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We had better Kanzlers, for sure, but broken? That's a bit harsh.
Question: To what do you refer by button clicking upon switching. Do you refer to the event or do you refer to the decision itself? The event won't do anything in that regard. You have to actively switch to Germany in the decision tab.
If the stop in unification after becoming the NGF is a bug or not - we will have to see. For me it seems to be, for others not. As soon as pdx will fix it we will know it for sure.
German unifaction only with guns is a) not historical accurate (there were three major wars, but no wars against each german minor nation like "Schaumburg-Lippe" ;) ) and b) quite impossible (at least for AI, for players quite hard). I have seen AI Prussia two times with infamy near 100 and being crushed by Austria, Russia and France, because of bad boy wars.
I do not complain, I love paradox games, but I will wait for some updates before playing German unifaction campaigns again.
And here I was wondering why Prussia did nothing apart from going for the odd smaller state, despite me as Austria ignoring Germany for other more interesting targets. :sigh: I think I'll stop VIC III for now and wait a few month for fixes and mods ...
i read it somewhere, i think it was in one of the formable country things
Might have a look ... but I do not want to form it, I want my annoying neighbour to the North to form it. :D
2. Once you get Pannationalism second batch on minors will try to join your North German Federation.
3. Beat Austria in a war for dominance in Germany. Once you are the only possible unification leader, get all rest minor +50 opinion to support your claim. Press button and you have Germany unified and no badboy.
thank you soo much. saved my evening
the event should be like this:
# German Unification
german_unification.4 = {
type = country_event
placement = ROOT
title = german_unification.4.t
desc = german_unification.4.d
flavor = german_unification.4.f
event_image = {
video = "gfx/event_pictures/unspecific_military_parade.bk2"
}
on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
on_opened_soundeffect = "event:/SFX/Events/unspecific/military_parade"
icon = "gfx/interface/icons/event_icons/event_portrait.dds"
duration = 3
trigger = {
}
option = {
name = german_unification.4.a
default_option = yes
ruler = {
add_modifier = {
name = german_unifier_ruler
}
}
change_tag = GER
}
option = {
name = german_unification.4.b
add_loyalists = {
value = 0.1
culture = cu:north_german
}
add_loyalists = {
value = 0.1
culture = cu:south_german
}
}
}
there I fixed it for you.