Victoria 3

Victoria 3

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MoldyPickle Oct 29, 2022 @ 6:39am
Ethnostate is pointless
I enact ethnostate, still i have white dixie culture in my beatiful state of new africa. what de heck paradoxz. i dont think you understaned what ethnostate means bro. when i enact it there should at least be some kind of modifier to enable the unwanted pops to want to migrate elsewhere by like 200% or something but no you still have this multiethnic society.
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Showing 1-10 of 10 comments
Pius Augustus Oct 29, 2022 @ 6:41am 
No Wakanda for you :'(
FDM Oct 29, 2022 @ 6:50am 
please let there be a way or a mod where i could uh *purge* pops or just kick them out of my country for pops with culture that i dont want
Kal Oct 29, 2022 @ 6:52am 
Shieeeeeeee der be wyte pepool an shie
MoldyPickle Oct 29, 2022 @ 6:54am 
Originally posted by FDM:
please let there be a way or a mod where i could uh *purge* pops or just kick them out of my country for pops with culture that i dont want
if someone doesnt make one soon i will make one myself and it will be very epic
Matt Way Oct 29, 2022 @ 6:59am 
They will leave automatically over time (those big "X culture is moving to X" pop=up events), if you want them to leave faster join a customs union with someone big of their culture group (ex. UK) and they will quickly move there as they won't be discriminated against. Also, don't have closed borders as then you're kinda preventing hem from leaving.

Them beng discriminated against doesn't mean they're being killed in the streets, it means that they get less wages / employment, etc. So if they can move somewhere where they will have a better life, they will.
VoiD Oct 29, 2022 @ 7:03am 
It's odd how you can purge and eat people in Stellaris, but here's it's too much, even if the historical context is sound.
DinoMight Oct 29, 2022 @ 7:05am 
ehh, all non liberal laws in this game are weaker than their liberal counterparts
and it never makes sense to go into them

if anything those laws serve as hindrance to becoming liberal

for example
japan starts as national superiority, closed borders, autocracy, monarchy, and well it seems that all of it sucks
so gameplay progression is to get to liberal ideas so you become OP
DinoMight Oct 29, 2022 @ 7:05am 
Originally posted by VoiD:
It's odd how you can purge and eat people in Stellaris, but here's it's too much, even if the historical context is sound.
thats cause stellaris is fiction

and great many people are trying to make reality into fantasy
Matt Way Oct 29, 2022 @ 7:12am 
Originally posted by DinoMight:
ehh, all non liberal laws in this game are weaker than their liberal counterparts
and it never makes sense to go into them

if anything those laws serve as hindrance to becoming liberal

for example
japan starts as national superiority, closed borders, autocracy, monarchy, and well it seems that all of it sucks
so gameplay progression is to get to liberal ideas so you become OP

I'd say its a mixed bag. Ive made Cuba into a multicultural immigration centre to grow my population, went from under 1 mil to 7 mil in 50 years. Yes, it was worth it as there would be no way to grow this big and become a major power naturally, but now that Im here I keep getting 100,000s of unemployed as tons of uneducated poprs from all over the world, at the point where I need less pops as I can automate industries. I have over 115 construction capacity and Im still not building enough.

Even worse, I enacted benefits so Im literally losing tons of money due to immigration. I'm still insanely rich, but if the game was to go on for long enough this would be a death spiral.

As such, I'll probably be forced to close/tighten borders at some point, just to stop the immigrants from breaking the economy. Seems reasonable/historic enough, no?

Similarily, with Japan I'd not go for open borders style, you'll get flooded from Qing. I think their population at the start is big enough to become a great power, just keep it as it is.

Honestly, it's all situational. Sometimes having a powerful church is beneficial, too, as theyre generally more progressive (church schools and hospitals are amazing early game, always take them asap) than the landowners so theyre decent to pivot to if you want to abolish serfdom and slavery.

One thing is always worth doing, economically, is abolishing those 2. They're just not economically viable, even if we look past humanitarian reasons.
DinoMight Oct 29, 2022 @ 7:27am 
Originally posted by Matt Way:
Originally posted by DinoMight:
ehh, all non liberal laws in this game are weaker than their liberal counterparts
and it never makes sense to go into them

if anything those laws serve as hindrance to becoming liberal

for example
japan starts as national superiority, closed borders, autocracy, monarchy, and well it seems that all of it sucks
so gameplay progression is to get to liberal ideas so you become OP

I'd say its a mixed bag. Ive made Cuba into a multicultural immigration centre to grow my population, went from under 1 mil to 7 mil in 50 years. Yes, it was worth it as there would be no way to grow this big and become a major power naturally, but now that Im here I keep getting 100,000s of unemployed as tons of uneducated poprs from all over the world, at the point where I need less pops as I can automate industries. I have over 115 construction capacity and Im still not building enough.

Even worse, I enacted benefits so Im literally losing tons of money due to immigration. I'm still insanely rich, but if the game was to go on for long enough this would be a death spiral.

As such, I'll probably be forced to close/tighten borders at some point, just to stop the immigrants from breaking the economy. Seems reasonable/historic enough, no?

Similarily, with Japan I'd not go for open borders style, you'll get flooded from Qing. I think their population at the start is big enough to become a great power, just keep it as it is.

Honestly, it's all situational. Sometimes having a powerful church is beneficial, too, as theyre generally more progressive (church schools and hospitals are amazing early game, always take them asap) than the landowners so theyre decent to pivot to if you want to abolish serfdom and slavery.

One thing is always worth doing, economically, is abolishing those 2. They're just not economically viable, even if we look past humanitarian reasons.


yea man i understand you, but thats it
i havent opened my borders till 1890s, and than its still was restriced, not fully open
i keep my welfare high early, than when i get massive amounts of migrants i drop my welfare level
it helps with rising bureaucracy as well, and i never over level my construction (it seems to be number one reason for people failing, having too much construction and too little to pay for it)
at that point, you will take a standards of living hit, but you wont deathspiral, and after you go green again, you can return welfare little by little
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Date Posted: Oct 29, 2022 @ 6:39am
Posts: 10