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Render Scale?
What does render scale use I can use render scale on high with everything on epic and get 50 FPS, I then try and put render scale to max and get 20fps.

X2 1080 GTX
16gb vengance Ram
I7 6800K 4.1GHZ
Last edited by TimeLost in the spectrum; Jul 20, 2017 @ 10:08pm
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Showing 1-9 of 9 comments
The Storyteller Jul 20, 2017 @ 10:11pm 
Is like the quality of all the 3d models, the higher the scale the more model details and smoothness.
hyperion Jul 20, 2017 @ 10:35pm 
Originally posted by 𝕮𝖚𝖗𝖙𝕮𝖔𝖔𝖑:
What does render scale use I can use render scale on high with everything on epic and get 50 FPS, I then try and put render scale to max and get 20fps.

X2 1080 GTX
16gb vengance Ram
I7 6800K 4.1GHZ

SLI doesn't work, so you're only using a single card. I get about 30 FPS on epic, but it's far from a steady 30 FPS. I've also found that sometimes it is steady and then it will start getting real stuttery and then even if I drop it down on high, it's terrible. Memory leak maybe?
Well what would help to gain better fps more RAM mabye or what because lowering render scale makes game look like trash.
derSanitoeter Jul 21, 2017 @ 3:10am 
Originally posted by Nargacuga:
Is like the quality of all the 3d models, the higher the scale the more model details and smoothness.

your answer is completly wrong.

render scale has nothing to do with LODs ( level of detail of objects and stuff ) - it is a slider to that is connected to the resolution the game is rendered.

slider on the full right = 100% = 1x the resolition you set ( 1920x1080 or whatever you've set )

if you move the slider to the left more and more = 95%, 90% until i don't know 50%

this means you rendered resolution is not 1920x1080 anymore its only xx % of that.

so at some slider position you end up @ xx% and have real 1280x720 and the game looks blurry.
Last edited by derSanitoeter; Jul 21, 2017 @ 3:11am
Originally posted by derSanitöter:
Originally posted by Nargacuga:
Is like the quality of all the 3d models, the higher the scale the more model details and smoothness.

your answer is completly wrong.

render scale has nothing to do with LODs ( level of detail of objects and stuff ) - it is a slider to that is connected to the resolution the game is rendered.

slider on the full right = 100% = 1x the resolition you set ( 1920x1080 or whatever you've set )

if you move the slider to the left more and more = 95%, 90% until i don't know 50%

this means you rendered resolution is not 1920x1080 anymore its only xx % of that.

so at some slider position you end up @ xx% and have real 1280x720 and the game looks blurry.

What upgrade would i need to my pc to be able to use the slider at max as all i can see is memory is low as GPU and CPU is fine i think?
derSanitoeter Jul 21, 2017 @ 3:26am 
There is nothing you can do about it.

A 1080 or 1080 Ti is more than enough for any game out there - but all UE4 games are complete garbage when we talk about optimization.

It's a new engine, a lot to learn about but everyone wants to use it.

Hold you money together, lower the shadow settings to get some fps.

There is no need to buy new CPU or GPU.
Originally posted by derSanitöter:
There is nothing you can do about it.

A 1080 or 1080 Ti is more than enough for any game out there - but all UE4 games are complete garbage when we talk about optimization.

It's a new engine, a lot to learn about but everyone wants to use it.

Hold you money together, lower the shadow settings to get some fps.

There is no need to buy new CPU or GPU.

Cheers man, Im not all clue in with things pc is a year old but for games comming out this year should be fine to run anything really.
Originally posted by derSanitöter:
There is nothing you can do about it.

A 1080 or 1080 Ti is more than enough for any game out there - but all UE4 games are complete garbage when we talk about optimization.

It's a new engine, a lot to learn about but everyone wants to use it.

Hold you money together, lower the shadow settings to get some fps.

There is no need to buy new CPU or GPU.

I now have 30 plus fps dont drop below cheers dude turn shadows to low.
The Storyteller Jul 21, 2017 @ 4:02am 
Originally posted by derSanitöter:
Originally posted by Nargacuga:
Is like the quality of all the 3d models, the higher the scale the more model details and smoothness.

your answer is completly wrong.

render scale has nothing to do with LODs ( level of detail of objects and stuff ) - it is a slider to that is connected to the resolution the game is rendered.

slider on the full right = 100% = 1x the resolition you set ( 1920x1080 or whatever you've set )

if you move the slider to the left more and more = 95%, 90% until i don't know 50%

this means you rendered resolution is not 1920x1080 anymore its only xx % of that.

so at some slider position you end up @ xx% and have real 1280x720 and the game looks blurry.

Not just blurry it looks almost pixelate, and no you're confused, is not like the game renders the game at some resolution to then re-render it at a percentage of the original resolution, jumps straight into rendering the level of detail that fits the resolution scale, otherwise it would be a waste and redundant.

Is not like when you render 4k to then downsize it to regular HD

And yeah the higher the resolution scale the more details you see on your screen, better quality.
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Date Posted: Jul 20, 2017 @ 10:08pm
Posts: 9