Victoria 3

Victoria 3

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Fredrin Oct 30, 2022 @ 2:47am
Naval invasions keep failing
I have 120 battalions trying to land with a navy of 40+ ironclads but they are always defeated during the beachhead battle.

Kind of surprised as the units are quite modern for their time. Is there anything I can do to help my chances of being able to land and form a front?
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Showing 1-15 of 22 comments
Maklane Oct 30, 2022 @ 3:12am 
No, sorry. It's the main issue of the warfare mechanic in this game, I hope they can fix it SOON
Midas Oct 30, 2022 @ 3:20am 
The Problem is, the defender is in advance, so you must have a massive overnumber, or much bedder tech
Dominian Oct 30, 2022 @ 3:25am 
Mine fail because of "lack of support" for the naval invasion, but none of the other fleets missions are adding support.

If the enemy has a general with the defensive trait (+30% defense) it's an insane uphill battle. I also have no clue about battle width. I sent a five star general with like 120 people in his army and then 15 fight vs 1 and almost lose.
Fredrin Oct 30, 2022 @ 3:28am 
Wow, how frustrating. I hope they sort it quickly. Kinda hard to be a global power if you can never get past the landing phase!

Does it help if you have 1 naval unit for every infantry battalion? I currently have an army of 150 trying to land in navy of 50 and wondering if that's influencing it somehow.
grotaclas Oct 30, 2022 @ 3:37am 
Originally posted by Fredrin:
Does it help if you have 1 naval unit for every infantry battalion? I currently have an army of 150 trying to land in navy of 50 and wondering if that's influencing it somehow.
I think that this is a problem. You would probably be better off by just landing with 50 units to avoid the penalty. If the landing succeeds, you can bring in more troops.
Fredrin Oct 30, 2022 @ 3:39am 
Originally posted by grotaclas:
Originally posted by Fredrin:
Does it help if you have 1 naval unit for every infantry battalion? I currently have an army of 150 trying to land in navy of 50 and wondering if that's influencing it somehow.
I think that this is a problem. You would probably be better off by just landing with 50 units to avoid the penalty. If the landing succeeds, you can bring in more troops.

Thanks for the tip. Is there a way of splitting/merging battalions between generals so I have exactly 50 troops on 50 ships, for example?
Fatbill Oct 30, 2022 @ 3:42am 
They wrote the war system in about 45 minutes while drunk and called it good, because "Victoria 3 is not a war game".

Nevermind it doesn't work worth crap.

So, working as intended.
Last edited by Fatbill; Oct 30, 2022 @ 3:42am
Fredrin Oct 30, 2022 @ 3:49am 
Originally posted by Fatbill:
They wrote the war system in about 45 minutes while drunk and called it good, because "Victoria 3 is not a war game".

Nevermind it doesn't work worth crap.

So, working as intended.

What a sh*tshow!

Somehow an invincible army of 3 Egyption battalions just fought off my invasion of 180 battalions in 80 ironclads. Surely this can't be right???

They need to program in some weighting for numerical advantage ASAP, this is a joke
Dominian Oct 30, 2022 @ 3:53am 
Originally posted by Fatbill:
They wrote the war system in about 45 minutes while drunk and called it good, because "Victoria 3 is not a war game".

Nevermind it doesn't work worth crap.

So, working as intended.

I'd seriously be fine with war being super simplified, as just a struggle between to nations on some virtual frontier where they throw men, ships and supplies at each other. The system doesn't work, because they didn't take the idea far enough. Simple war should be simple. Modifiers for technologies, engagement with, leaders and supplies fullfilled should decide how many people die and then you drain each others manpower until one side cries uncle.

Where they messed up was adding the details and naval invasions to a massively simplified system.
DinoMight Oct 30, 2022 @ 4:01am 
you need like ♥♥♥♥ ton of flotillas to work

i think only US and GB can pull it off early, and prolly for the rest of the game if nobody builds their fleets

ive seen france like having over 400 flotillas and they would land and demolish whereever they wanted and whomever they
Fredrin Oct 30, 2022 @ 4:07am 
Originally posted by Dominian:
Originally posted by Fatbill:
They wrote the war system in about 45 minutes while drunk and called it good, because "Victoria 3 is not a war game".

Nevermind it doesn't work worth crap.

So, working as intended.

I'd seriously be fine with war being super simplified, as just a struggle between to nations on some virtual frontier where they throw men, ships and supplies at each other. The system doesn't work, because they didn't take the idea far enough. Simple war should be simple. Modifiers for technologies, engagement with, leaders and supplies fullfilled should decide how many people die and then you drain each others manpower until one side cries uncle.

Where they messed up was adding the details and naval invasions to a massively simplified system.

What a shame. I was really enjoying it up to this point.

I was actually marvelling at how they managed to get so many complex overlapping mechanics to mesh together - the economy of the game is mind-boggling. So to fall at the relatively low hurdle of naval invasions - which they've managed in previous games, no problem - is just a bit weird.
Fredrin Oct 30, 2022 @ 4:09am 
Originally posted by DinoMight:
you need like ♥♥♥♥ ton of flotillas to work

i think only US and GB can pull it off early, and prolly for the rest of the game if nobody builds their fleets

ive seen france like having over 400 flotillas and they would land and demolish whereever they wanted and whomever they


Good to know. So it's quantity over quality where flotillas are concerned?
fippe Oct 30, 2022 @ 4:11am 
Originally posted by Fredrin:
Originally posted by Fatbill:
They wrote the war system in about 45 minutes while drunk and called it good, because "Victoria 3 is not a war game".

Nevermind it doesn't work worth crap.

So, working as intended.

What a sh*tshow!

Somehow an invincible army of 3 Egyption battalions just fought off my invasion of 180 battalions in 80 ironclads. Surely this can't be right???

They need to program in some weighting for numerical advantage ASAP, this is a joke
You're trying with a way too large army, if it's 3 battalions you're better off with an unit of 10-20 battalions, that way you don't need 4000+ ships to do the supply support chain for them
grotaclas Oct 30, 2022 @ 4:31am 
Originally posted by Fredrin:
Originally posted by grotaclas:
I think that this is a problem. You would probably be better off by just landing with 50 units to avoid the penalty. If the landing succeeds, you can bring in more troops.

Thanks for the tip. Is there a way of splitting/merging battalions between generals so I have exactly 50 troops on 50 ships, for example?
I don't think you can specify how exactly you distribute the battalions between the generals. You can try to recruit another general in the same HQ, but I don't know if they can take away troops from a mobilized general.
teron Oct 30, 2022 @ 4:34am 
One other thing, is if all their troops in that strategic area are already deployed else where, then you can land with no opposition.

E.g. was in a war against Prussia vs Austria, Russia and some German Minors. Since they were fully mobilized with their troops at the front lines it mean that navel invasions would land with no initial opposition. Also meant the AI would then quickly redeploy troops from the front lines to fight back. Plus your allies moving troops to support that front.
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Date Posted: Oct 30, 2022 @ 2:47am
Posts: 22