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Maybe most of the AI countries don't have enough money to do anything.
France now needs tools.
French AI makes a tooling workshop.
French AI now needs wood.
French AI buys Swedish wood.
Swedish AI sees tools are cheap in French market.
Swedish AI buys French tools.
Swedish AI now needs wood.
Swedish AI makes a logging camp.
France now needs tools.
French AI makes a tooling workshop.
French AI now needs wood...
-- cycle infinitely, through every country and market...
I think at least, I'm not sure but I'm noticing a trend among many Let's Plays and videos and forum posts about the AI and the market which is making me think this is the most logical conclusion, along with multiple chats with people who have actually played the game.
but if this theory is true then you're ending up with a situation where everyone is buying everything off everyone and no one has an excess, thus meaning the AI would not be able to create a successful or advanced market, it would be basic resources only.
This would also line up with what I'm seeing with them being stuck and failing at making cannons, trains, fertilisers, steel, dyes, and no higher level industry.
and why I think Alex the Rambler I think it was, showed us a France with 108 tooling workshops.
I do wonder if the 'ease of stealing goods' off a market and no controls to stop them except embargo or war, is harming this game.
Also I would propose - if this theory turns out to be correct - that the game needs some sort of button to say "Your own internal market must have 100% needs met before exports are allowed." <- as an option, not a mandatory.
but I suppose there're also mods / workshop items being made to improve all of this, and it's just educated guesswork. I'm not a dev.
So far I've only figured out how to cap my debt limit . . . slowly lol.
In Vicky 2 playing as Portugal, I was usually out of the red within the first year by putting the navy budget in mothballs and the army budget just a very minimal amount.
In vicky 3, I'm demolishing my barracks and ports and my wages and still it's always like 10 pounds in the red. And then all the unemployed military peeps are mad at me and become radical.
Its like there's more control over the budget with various tax types but then again there's not because the sliders are gone.
I think apparently a big part of it is managing trade routes but honestly I wish this was somewhat more automatic and naturally-occurring because I can't really be bothered to look and see what goods I have a surplus of and micro the game into exporting them to the most efficient destinations. The AI, being a computer, is much more capable of doing this, despite its flaws in other areas.
If you need dyes and alcohol though, I'm your man.
Fine yes, but you'll never be 'France 300m GDP fine', lol. (i'm not intending any mockery here because I'm frankly quite lost myself, but I insist that clicking buttons on a trade screen must have something to do with maximizing profitability).