.
hmm that makes more sense but i'm still not quite happy XD thank you though.