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it will always be the same thing, because it was/will be determined at the start of the cycle, it means you need to wait full 180 days (minimum) to know the outcome unless you go into game save files to see what it will be)
To get another outcome you need to load earlier and do something different to change the random seed. But for some things this is really difficult.
Want a proof? This is an example from a save game:
416={
law=law_right_of_assembly country=8
random_seed=401854604
enactment_start_date=1880.1.4
progress=0.52818
enactment_scope={
root={
type=ctry
identity=8
}
seed=462123484
}
}
i agree, even though it is rng
it doesnt feel good nor right
Actual depth and mechanics for in-game politics, not just an easy simple RNG :P
but that'd make this game into an actual political simulator I guess.. when it's built around being a profit simulator.
i think that they have some cheat protection. in opposit case you can do what do you want using save-load. i think, that maybe generator calculates value not at the moment it happends. maybe - before, or smth like this...
Let's say for example that you have a low that is going to finish in 20 days, if you say change the legitimacy of your government so that it finishes in 10, that gets you a different result. Change it to to 40 and you get a different one.
There are basically 'scales of results' when it comes to changing the law cycle date though so it's good to save beforehand, experiment to see what date changes get what results and go from there. Sometimes it's as bad as choosing a meh result vs a 'going towards 0% spiral' result.
this is also something you can do after selecting the law rather than needing to load beforehand in choosing the law and then changing the seed.
Hope this helps and I do agree that the whole 'halfassed RNG being all there is to passing laws' is a VERY annoying aspect of this game, especially as it's pretty clear that it's meant as a delaying tactic due to players really needing to just find the right law combo and then leave it alone, so they bloated it/weighed it down with this 'fixed RNG' mechanic to save them having to do actual work designing a real system.
You can have a coin, flip it 1000 times. Probability says there is a 50/50 chance to get heads and tails all the time. But you can get heads 20% of the time and tails 80% of the time. The next person to try this can get close to 50/50 heads/tails.
A lot of people seem to have issues understanding probability.
it is RNG but the result is decided right in the beginning when event procs
so if you want different result
you need to reload a save from before that even fires/law change starts
and than wait the whole event to see if its successful or not, which ironically makes your event not pop at all haha
its the dumbest thing ive seen in a long while and vic3 is full of such silliness
nah, PDX themselves explained how it works and they are not satisfied with it and they said they gonna change how events work (one day after you hand them even more money)