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No, even closed border cannot stop migration. I triggered heavenly kingdom due to some Holland and Scottish protestants appeared in some of my African provinces even with closed border on. But I usually go with cultural exclusion and migration control, with the massive Han pop, as long as there are jobs, provinces of different culture will be flooded with people of primary cultures (oversea colonies) While the entire eastern Asian pops will be accepted by cultural exclusion. With a huge portion of POP still being peasants, when they adopted Fascist ideology, keeping multiculturalism will see a lot of radicals.
I gained a lot of money but putting governmental buildings in my states with the highest gdp or taxed goods. Can anyone confirm if I will get more consumption tax by putting my admin building in a state with lots of tobacco farms ?
Hmmm, I just find it strange how lots of migrants from Europe floods my factory while there are still millions of Han or other Chinese around, creates unemployment I think.
I just build 20 in a pack, are 1 in each better ?
I think for Qing, it is good to suppress the landowners in the very beginning, they are quite annoying and will oppose most of your reform attemps.
OMG the Taiping Rebellion just happened to me in 1917, sure I have lots of radicals due to dumping state religion. But the hell can 1% Christians took over most of my states. Women can vote in my country and multicultrualism is a thing.
Hey, sorry to bother you again, but is there a way to force my vassals or puppets to make certain productions ?
I personaly dont rely on exports, more on internal market use, cause i dont whant to check my market every 5 minutes.
I also mostly rely on my internal market given how little the internatonal market actually uses.
Very intersting, why agrarisim ? I never sued that, used interventionalism instead.
Laws & IG:
I do not seek to min-max as I play I do not care to go for multi-culturalism. I like to keep the Landowners strong with many agricultural expansions. When I play Qing I seek to enrich the Manchu people first & even the Han is an afterthought.
It personally does not interest me to make every run into a multi-cultural full-welfare state where everyone in the world wanting to immigrate into.
I therefore cannot give advice on such things, I simply like that (semi-)role play as Qing was a Manchu Empire thus I'll keep it that way. You do you as you play Qing however you want.
Vassals & border expansion:
There is no way to control what your vassals produce, the AI will attempt to fill holes in the economy though.
-I like to vassalise Kokand & Sikkim fast.
-Kashmir (Sikh Empire) starts with an arms industry. CONQUER IT. Maybe vassalise the rest if you care to.
Opium war:
War support needs to change. I got into the opium war in the 40s & set my goals as:
-recognition
-reparations
-release EIC
-take treaty port Singapore
I did everything but release EIC as war goals. What do I mean by that? When go to the screen for a war & hover over one side's war support you get the breakdown for whats affecting their war exhaustion.
UK's war exhaustion said 'cannot go below 0 because they hold their capital & the following war goal has not been took: liberate EIC'.
EIC isn't in the war & I am not occupying London as early-game Qing. It is impossible to make UK go negative. The devs NEED to change this. Especially since I occupied Singapore yet the moment UK set ONE FOOT into Beijing I was going negative war score. Remember, the war screen told me I succeeded to take all but ONE of my war goals (the impossible one since EIC isn't in the war so I can't occupy them). I succeeded 75% of my war goals before UK took ANYTHING.
UK took one province & I've lost. The devs need to change this. Qing should be able to win on the defence, not need to take London.
Economy:
I seek to concentrate industry around Beijing first & Manchuria 2nd; with Chongqing & the rest of the coast allowed to industrialise 'zipper-like' with the other priorities. Every state outside of these exist for resource/agriculture only.
Note on lumber: by default new lumber mills produce hard wood, the Qing market does not need hardwood until an arms industry requires more or if you're expanding your navy. All new logging camps should manually be set to softwood only for more production. Also, I've said before but remember to put your logging camps to use tools; but only your starting camps as the tooling workshop in Beijing can only supply that much plus a few livestock level 2s for meat.
For construction sectors I like to expand the three states you start with into level 5, then build 1 construction sector in every state for the small construction speed bonus in each state. The best way to go about this is build one construction sector before a state builds anything else. This requires micro-managing construction priorities but I think it's worth it.
I have experimented with auto-expand. I went through Qing's starting industry & have compiled the following list on what I set as auto-expand. A lot is, but something i kept fully manual.
There is no need to copy me exactly, you may decide different states, decide to only auto-expand certain resources etc. Further more, auto-expand is less efficient at building the more profitable expansions first, thus manually looking at your construction queue & sending things to the top with alt + click is a suggestion (logging camps are really needed for this).
The following is everything I choose to build into auto-expand:
State specific:
Sichuan: whole state at least 1 of each available agricultural building
Shanxi: whole state at least 1 of each available agricultural building
(tea & tobacco are done in these 2, these states have an agricultural bonus)
Agricultural Goods:
Rye Farms: Tomsk & Tuva
Banana: Shaozhou
Cotton: Shengjing
Dye: all 5 available states
Kashmir (if took): Millet farms
Resource goods:
Fishing warfs: everywhere available
Sulfur (can wait until level 2 paper production method): Shangdong & Hebei
Lead (can wait until level 2 glass production method): Beijing & Shengiag
Iron: All three Manchuria states; focus Outer as you can build ports for infrastructure before railways are available
Coal: Same as Iron (used to set street lights to level 2 in urban centres from the start of the game)
Industry:
Arms: Chongqing (expand Kashmir first if took)
Food: Shengjing
Furniture: Beijing
Glass: Hebei & Nanjing
Paper: Chongqing & Hebei
Shipyards: Only manually expand Guandong if needing more war ships; build new shipyard in Shandong & set to clippers only
Textiles: Shangdong & Zhejiang
Tooling Workshop: Beijing then Chongqing
Steel (can wait until level 2 tool production method): Shengjing
Beyond this, there are some states that only have livestock as the only agricultural good; may as well expand them automatically since that agricultural land cannot be used for anything else:
Outer Manchuria, Monan, Urga, Uliastai, Ili, Ngari, Qinghai & Alxa
That's it!
Personally I think the Taiping rebellion is a trash in this game. The trigger is a joke. Because it seems to me the rebellion always triggers because I have some protestants immigrants from some really odds places. So my plan is to assimilate them with religious education. In my current run till year 1917, it hasn't fired. I have religious school and compulsory primary schools with education investment at lvl4, with cultural exclusion and immigrants control, everything is good. Do not push reform too hard, on the paper they are good, but having to much radials will kill the Qing. With the exception of early game serfdom abolish, landed voting. agrarian reform, professional army, colonial resettlement (colonial is just my personal preference,too grab central Africa for rubber, sugar, coffee production ) . others can wait. Push them to hard will destabilize the country, Keeping most factions at least on neutral standing is good.
As for annexing vassal, a diplomatic play is needed, your relation with your vassal cannot be too high,
I think I have figured out how to beat this. While I was still a monary, I simply went for total seperation and cultural enclosure, this way the Taiping was still not triggered until ... 1910.