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Start a game as the East India Company (EIC) to see what those conditions are.
I do not know what happens in these game events for the Rebellion.
I think it is related to the Sepoy Rebellion in real world history.
Landed voting
Agrarianism
Professional Army
Serfdom Abolished
I would also fire up the corn law event to get a market-liberal leader.
Recruiting generals also help reduce aristocrat's clout
Avoid building rural constructions because it creates more aristocrat jobs
Interesting, so if you spawn it early you dont have the problem of having a huge economy with a bunch of states with massive output suddenly becoming unincorporated and needing years to incorporate again during which time your economy completely collapses.
no, the EVENT peters out. theres never a rebelion so i dont face that problem
I was wondering, as someone who has not played as Qing, what the Heavenly Kingdom Event sequence (or Threat to avoid) was, and I recently as Scandinavia in 1870s, looked at Qing on the World Map and saw the above screenshot. Qing would have been/is an AI controlled Country. (I am playing a solitaire game as a Human Player).
Apparently, it involves losing control of big chunk of the country in the North and East in a major Civil War or Division. (see other messages in this thread, particularly recent above, for more Information).
added:
https://steamcommunity.com/sharedfiles/filedetails/?id=2895508429
If I am reading this right, keep ANY "Incorporated State" (besides Capital) in Qing, with a Protestant Pop, below 15% Turmoil to avoid Triggering Heavenly Kingdom Event. (Good luck in trying to keep low Turmoil in many States in times that are changing a lot in the whole World).
So the key things to avoid (at all costs) are: Incorporated States with Protestant Pop and >= 15% Turmoil in that State.
So if you are going to trade with Western or European Countries, do it with Countries that are ONLY Catholic or possibly Orthodox (like Russia), or Muslim countries (like the Ottomans or Middle East), NO Protestant Countries,
OR keep the Qing provinces/States that trade with Protestant Countries, Unincorporated or always VERY Happy, i.e. very low turmoil.
Also, it "probably" means that you do NOT want to take control of ANY States that have Protestant Pops in them, outside of Qing, since their Pops may then migrate to your home Qing States afterwards, even if you are trying to stop them from coming into Qing from the other Countries. (this depends a lot on how various Laws/Policies etc. and Game Mechanics work in controlling movement of Pops and Religions in V3).
Comments based on experience are welcome, for the sake of those thinking of Playing Qing someday.
one comment: Qing being a subject Country appears to avoid the Heavenly Kingdom Event, but that is a high price to pay, for one, not being considered a Great Power, as well as lack of control involved in being a "Subject" Country and economic costs there of.
However (see below) being a Subject Country contributes 20% to Shattering the Country Event Chain (which you want avoid).
But watch out for what happens when you try to leave Subject Status.
2nd added: Fragile Unity Event Chain for Qing at start of V3 (this would come before the Heavenly Kingdom Event Chain)
https://steamcommunity.com/sharedfiles/filedetails/?id=2895527670
So Playing V3 as Qing has a LOT of challenges to overcome.
I ran out of infrastructure, a lot of states still had high tax waste, & I was 3 techs out of getting railways. This is with max ports for coastal state infrastructure too. Maybe you could b-line railways while prioritising admin...
but yeah, I think it's not worth it for sure. It's way more worth building up your states while you don't have railways so by the time you get rails your states have a good base that's worth getting more tax out of. I mean, I literally just sat around waiting for railways to come, not able to build anything else due to lack of infrastructure despite ports & sewage.
I bet unlocking railways is a good time to start easing in admin buildings, maybe not even build any before that, & 'easing in' means just that, don't go ham on them instantly at that point either.
Def go Romanticism first though for agrarianism subsidies. Even 10K from aristocrats per week adds up to hundreds of thousands over time. I like minting too for the same reason an extra 10K or so adds up over time, then switch to industry tech. I think it's fine to just let military tech spread entirely.
Just dont fight the opium war and do other things. With the massive demand you can create you can suck all the resources out of europe.
Hey, I'm just gonna jump in, here:
How long did you wait to pick up colonialism? I wanted to beeline for it but I couldn't afford a 3k bureaucracy deficit. It didn't seem like it was worth building up a ton of government administrations at the very start of the game, either
I did it right away, you can just put a consumption tax on services and raise taxes one level. Then get the next taxation technology and build some tax centers. Next I would get atmospheric engine and spam Iron mines to fund a massive construction build up. I'll do another quick playthrough to see how it goes
Yeah I might try that on the next playthrough (which I'll have to do, because the Hegemony Journal is bugged and won't give me the very last objective). I gained a modest share of colonial holdings, but I wasn't able to lock Europe out of Kenya. Dai Nam can't quite provide all my sugar needs by itself, so getting a few more African states in the next playthrough might help a lot
Here's how it went. Mind you I have played a lot ^_^ and the AI is really crappy so.
Reconized Great Power Feb, 1838
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484660
Serfdom Abolished Dec, 1838
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484692
Colonization Dec, 1841
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484716
New Tax System March, 1844
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484750
Laissez-Faire Sept, 1849
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484778
Beat Up France for colonies June, 1851
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484797
Steel Construction May, 1861 - = GG as Qing
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484819
How the Colonies look winning the african scramble.
https://steamcommunity.com/sharedfiles/filedetails/?id=2896484847