Victoria 3

Victoria 3

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What's the difference between viccy 2 and viccy 3?
Per the title.
What's the difference between viccy 2 and viccy 3?
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Showing 1-15 of 17 comments
Retired Oct 25, 2022 @ 10:48pm 
One is actually a good game and the other is complete trash
mroldman Oct 25, 2022 @ 10:58pm 
Originally posted by George Bush:
One is actually a good game and the other is complete trash
One is a good game if you know how to play it and the other one is a good game if you know how to play it.
There, fixed your helpful comment.
VoiD Oct 25, 2022 @ 10:59pm 
Vic2 had issues with the economy, with spheres of influence duping all resources to members, and it uses several primitive systems that require annoying micro from the player, colonization and diplomacy being the worst offenders (you have to click a button at the right time then move on to the next stage over and over again).

It also uses a province/tile system for warfare, so you'd have to move your units tile by tile, individually, to take over lands and push back the enemy.

Vic3 seems to have a more realistic economy where goods don't just pop into existence, you can actually get resources even if you're not the #1 nation worldwide, or in their SoI. The economy is also more robust with several production modes for each building specializing in one type of good over another, or simply increasing efficiency at the cost of more complex raw materias that may require a big production chain from other industries, the warfare is not automated, but it's close, you just decide which frontlines each general with a certain number of troops should fight at, so it takes a lot of decisions from the player on that front.

I also quite like the political system as every route seems to have a + and a - so it's not all black & white, IE: If you set up an extremely authoritarian ethnostate you'll have to deal with unrest and lower migration (big issue for colonial nations) but you'll have more authority to use some strong bonuses to your states, pay lower wages to every other culture and race in your nation and set up taxes for specific goods, meanwhile the other extreme won't let you have direct control like that, but people are going to be happier and receive higher wages lets them increase their living standards further increasing migration draw.
The Former Oct 25, 2022 @ 11:00pm 
Quite a lot, to be honest. I suggest having a read through the dev diaries on topic that might interest you to see the changes. One big way is that military action is now hands-off. You appoint your generals and send them to work while you maintain the economy, rather than hand-directing every regiment.
Retired Oct 25, 2022 @ 11:01pm 
Originally posted by mroldman:
Originally posted by George Bush:
One is actually a good game and the other is complete trash
One is a good game if you know how to play it and the other one is a good game if you know how to play it.
There, fixed your helpful comment.

This game is ♥♥♥♥♥♥♥ trash. Not nearly as good Vic2. Keep trying to convince yourself though.
The Former Oct 25, 2022 @ 11:02pm 
Originally posted by George Bush:
Originally posted by mroldman:
One is a good game if you know how to play it and the other one is a good game if you know how to play it.
There, fixed your helpful comment.

This game is ♥♥♥♥♥♥♥ trash. Not nearly as good Vic2. Keep trying to convince yourself though.

That's not for you to decide in this conversation, my friend. You've made your personal decision and I won't begrudge you for it, but OP doesn't care if we think it's good. He wants to know differences. Once he knows them, he can decide.
Last edited by The Former; Oct 25, 2022 @ 11:02pm
Orki Oct 25, 2022 @ 11:03pm 
Originally posted by George Bush:
One is actually a good game and the other is complete trash
this
Retired Oct 25, 2022 @ 11:08pm 
Originally posted by Lockfågel, the Paradox Knight:
Originally posted by George Bush:

This game is ♥♥♥♥♥♥♥ trash. Not nearly as good Vic2. Keep trying to convince yourself though.

That's not for you to decide in this conversation, my friend. You've made your personal decision and I won't begrudge you for it, but OP doesn't care if we think it's good. He wants to know differences. Once he knows them, he can decide.

And I answered his question one is trash and the other is good
Last edited by Retired; Oct 25, 2022 @ 11:08pm
Prss88 Oct 25, 2022 @ 11:16pm 
Originally posted by mroldman:
Originally posted by George Bush:
One is actually a good game and the other is complete trash
One is a good game if you know how to play it and the other one is a good game if you know how to play it.
There, fixed your helpful comment.

No you really didnt fix anything, Vic 3 is just not good unless you like boring economy building.
Mad_House Oct 25, 2022 @ 11:20pm 
One tries to cater to all forms of playstyle (Vicky 2). It is significantly improved by using mods made by the community that rightly became passionate about it. It was also the predecessor to this one, so 2009 graphics.

The other (Vicky 3) caters only to people with an interest in the diplomacy/economics angle by significantly expanding those subsets via an intensive, in-depth built economy. Having played Vicky 2, warfare is a pathetic ghost of what it once was. In the literal sense. It's a ghost. No province hopping, unique plans of attack, etc; it's handled by RNG mystery. Sure you can look into the game files to unravel that mystery, but I personally haven't decided whether or not to 'put up with it.'

If you've got the hots for peacetime, and can't stand war in games, obviously Vicky 3 is the better choice. If you want to have a decent economy and decent warfare, Vicky 2 plus mods. It's cheaper anyway. Not that it matters.
JP Oct 25, 2022 @ 11:24pm 
Idk, I had fun playing both. Vicky 3 focuses more on economics and state-building along with political management. It's a slow burn, but rewarding when an economic plan or political reform actually goes through and you see the money graph take off into the heavens. I felt like Vicky 3 has more freedom to do more sandbox activities (turn your country communist, abolish the monarchy, set up a plutocratic state, etc.). The combat in Vicky 3 is waaaay different than in Vicky 2, more like telling your generals what the goal is and letting them micro it out for you. It's not for everyone, but I enjoyed the new system.

Honestly, I would've preferred a battle line system like in HoI4 but with better AI, but this combat isn't terrible, albeit a tad underbaked - I would've liked to actually build my armies like in Imperator or Vicky 2, but it's a dense game already, and I'm alright with the change and the focus instead on economics/politics.

Two different games with different focuses. I'll be playing both for different reasons - it's not a Vicky 2 killer by any means, but it's a nice breath of fresh air from Paradox and for the genre. Definitely not for folks who don't want an 1800s economic/political sim and are looking for blood n guts and glory - this game ain't that. Although... In Vicky 3, bullying the German states as Prussia and subjugating them by conquest without the entire global community kicking you in the teeth (due to high infamy) was pretty satisfying. I had Austria join against me in my war for Bavaria, and it was pleasant not having to fight Austria, Russia, Sweden, USA, Romania, France, China, Botswana, the Maldives, and Queen Victoria in power armor (Vicky 2 high infamy woes) for control of Munich.
Political system seems better than the random and constant rebellions in Vic 2.

Some changes to the economy which seem interesting and good such as the ability to have more control over raw material production. In Vic 2 there was only the ability to micro factories however there was an element of realism with that in that a only reactionary and communist governments could go full command economy and have the ability to have the central gov build factories.

Biggest change is the war system where there is no ability to micro smaller units like vic 2 that are brigade sized and there is a system of board front line in which the player cannot directly order encirclements or any movements to small areas such as provinces.

If you enjoyed the ability exercise control over units like in almost any other grand strategy title you might as well wait 6 months or a year when someone mods the game or paradox re vamps the system to purchase and play the game.
The Former Oct 25, 2022 @ 11:56pm 
Originally posted by George Bush:
Originally posted by Lockfågel, the Paradox Knight:

That's not for you to decide in this conversation, my friend. You've made your personal decision and I won't begrudge you for it, but OP doesn't care if we think it's good. He wants to know differences. Once he knows them, he can decide.

And I answered his question one is trash and the other is good

Well I suppose that's literally an answer, although I'm fairy sure he was asking for mechanical differences.
tiavals Oct 26, 2022 @ 12:15am 
It's weird how people seem to have liked the older Victoria war systems(I guess?). Personally I despised them. The rebellion whack-a-mole and the brainless "move units to every province to win, but you lose if you fight a battle since you have zero other options, or if you have the better army fight a battle and then take the provinces" is absolute garbage. I honestly could never enjoy the military aspect of Vicky 1 or 2. Well, I guess I've never liked ANY Paradox game war system. HOI is the only one that's kinda interesting, but it's way too complicated.

I mean, how much worse can the Vicky 3 war system really be(for me)? As long as it's less of a micro-hassle I don't really care, the economy and internal politics(and I guess external diplomacy) are what count, and those were largely great in 1 and 2 already. If they're better in 3? Superb, but again, I can't imagine how they could really be any better given how well they were done previously.

I'll probably wait for a week to see how the dust settles, but I guess it's sounding much better than I feared.
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Date Posted: Oct 25, 2022 @ 10:47pm
Posts: 17