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That would actually be good thing...they can make great games, but now they just make games to maximize profit for shareholders, games are decend, not great.
the difficulty and complexity of the game should come in a form of game mechanics and not navigating clusterf*ck UI just to perform one action (aka pretty much all pre-HOI4 PDX games, asides from maybe EU4)
seriously last comment
bro... are you for real?
game like elden ring is million times harder to code and far more complex of a game with large arsenal of builds to balance and choose from
hitboxes in soulslike games are one of the hardest things to code (fluency mostly) in gaming
compared to spreadsheets and modular coding of paradox games....
[/quote]
You know nothing about game design or programming. It shows. PDX games are endlessly replayable and are designed around emergent story telling. That means that there are infinte possibilities for your code to mess up. Rare combinations of events, countries, modifiers. This is why testing PDX games is so hard.
Elden Ring is essentially the same game From has been making since Demon Souls, I've played them all, the only thing that has been added is width. More areas, more monsters. You let 10 guys do a 100% playthrough and you will have caught most of the bugs.
You also display in your posts some kind of hard dislike of Paradox. You want Victoria 3 to fail almost.
I hate to bring it to you but Paradox is killing competition like Total war, Civilizations. Its player numbers are increasing and increasing, while games like Warhammer 3's are dwindling. Warhammer 3's release was a complete flop and they make the same game again and again.
Terra Invicta has less than 6k players. In your average weekend there is more than 100k players for PDX games.
You're comparing a brand new studio with it's first game in early access to an established studio with over 10 games that has been around for over 20 years.
Removing logistics requirements, and upkeep for trade routes, and many similar things is EXACTLY in line in PDX's efforts to bring "strategy games" to the console crowd. The fewer things that "require thought and planning", the better... (at least according to PDX).
Declaring war? Pfft. Why should anyone need to think about that? Just do it. It's simple, right? Individual units? Why should those matter...
Yeah, no.
I was planning on buying this game much later anyway, and on sale, but unless they fix up some of this stuff and at least try to improve some of the systems, "buy later" might become "buy never". (Imperator: Rome became a buy never.)
1. Game gets announced - hysteria
2. First tidbits of information released - euphoria
3. Detailed dev diaries get released - doubt sets in
4. Close to release, embargoes get lifted - regret and concern
5. Game releases, is a turd - F Paradox, dumbed down, wokism etc.
Paradox haven't had a good game at release for a decade. With their army of dancing clowns on Youtube and reddit they manage to sucker in enough people to keep their grift going, sadly.
+1
OPB reformed the HRE by bringing back serfdom and abusing diplomacy but Germany was able to unite in real history. The problem is the game didn't go on long enough to show us what the problems would have been.
He did showcase an economic problem at the start of the game . . . Prussia was too dependent on it's foreign trade and couldn't recover when it's supply lines got cut. That's logistics and I'm glad it's a worry in this game . . . I want more depth to that, and I want the AI to handle logistical problems better. Get on it paradox!
OPB also seemed to be preparing his nation to hold the HRE together via a huge army. . . While also depending even more on his market than Prussia had. Would that be his downfall? We didn't get to find out.
Brazil also exploded in size but that's realistic too. Peru-Boliva and Grand Columbia both existed in the real world and they were powerful for a time . . . then they collapsed to internal politics and civil war breaking up into smaller states.
Again . . . the video was too short. I didn't get to see the critical bit of information. How hard is it going to be for him to hold that mess together? How much will the effort hurt his progress on the leaderboard?
It still was disturbing until I saw Quill18 and Stakuyi engaging with systems both of those other players completely ignored. The game really could be a mess, or it could be amazing.
I expect there will be problems. Paradox' internal play testers never get it exactly right. But I also expect the problems are going to be less than they seemed when I only had one or two videos to judge things by.
What I really want to see is a ten or fifteen part lets play, published something like a month ago, and with open feedback from the dev team as to how they were addressing each exploit found.
But . . . that's not the world we live in. I complained about the lack of video content weeks ago. Now it's too late and I'm just waiting to get my hands on the game and go from there.
Imagine getting any other social media platform and telling people what you were going to buy or not buy at the grocery.
Once you buy sex toys and tell people about it.... You can buy anything and feel comfortable telling everyone......