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This is a joke right. 1 MILLION HP STONE WALLS
1 mil HP stone walls? You basically just made raiding impossible in all instances. Just for stone wall it would take 45 crafts of firestorm 2. FOR ONE WALL, we havent even gotten to Castle wall or ruggedized. Did someone really royally screw up how many zeros were supposed to be added?
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Showing 1-15 of 121 comments
Blackcat Aug 23, 2017 @ 2:24am 
lol i just had to look up for myself to believe it

redicules
Zyber Aug 23, 2017 @ 2:28am 
doors only have 124000, go that way insted and leave the house standing
Shards Aug 23, 2017 @ 2:33am 
At some point you guys will really need to breath , think for fews minutes , check stuff , breath again , and try to wonder why devs would have done this or that instead of rushing forums and leave stuff like "HOLYCRAP WE ALL DOOM M GONNA TELL MA MOM IS SO STEWPID" that's getting old ...
Last edited by Shards; Aug 23, 2017 @ 4:36am
.RØXIE PARADOX. Aug 23, 2017 @ 2:33am 
HAHAHAH Guess I can finally take down the hidious orange pumpkin seal that surrounds my beautifully built base. LoL
Aowin Aug 23, 2017 @ 2:37am 
The numbers are trough the roof right now, I hope its in preparation for Siege equipment that will deal major amounts of DMG to structures, Even a stone door that has only 124000 hp takes quite a while to break trough.
Skeldarkday Aug 23, 2017 @ 2:45am 
Maybe the ones that did the change on buildings got carried away with the zeros. Lol
Blackcat Aug 23, 2017 @ 2:47am 
so atm, means you get raided ... well no problem, let me just replace the doorframe with a wall ... done ...lets have a cup of coffee while the enemies waste their time

Shards Aug 23, 2017 @ 2:51am 
Originally posted by Blackcat:
so atm, means you get raided ... well no problem, let me just replace the doorframe with a wall ... done ...lets have a cup of coffee while the enemies waste their time
I understand what you mean, but what kind of said PvP players would do that ?I though PvP players were fearless manly man that fear nothing and were the bravest in known universe ?And don't even pull out the crap "carebear" stuff as actual "carebears" are on PvE servers and have nothing to do with that.
Last edited by Shards; Aug 23, 2017 @ 2:52am
ShadowGar Aug 23, 2017 @ 2:53am 
Raiding shouldn't be you and your two buddies smashing on a wall for 2 minutes to take someones hundreds of hours of gameplay buildup. Raiding should take many people to break into advanced walls. Anything from stone and up should take an army to break. At this point its just two kids banging on a wall and then greifing everything while yelling "this is pvp" in the mic.

There is no point in having a house with a lot of people in it when a very small amount can take all of that away.
The Storyteller Aug 23, 2017 @ 3:00am 
LMAO

Now thieves will have to make a hole to squeeze in to steal stuff and then leave just like actual thieves do, no more slashing down stone walls :steammocking:
Last edited by The Storyteller; Aug 23, 2017 @ 3:07am
BAHAAMOT Aug 23, 2017 @ 3:08am 
So raiding is harder? Because many thought, it was too easy to destroy hours of farming in short time, they buffed buildings and made raiding harder...

Now some fcktards come complaining "raiding is harder now"...yeah, and now? What you want to tell us? You have to spend time to raid someone? Really? Get used to it! Crybabies...

You think raiding is too hard? Lol cry more. If you dont like it gtfo no one will miss you lmfao

Most ridicolous are the clowns talking something about PVP while smashing pixel-stone walls and no player anywhere in sight...idiots...
Last edited by BAHAAMOT; Aug 23, 2017 @ 3:09am
Don't kill me Aug 23, 2017 @ 3:10am 
If I was a game developer and created a sandbox/survival/mmo game, my first call of action would be to make destroying bases VERY, VERY difficult and time-consuming.

My experience from these types of games stems from Ultima Online (where houses couldn't be touched at all) Miscreated (urgh) and Conan Exiles (double-urgh). What was one of the biggest reasons for players abandoning Conan? In the beginning it was raiding exploits and god summonings that could level an entire fortress in a few seconds (destroying weeks of work).

In the beginning, a stone weapon in Conan could destroy a tier 1 base. No bases were safe at all; it was either "be a raider and active online, or be crushed". Players simply lost morale or quit the server/game.

Miscreated made bases VERY time consuming to destroy a single wall (a player would literally need to hack at a wall with an axe for 30 minutes, the axe would need repairs and also the player would need to stop to eat and drink). I like the system. A clan could make much shorter work of it.

Conan saw so many players complaining about the god summoning system (check youtube videos) and from what I hear about Ark, it is/was pretty much the same thing.

Now, I love me some PvP and base raiding, so I am in no way against PvP in general nor base raiding. With that said, deciding to raid a base should be time consuming (it should take about 30 minutes for a solo player to break a single stone wall and a clan would drastically reduce that time).

So far, in D&L I HATE having to stock up on 120 magic essences, every night, in order to supply my four house protection seals with a day's protection as I go to work in the morning and return in the evening. It is a tiresome and gruelling process that sees me having to set-aside 1-2 hours of game play just to get protection. If my team mates are online, it is much easier of course.

If I was a solo player, I wouldnt need such a large base and one house seal would be enough.


TLDR:

When creating an early access title, it's probably best to ensure that players feel relatively safe in their creations and time-spent creating them. I am quite sure from reading forums for D&L and Conan, that we can see the majority of players have abandoned the title because their efforts were wiped-out in moment.

I'm confident in this Early Access title, that the devs are first going to be securing our structures, to keep the player base from abandoning the game (aka Conan-style), then in the future, introduce interesting ways to breach a player-made structure. Players that play mostly for raiding and taking another player's resources and/or levelling someone's base are actually a minority in these types of games.


I'm not looking for arguements, I'm simply stating my opinion on the matter; drawing from my own experiences and the feedback from others.
Last edited by Don't kill me; Aug 23, 2017 @ 3:11am
.RØXIE PARADOX. Aug 23, 2017 @ 3:10am 
Originally posted by Blackcat:
so atm, means you get raided ... well no problem, let me just replace the doorframe with a wall ... done ...lets have a cup of coffee while the enemies waste their time

I always replace my inner doors with walls in my main loot room before I log out. This change will make me more of an ♥♥♥♥♥♥♥ because I am litterally lmao at these durability numbers right now XD
.RØXIE PARADOX. Aug 23, 2017 @ 3:12am 
Originally posted by Bahaamot:
So raiding is harder? Because many thought, it was too easy to destroy hours of farming in short time, they buffed buildings and made raiding harder...

Now some fcktards come complaining "raiding is harder now"...yeah, and now? What you want to tell us? You have to spend time to raid someone? Really? Get used to it! Crybabies...

You think raiding is too hard? Lol cry more. If you dont like it gtfo no one will miss you lmfao

Most ridicolous are the clowns talking something about PVP while smashing pixel-stone walls and no player anywhere in sight...idiots...

It's true, most are never satisfied lol. I don't raid people and I rarely get raided and when I do they never find my loot room so I don't care. I will say though, there is a middle road and they should probably find it soon or impliment some siege equipment.
Hard to raid I can understand, double the hp fine, 10x the hp, still workable. But this is death to pvp and raiding. How many firestorm twos does it take to break a stone wall now? 44. Thats 1400 essences for 1 stone wall. You think thats balanced in the slightest? Its 1000 firestorm 2's for a Manor Beast Gate, ie 30000 essence for one door. You couldnt farm that with all 70 people on the server in your own house.
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Date Posted: Aug 23, 2017 @ 2:10am
Posts: 121