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Mak Jul 18, 2017 @ 10:49pm
How much people can play together in ONE server?
Sooo, its MMO or what? OR survival like Conan and Ark?

What server player count here? 50? 100? 200?1000?

Cos MMO, its like 1000+
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Showing 1-9 of 9 comments
MambaLev Jul 18, 2017 @ 10:52pm 
100
Magis Jul 19, 2017 @ 12:00am 
Originally posted by Mak:
Sooo, its MMO or what? OR survival like Conan and Ark?

What server player count here? 50? 100? 200?1000?

Cos MMO, its like 1000+
Sorry. Is not MMO. Initial server cap goal is 100. And thatcs the number they feel most comfortable with
ApocTheWeeb Jul 19, 2017 @ 12:05am 
It's like ARK where there will be both official and player-owned/ran servers. The official servers are aiming for 100 player caps during the launch of EA, but they obviously want to get that higher. Players may set up servers that go even higher.
ApocTheWeeb Jul 19, 2017 @ 12:06am 
Originally posted by Butcher:
Originally posted by LSY.24601:
100
Mount&Blade is more MMO than this game then, because it could hold 240 players per server.

Mount and Blade is also a completely different type of game, does not offer a persistent world, has much lower computational requirements because it's both an older and more simple game, and the comparison is honestly impossible. That's like comparing a pineapple with a potato. Why would you do it? They're completely different.
ApocTheWeeb Jul 19, 2017 @ 12:16am 
Originally posted by Butcher:
Originally posted by Apoca:

Mount and Blade is also a completely different type of game, does not offer a persistent world, has much lower computational requirements because it's both an older and more simple game, and the comparison is honestly impossible. That's like comparing a pineapple with a potato. Why would you do it? They're completely different.
Haha, you right. You can't compare 2 games because 1(M&B) is more massive than another(this one).

Are you... what? The large M&B servers that have 200 people are just death matches, essentially. There's no massive roaming NPC AI the game server has to track, there's no major alterations across a massive game map the server has to keep track of.

M&B might support more people, but DnL is a lot more complex and the gameworld in DnL is much larger than any game map found in any version (or mod) for Mount and Blade.

Mount & Blade, the server is wiped once the game is over. Or, if you're playing on a Persistent World mod for Mount & Blade, you'll have a wipe every couple of months, and if you're lucky that wipe will be on purpose. In this game, the server will keep track of persistent changes over the course of months. New buildings created by players, old ones destroyed, hundreds of NPCs and AI Creatures, etc... M&B can't even compare. Why you gotta troll on a Steam forum?
Last edited by ApocTheWeeb; Jul 19, 2017 @ 12:17am
ApocTheWeeb Jul 19, 2017 @ 12:47am 
Originally posted by Butcher:
Originally posted by Apoca:

Are you... what? The large M&B servers that have 200 people are just death matches, essentially. There's no massive roaming NPC AI the game server has to track, there's no major alterations across a massive game map the server has to keep track of.

M&B might support more people, but DnL is a lot more complex and the gameworld in DnL is much larger than any game map found in any version (or mod) for Mount and Blade.

Mount & Blade, the server is wiped once the game is over. Or, if you're playing on a Persistent World mod for Mount & Blade, you'll have a wipe every couple of months, and if you're lucky that wipe will be on purpose. In this game, the server will keep track of persistent changes over the course of months. New buildings created by players, old ones destroyed, hundreds of NPCs and AI Creatures, etc... M&B can't even compare. Why you gotta troll on a Steam forum?
Since when persistence is necessary for MMO? I missed this moment?

Neither this game nor Mount & Blade is an MMO. An MMO is defined as a MASSSIVE Multiplayer Online Game, most often with some sort of persistence. Mount & Blade has no persistence. Last time I played, it didn't even have a persistent player ranking or player stats tracking. This game will be more 'MMO' than M&B is.

Also, the key is MASSIVE. If you can't play in the same world as thousands of other players, the game isn't massive and therefore isn't an MMO. You might have 200+ people on one server in M&B, but once the match is over it's wiped and over.

Also, DnL will have persistence. If you build a house and fill up a storage box with items, then log off for twelve hours, you can come back and find them still there as you left them (unless it's a PVP server and someone destroyed the house you built and stole your items...)

Mount & Blade isn't anywhere near the same calibre. I can only imagine that you're severely confused (perhaps suffering from dementia) and are thinking of a game that isn't Mount & Blade.
Balmung Jul 19, 2017 @ 4:27am 
But make "more MMO than" any sense, when all the games you compare are no true MMOs? Yeah, it is more MMO but all are still no MMOs, only MOs or you change the meaning of MMO to many multiplayer online. ^^
BAHAAMOT Jul 19, 2017 @ 6:39am 
Originally posted by Butcher:
Originally posted by Apoca:

Neither this game nor Mount & Blade is an MMO. An MMO is defined as a MASSSIVE Multiplayer Online Game, most often with some sort of persistence. Mount & Blade has no persistence. Last time I played, it didn't even have a persistent player ranking or player stats tracking. This game will be more 'MMO' than M&B is.

Also, the key is MASSIVE. If you can't play in the same world as thousands of other players, the game isn't massive and therefore isn't an MMO. You might have 200+ people on one server in M&B, but once the match is over it's wiped and over.

Also, DnL will have persistence. If you build a house and fill up a storage box with items, then log off for twelve hours, you can come back and find them still there as you left them (unless it's a PVP server and someone destroyed the house you built and stole your items...)

Mount & Blade isn't anywhere near the same calibre. I can only imagine that you're severely confused (perhaps suffering from dementia) and are thinking of a game that isn't Mount & Blade.
You right, keyword is massive. Massive what, world? Then daggerfall would be MMO.

More like massive amount of players. So M&B is more MMO on this criteria.

Rust could hold 300 players long times ago(haven't played it more than 2 years), so it's more MMO than both of them.

But who told you it's an MMO? Or who cares if you pull some random game no one knows which is "more MMO" whatever that means?

And who cares how many players some random games server can handle?

Funny clowns already show up before the game has even been released
死神永生 Jul 19, 2017 @ 8:34am 
Wash youself,goto sleep
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Date Posted: Jul 18, 2017 @ 10:49pm
Posts: 9