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PS: A friend picked up a legendary dragon saddle with 70+def... too. So they do exist apart from getting them from the vendor.
This is a great point. Melee has a higher ceiling versus spells. Would you rather have spells do as much or the melee do around what magic is doing?
Melee with so much damage at the level, which I haven't reached, feels like it would make the game borderline pointless. I'm all for having legendary weapons and being beacons of power. However, not sure if it should be able to 1 hit almost everything.
Magic however, -should- compete in a ways. It requires much more ingredients to successfully pull off, and it only reaches a certain cap, while Weapons can be upgraded further. Perhaps the ability to 'forge' spells to become a higher damage/durability as well? Showing that a master mage can utilize the powerful spells.
We'll continue with Telekinesis for example. I personally would think it totally okay for it to be in the weak state it is, only to further master it as I unlock forging etc to make it so it's durability is much much higher. Allowing the player to be exposed to the spell at al ower level with the basic Telekinesis, for incentive to become a master of the spell and utilize an upgraded version that can last for 10 casts (As an example).